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You're looking at a pirated copy, probably zipped or arj-ed to 4 disks. Did I get the question right?
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Ultimate Doom The Way id Did — Now on /idgames!
ellmo replied to Alfonzo's topic in WAD Releases & Development
So I'm back to Doom (after what, 4? 5 year hiatus?) and UDTWiD is a thing. Bless you Alfonso, Xaser, Use3d (whom I worked with on the first DTWiD) and big shoutouts to the rest of the team! -
idgames Maintainer Ty Halderman Passes Away At 69
ellmo replied to The Green Herring's topic in Doomworld News
I don't think I would exaggerate by saying we lost one of the community's founding fathers. I didn't know him personally, but I know and am aware of the work he did – as probably everyone does in the community. Condolences to the family and rest in peace, Ty, you will be missed. -
Hey, is it possible for Eternity to scale textures? SLADE has the option to scale textures in the TEXTURE lump. If for example I define a 256x256 and give it a scale of 16x16, SLADE shows it should be displayed as a 128x128 pixel texture, but I wasn't able to produce this effect yet. Is this feature only available in ZDoom?
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D'oh, I knew that! I swear!
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Hmmm. I'm willing. I'll look into it. What the hell is t/nc ?
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Hm, I thought I read somehwere that some of the solutions in EE are based on Chocolate's approach. I must've read that wrong or I just completely pulled that out of the blue. That being said - thanks for the info!
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Why? It was very nice to see Romero play doom after 20 years and still enjoy it like a child, still remember all the secrets and all the facts about the launch day. By all accounts – at least considering Doom - he's exactly like us. He loves picking this game apart, he knows all the trivia by heart, which shows he just cares so fucking much. Also - he's a perfectionist, like many of us - which stops him from making maps, because they wouldn't be perfect enough. Heh, I can relate to that too :) Toutes proportions gardees of course... I'd piss myself like a little girl if I saw him playing something I helped build.
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Very cool, even though chocolate is not my primary source port. Is this getting Eterenity Engine any closer to Heretic/Hexen support?
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Me and Kenny don't give two shits about stupid... ass... whaaaales ...we were talking about Wales the country Looks ballbustingly good.
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Mayhem Mansion - 2021 new version release!
ellmo replied to Darsycho's topic in WAD Releases & Development
What in the fuck? Downloading. This is for ZDoom I presume? -
Nekkropolis: The Final Satanic Rites
ellmo replied to Kontra Kommando's topic in WAD Releases & Development
Holy christ, son. These screenshots are like 10MB each. Takes a while to open those. -
Oi, can I join for some mapping or is the project not as open as the two ones before? I love E4.
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Doom 2 The Way id Did: Released! Bugfix update Nov 16
ellmo replied to Alfonzo's topic in WAD Releases & Development
http://d2twid.herokuapp.com/ updated -
Doom 2 The Way id Did: Released! Bugfix update Nov 16
ellmo replied to Alfonzo's topic in WAD Releases & Development
Is the download link on the first page the most recent with all the bugfixes? I want to put a copy on my server and link it from the project's homepage.