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Illusion.wad

   (18 reviews)
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This WAD consist of 5 action packed maps! Featuring new music!


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Walter confetti

·

  

Since everybody review this thing and since i have it in my un-played wad folder, i've take a shot and i want to say this:

Best old-school unfunny jokewad ever, 4 negative stars.

 

MAP01 doesn't have a exit... i think.

The other levels have a exit but is better to forget that i even played it.

MAP03 is tripping balls forever, wow that lights.

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Skootroot

  

wheres the funny?

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Erick

  

One month build time, now that's funny I think. Not exactly the worst thing to ever play or relevant today even, but releasing extremely low quality stuff, even as a bad joke, is just shameful.

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SilverMiner

  

No enthusiasm lol

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Wavy

  

Nodebuilder throw up

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BrassKnight

  

Action-packed and a whole lot of fun, I really enjoyed it. I think the people who harshly criticize this wad just don't know what a good map pack is and should go to hell. This is a map pack that every casual Doom player should at least once in their lifetime, otherwise you're missing out on some of the best Doom 2 maps in existence. Very underrated classic, would play again. 5 out of 5 stars.

 

(Jokes aside, this wad is just garbage in every way. I get that it's a joke wad but it's still really bad. Stay away from it. 0 out of 5 stars)

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Castr_Tricks2

  

WHY DOES THIS EXIST SCREW THIS WAD AND EVERYTHING IT STANDS FOR -10000/10

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Never_Again

  
A joke WAD with tons of HOM. Right, couldn't have taken more than a few minutes to make. It's a shame to release such garbage to the public.

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Guest

Unknown date

  
Nofi, but given the lack of technical and design skills, the not eliminated horrible HOMs, and the shortness of the maps except for map03 which is extremely repetitive, it gives me the impression of an about 10-years old smart kid with a serious PDNOS problem. Actually I do know someone who is able to create something like this and has that profile (but isn't the author of this mapset). Anyway, as is: 0/5, so not really worth a play. /nofi

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Doomkid

Unknown date

  
wo dis bes wad evr

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Guest

Unknown date

  
Pretty average mapset. Worth a look. 4/5

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Memfis

Unknown date

  
Trash wad, might amuse you if you like nonsense in Doom. Don't play map03, the strobing effect is very very hard on the eyes, it will drive you insane.

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Guest

Unknown date

  
"Pretty average mapset. Worth a look. 4/5" my arse! 0.1/5

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Guest

Unknown date

  
5 maps that took 5 minuts "HARHARHAR" 0/5

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Guest

Unknown date

  
LOL IT'S FUNNY BECAUSE IT SUCKS 1/5

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  • File Reviews

    • By Argenteo · Posted
      A lot better sights and tougher than S1, with another pack of cute midis. 
    • By P41R47 · Posted
      Pretty entertaining and challenging mapset. The maps start in a somewhat heretic or cave theme at first, and with a really abstract style with just tiny little realistic details. It use TNT as iwad and there are just a few maps with name patches. The rest and the text screens are the ones from TNT. The story is interesting: Serena, B.J. Blazkowicz's wife, worried that, after the incident on 20 Days In Hell (but it could be also after Doom 2 final map), he hasn't returned home yet. So she decide to go search for him. In the proces she found that every map we play is an hour of torture for her husband, and thats from where the title 32 Hours of Pain come. Thematically, the maps use the TNT skies to tell the story, starting with Serena on earth, vayaging throught space on map12 to map20, and reaching hell where her husband is being tortured on map21 to map30   Maps have a good gameplay, and the little and few details really stand out from the abstract design, like in map11 the ship sailing out to space. The design varies from really large and big open areas to really cramped and difficult to traverse tunnels and areas. Thus, it somehow really grasp the TNT feel and style. The texturing is varied, from monotexturing to using different themes like starbase and marble on the same map, especially on those where the hellish influece is seen as bigger.   I really enjoyed it! Its not a masterpiece, but it certaily has a charm and offers a good challenge. Kristian Aro's story, maybe i'm wrong with this, was use as a base for 2002: A Doom Odyssey later as its pretty similar. This mapset is kinda analogue to Paul Corfiatis The Twilight Zone. Both follow a free thematic texturing from map to map, both have a story mostly told throught little details (TTZ has a proper mapinfo on it, though) and both shows the first mapping efforts of their respective authors and how the ideas here lead to their later awesome mapsets.   I recommend it to anyone who is seeking abstract design and challenge.
    • By Meddy · Posted
      Short, but pretty well done. The best custom Hexen levels I played so far.
    • By Roofi · Posted
      Very decent map from 1995. As previous comments said, it looks like a workplace with two floors tons of openable doors.   The gameplay is very classic but very enjoyable. The progression may be quite confusing, especially about finding the yellow key which was hidden in a little compartment as if it was a secret. However , discovering each room was a pretty exciting experience.    Also this level has a cool sense of place. I really like the idea of creating "elevators" by using teleporters as well as the partially demolished 2nd floor.    Despite being an easy level, some traps may kill you like the surprise monster closet with barons near the author's signature located at the beginning.   Aesthetics are ok but I really enjoyed the use of light gradiants in some corridors , they make the stock textures look a lot better !
    • By Argenteo · Posted
      Hunting for those letters reminds me of Star Force, that alone makes the set memorable. Cute midis, some custom textures and fun gameplay. Maybe it was the first episode replacement I played. Long ago. :)
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