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About Lorenz0

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    Pog Engineer

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  1. Lorenz0

    what are you working on? I wanna see your wads.

    Slowly getting back into mapping for GZDoom
  2. Lorenz0

    The 2022 Cacowards

    Congrats to all the winners! I find it really funny that I've had the biggest Doom burnout ever this year, but 3 of the projects I participated in were mentioned in the Cacowards (Ozonia, Solar Struggle, Capybara). None of my maps in those wads were my best work though, so I can't take any credit for that lol
  3. I'd like to mention Bellatrix Episode 1. Definitely one of the most impressive wads I've played in recent memory.
  4. Lorenz0

    what are you working on? I wanna see your wads.

    It's been a while since I posted something here
  5. Skulltiverse. It had a few bad maps, but overall it really surprised me with how polished it was. Definitely one of the best community projects I've played. I also enjoyed Return to Hadron more than I thought I would. Specifically episode 3 was the wad to make me remember Cannonball's name and admire his mapping skills.
  6. Lorenz0

    Your Top 10 Megawads per Decade

    2000s: Plutonia 2 Scythe Scythe 2 I'm pretty sure I liked quite a few wads from this time period, but it seems like these 3 are literally the only megawads I liked enough to put on a list like this. I'm just a normie who prefers modern maps. 2010s: Ancient Aliens Valiant Eviternity Skulldash Expanded Edition Exomoon Very stacked decade in terms of great wads. 2020s: Tarnsman's Projectile Hell Auger;Zenith Bourgeois Megawad Rowdy Rudy 2: Powertrip Skulltiverse Considering that I already have a decent top 5, this decade will most likely surpass the previous one for me.
  7. Lorenz0

    Polish DOOM WAD's

    I'm a Polish mapper so you can check out the ones I made if you want. Perpetual Powers, Alienated.
  8. I even liked it enough to use in one of my maps :))))) My other picks would be: Ice by Dial Up for Murder (Eviternity Map11) Aorta by Tristan Clark (Sunder Map32) Grandfather Clocktower by Viscra Maelstrom (TNT Revilution Map27) Angry Science by Xaser (BTSX E2 Map26) Industrial by Simon Judd (Valiant Map23 and a lot of others) And probably a ton more that I'm forgetting at the moment. I might edit my post later if I remember.
  9. Lorenz0

    what are you working on? I wanna see your wads.

    After my longest burnout yet, I finally feel like mapping again.
  10. The reason why I didn't mention the soundtrack in the main post is that I don't actually have the full list. I don't remember where I got some of those midis, but here are the ones I do know: MAP01: Fookerton - zombiemanblues MAP03: Ribbiks - ER7 MAP04: Jimmy - Can You Feel The Entropy MAP05: Jimmy - Fire Hive MAP06: Zzsketch - Hexasketch MAP31: Crunchynut44 - The Best Chords I Don’t Use MAP08: Crunchynut44 - Deepest Reaches And sorry for responding so late, I forgot about this comment until now.
  11. Lorenz0

    Uprising (Megawad)

    I just finished playing this wad on co-op and I enjoyed it a lot. Cool action and layouts, as well as handsome texturing. I appreciate that you made sure the wad is co-op compatible, so my experience was softlock-free. My only complaints would be that the second half feels a bit bloated and repetetive. There are 4 or 5 maps that are long enough that they feel like they could be the final map. And I'm pretty sure they're all red too. Some more color variation would've been nice. Otherwise, really good job :)
  12. Lorenz0

    The DWmegawad Club plays: Ozonia

    Unfortunately I didn't have much time as of late, so I couldn't finish the last 5 or so maps on schedule, but I'll get it done eventually. But I'll write a few words about the wad as a whole. Most of the maps were very enjoyable and well done. The layouts tend to be unorthodox and fun to explore, while the visuals have definitely improved since Deadwing's previous wads. The combat was solid throughout as well. I originally thought that Ozonia's shorter average map length would make me like the wad a lot more than Exomoon, since that's what I usually prefer, but that wasn't really the case. In my opinion one of Deadwing's biggest strengths is in his layouts and general exploration. With shorter maps, there's less room to work with and those skills can't be showcased that well. That's why I would've liked some longer adventure maps in between the shorter breathers. The new monsters were generally used well, though I don't find them that fun to fight on their own. It gives the wad more unique identity though, which is welcome. Overall I'd give the wad an 8/10, which is the same score I had rated Exomoon. Moonblood was like a 6 though, I didn't enjoy it nearly as much. My favorite map is still 15 btw.
  13. Lorenz0

    The DWmegawad Club plays: Ozonia

    MAP23 - Inca Interesting map. The layout is pretty fun to traverse, due to all the ledges and multiple ways to access each area. Visually it’s also quite striking, however for the majority of the map I thought that the gameplay is a bit too easy. It’s more of a relaxing stroll than anything else, at least for me. I was 8 minutes in and noticed that I never even felt a need to save. So yeah, I thought that the map was too easy for its slot, but then came the cyberdemon fight and it kicked my shit in. I tanked two rockets and used all my bfg ammo on the different enemies flying from everywhere, but I somehow managed to survive without dying. That lack of bfg ammo made the 3 archvile ambush later on quite a bit harder. Cool map overall, though I would’ve preferred some more challenge in the first half as well. MAP24 - Berragem The opening sight in this one is really nice. Snowy landscape in a red void is a cool aesthetic, but to my disappointment, most of the map takes place in a pretty generic cave base. It doesn’t look bad at all, but I’m a bit tired of that look at this point. On the other hand, the combat is seriously challenging this time. The large open spaces are heavily inhabited by monsters that throw projectiles at you from many directions, and there are quite a few threatening ambushes in smaller areas too. Good stuff overall.
  14. Lorenz0

    The DWmegawad Club plays: Ozonia

    MAP21 - Inferno Deadwing’s depiction of hell as a red voidscape with ancient looking buildings suspended in the air is one that I like quite a bit. This kind of texturing works really well. Anyway, this map really tries to get across the point that you’re in hell and things are not so easy now, by sending an apocalyptic number of revenants at the player in the main encounter. In a megawad full of low monster counts, this is some great contrast. The layout is fairly straightforward this time, but that’s a good thing. The focus is clearly on the atmosphere this time, and that aspect is pretty much perfect, due to the things I mentioned above, as well as the unsettling music, which is a good fit. MAP22 - Velas I thought I recognized this layout from playing the demo a long time ago and it seems that I was right. It was repurposed into an episode 3 map and it seems slightly out of place, but I think it’s a decent fit overall. It’s not nearly as grandiose as the previous map, but it has a lot more content. The non-linear layout is, as always, fun to explore and the separate areas are pretty memorable. The cyberdemon duel was the most challenging for me, since you fight him on a pretty tight ledge. The other 2 monsters in that room are just nuisances and they’re generally not worth making infight with the cyb.