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Redwind

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About Redwind

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  1. The map order in Thy Flesh Consumed should really be changed. Other than that, for me Doom's fine as it is.
  2. I now want to learn another language besides the two I speak fluently (English and Russian) and I'm interested in French and Spanish. French seems more interesting to me due to it's historical value (one third of English words are from French), but there seem to be more people on the Internet who speak Spanish and understanding them would be nice. Learning both languages at the same time would be very hard so I need to decide. Although I've already started learning French (I know the pronounciation and some grammar), but I may change my mind to Spanish.
  3. Redwind

    Full Original Game

    A question: is it possible to install the GOG Doom release on Linux (without resorting to Wine)? It says it only supports Windows. Steam doesn't even let you download the game if it's not compatible with your OS.
  4. Redwind

    What's your Opinion on Linux?

    I've switched to Ubuntu from Windows 10 recently, because I've got so tired of Windows being laggy and of those endless updates. Ubuntu feels much better and the only con for me is it's quite limited selection of games.
  5. Redwind

    Specific Things in Doom that Amuse You Greatly

    For me it's when I get spotted by several zombiemen simultaneously who end up using the same spotting sound, which results in a a very amplified groan, as if I was spotted by a very large zombieman.
  6. In terms of the art style, I'd prefer more serious and dark approach, like Quake and Doom 64 did. In terms of level design, I personally don't think Doom I's tech bases or Hell were worse than Quake's gothic levels. I like both. Doom II's abstract and city-like levels aren't bad either.
  7. Redwind

    Flaws in Doom 3 : BFG Edition.

    Oh, sorry, that sounded quite rude. I really don't know why I said that. I think what I really meant was that playing with a controller, in my opinion, is much less efficient than with keyboard & mouse and what is not difficult for K & M player maybe quite difficult for for a console player and that's why they've removed certain difficult sections from the game. Edit: but I may be wrong, since I tried playing with a controller only once.
  8. When I play the wad for the first time, I always pick I'm Too Young To Die, because I'm the kind of person who prefers relaxed and smooth gameplay to challenge. Plus, modern wads are usually really hard for me on higher difficulties, sometimes even on ITYTD. Since I'm usually playing on ITYTD, there's no way to lower the difficulty beyong that, so I just keep trying until I beat it or ragequit. Never tried it. I don't manual save at all. I die, I (pistol) restart. It's usually more fun that way, unless the map is too hard and that may become annoying. I pistol start only when I die on the map (which happens by default when you press 'use').
  9. Redwind

    Things about Doom you just found out

    I've been playing Doom for years, but only today I've discovered that this large column with vines on Refueling Base can actually be lowered and it'll reveal a chaingun in it (and some demons on higher difficulties). For some reason, it's not marked as a secret.
  10. Well, this certainly looks interesting and I may give it a go sometime. I really like the level design. But will it run on Chocolate Heretic or it's for ZDoom only? Also, the title is quite inapropriate, even if funny. I came here expecting a joke wad. Fine, but what does it have to do with your wad?
  11. There already is a Blood texture pack in R667 repository and it has textures from the game and from both expansion packs. Are there any differences between your texture pack and the R667 one? Also, your screenshot links are broken for me. Not anymore.
  12. SGM-V2.01 is my favourite so far.
  13. Thanks for the responses. I've decided to avoid using symmetry gameplay-wise, as I don't want my map to be predictable. As for design symmetry, there probably will be some, since I'm making a town-style map.
  14. I've just started making a map for one of the ongoing mega projects here and this question crossed my mind on which I couldn't make up my mind: Do you think excessive use of symmetry is a good/OK design choice, or do you think symmetry should be avoided as much as possible? Just need some opinions so that I could decide what amount of symmetry I should use in my map. A couple of years ago I watched an interview with John Romero where he said that "symmetry sucks", but, despite that, I've played a plenty of custom maps with a lot of symmetry in them and I liked them. Not sure what to think about it.
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