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bioshockfan90

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About bioshockfan90

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  1. bioshockfan90

    GRAVE Megawad

    Not my cup of tea personally, but I can admire the work you've put into it and I hope this does well. :)
  2. bioshockfan90

    Kakuro Puzzles

    Oh man, I love puzzles. My main stuff is like crosswords, the stuff that comes out of those MIT mystery hunts/other puzzlehunts and shit like Stephen's Sausage Roll and Hexcells. This looks right up my alley though, I'll check it out.
  3. bioshockfan90

    I hate DooM 2's level design.

    Doom 2's levels have more creativity, Doom 1's are better designed. Pick your poison.
  4. +++REKKR +++D64D2 REKKR is a super rare actual good TC that has challenge, amazing levels, and great design. D64D2 takes the already-good D64 levels are in some cases actually improves on them to fit them in the Doom 2 engine. Also, it's been..... 5 years since it started development? Takes dedication to take it that far and still have an excellent finished product.
  5. bioshockfan90

    Post Your Doom Picture (Part 2)

    Teal pillar looks a bit out of place, other than that, cool.. He wasn't being aggressive, christ. Masterminds are a tricky beast to handle properly, Agent6's throwin' out some legit concerns.
  6. bioshockfan90

    What is your favourite flavour of Ice Cream?

    mint chip, hands down. seems a lot of people like that!
  7. bioshockfan90

    Neat Mods?

    https://www.doomworld.com/forum/topic/69451-smooth-doom-now-has-a-theme-song/
  8. Doom 64 for Doom 2 for Mordeth?
  9. bioshockfan90

    The Doom Confessional Booth

    unpopular opinion: i like ancient aliens and it is a very fun wad by my favorite mapper skillsaw :) (please don't kill me this argument is a headache and a half and ling sums it up best, lets get back to what this thread was made for shall we?)
  10. This beast's almost done. I might've gone a bit bigger than what was asked in the project, but it should still be a pretty short map. Not gonna be any huge fights goin' on anyway. But we're nearing the end!
  11. update on the map: i'm roughly 90% done with the layout, 50% done with texturing and sector heights and whatnot, 75%~ with detailing, and 0% done with thing placements (but I do that last). did some troubleshooting to fix some visplane overflows today and everything's working fine in chocodoom and crispy doom. should be done in a week or two i imagine, maybe sooner.
  12. bioshockfan90

    [Poll] Freelook users - do you also use autoaim?

    same answer as 42percenthealth, when i used it i used it with autoaim bc it was the default and i was dumb
  13. Started making something for this project last night. No specific slot, I'll probably just post it if it gets done. (ignore the STARTAN back there, it's stuff that still needs texturing)
  14. I'll take MAP14, are we allowed to not use cc4-tex.wad? I really wanted to not add a super cool skybo- zzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
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