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About Starkiller
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Grandmother on my Dad's side of the family had passed away last night. Not Covid, but a weakly circulating heart that she had after several accidents and huge stress she accumulated beginning from last year had finally taken its toll. Everyone is devastated.
I hate this godawful year so fucking much.
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I kind of wish I haven't joined Doomworld. I feel that I didn't contribute anything to the community, or make any sensible topics.
If any visitors have feedback, please let me know.
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Doom and Quake weapons: Which are better?
Starkiller replied to Starkiller's topic in Doom General Discussion
Agreed. -
Doom and Quake weapons: Which are better?
Starkiller replied to Starkiller's topic in Doom General Discussion
You just won the thread. Now that I look at it, comparing Doom & Quake's weapons is like apples and oranges. They are both satisfying in their own ways. -
Doom and Quake weapons: Which are better?
Starkiller replied to Starkiller's topic in Doom General Discussion
One of best gameplay features Quake has, imo. Keeps the action moving. Really? The rocket launcher feels meaty, but I feel the nail guns, super shotgun, and thunderbolt feel satisfying to use. Guess we just have preferences on how we look at gunplay. Thinking about it now, Doom has good weapons, just some more redundant than Quakes imo (Fist is useless unless berserk, chainsaw is decent until you find a berserk pack, pistol only fares against small enemies and is never used once you grab the chaingun, and Plasma Gun shares BFG ammo, making it a 'take it or leave it' type of weapon). -
Doom and Quake weapons: Which are better?
Starkiller replied to Starkiller's topic in Doom General Discussion
Eh, I'd say no. The normal nailgun is good for not going through nails ridiculously fast like the super nailgun, and is suited for smaller enemies like the Ogre or a bunch of Grunts. The super is favored for the heavier enemies like the Fiend, Vore, and Shambler. Same with the grenade launcher; it's good for zombies and killing Fiends and Spawn. Rocket Launcher, again, the heavier version, useful for distant shots. -
Doom and Quake weapons: Which are better?
Starkiller replied to Starkiller's topic in Doom General Discussion
The Rocket Launcher is great. Rocket jumping in Quake's levels never felt so gratifying. It helps that the level design is well done. You can breeze through levels such as E1M5 Gloom Keep and E1M6 Door to Chton in under a few minutes. -
Doom and Quake weapons: Which are better?
Starkiller replied to Starkiller's topic in Doom General Discussion
I suppose we see different on Quake's arsenal. I do agree it could've been improved on some, the animations for example could have more than just swaying and flaring as you fire them, and more emphasis on sound. Quake 1's shotgun sounds meh, even though it should sound more meatier, and the axe could've used a fleshy sound when you start hacking at a lone grunt, but I suppose modifications can fix that. I do agree with the no hands on weapons. It feels odd to have a hovering shotgun with no hand on the pump. I disagree on the weapons looking identical. Quake just has that varied feel on some rough 3D texturing and different sound effects, although that's probably just me. Doom's BFG certainly cleans crowd's effectively, but Quake's Thunderbolt still has that feel, although relying more on using other weapons. With the BFG, you can just fire away and watch things explode, but the Thunderbolt can just drop Shamblers in just two seconds, providing you have enough ammo. -
I've been playing Quake much, with greater enjoyment than I used to. Compared to Doom, Quake just has really useful weapons. All of them serve a purpose, and none are redundant. I honestly cannot think of any criticism for them. The shotgun, is a pretty decent ranged gun, and good for a basic weapon. Even the Axe has it's use for pressing buttons and finishing off weakened enemies. The nail gun is good for smaller enemies and encounters, the super nail gun is great when facing a Shambler or Vore, the grenade and rocket launcher are both great weapons and tools (rocket jumping), and the Thunderbolt is the ultimate answer to crowds of tougher monsters like Spawn and Vores. Doom's weapons are good, but they just feel less meaty than Quakes. What do you think?
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"Caco" in "Cacodemon" is pronounced:
Starkiller replied to fraggle's topic in Doom General Discussion
I pronounce the Cacodemon by cackledemon, simply because that is what I first heard somewhere, but I forgot where. Maybe from a let's player or something. You forgot a tomato with a big green eye slapped on it. That's my first thought when looking at a Cacodemon. The Pain Elemental looks like a giant floating meatball as well. -
If Doomworld had to change its name to something without the word "Doom" in the title, what would it be?
Starkiller replied to Linguica's topic in Doom General Discussion
idworld. Or anomalyworld. -
Your Favorite Doom Weapon
Starkiller replied to Aquila Chrysaetos's topic in Doom General Discussion
The Shotgun and Super Shotgun are easily my favorite Doom weapons. Powerful, plenty o' shells, and cool firing sounds and animation. Can't go wrong with berserk fist as well. It is satisfying to beat the shit out of a Baron of Hell if you're good enough. -
Favourite thing about any Monster in doom?
Starkiller replied to SuperPCGamer's topic in Doom General Discussion
Cacodemon/Pain Elemental: Floating balls of cute. Baron of Hell/Hell Knight: Awesome and satisfying detection and death screams. Revenant: Gangly Mr. Bones with a rocket launcher shirt and bloody shorts, nuff said. Demon: GOLDEN EYES. Cyberdemon: Your feared Doom monster, awesome mechanical and cybernetic design, and hurts a lot. Spider Mastermind: Giant robot brain with a shotgun sounding chaingun. Archvile: Resurrection and fiery blasts. -
Doom 3 is an okay game in my eyes. Really enjoyed playing the hell out of it (pun intended), now not so much. It's good on it's own right as a horror title, but falls flat as a Doom game in the gameplay department. The intense and unnerving feeling off the great ambient sounds through the levels were the highlights of the game for me. I feel that Id overplayed on the monster closet idea and got old after a while. Doom has always been about fun gameplay for me. But Doom 3 didn't rub that for me. Guns feel pitiful and lackluster, with the only one feeling awesome to use was the plasma rifle. The PDA is an interesting idea, but gets repetitive trying to search them all. And most of the time, it's incredibly tiring to fight the same old Imp's and Zombies throughout. TL;DR: Average game with some good ideas and neat technical quirks.
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I prefer Doom. Duke 3D may have better action, but Doom has a more grim and dark world of dread. Not to mention the simple and more varied levels. You know, this thread would've been better as a "BFG VS Shrink Ray" topic. That would be entertaining to see.