Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content count

  • Joined

  • Last visited

About wolfmcbeard

  • Rank
    Warming Up

Recent Profile Visitors

224 profile views
  1. wolfmcbeard

    Post Your Doom Picture (Part 2)

    @Fuzzball you are awesome, proper credit will of course be given.
  2. wolfmcbeard

    Post Your Doom Picture (Part 2)

    Hey @Fuzzball, cool if I use your doors?
  3. wolfmcbeard

    What Video Game Are You Currently Playing?

    BeamNG.Drive, soft body physics, and other near realistic car stuff, but I just crash into walls and other cars.
  4. wolfmcbeard

    Post a picture of yourself!

    I don't take pictures of myself, but when I do, I need to make some crappy scene to emphasize that I've taken a photo of myself.
  5. wolfmcbeard

    The story behind your custom avatar

    A friend of mine said I should make one for Steam, so I did. I threw a bunch of jpg's and png's around in gimp that then my pc promptly blue screened [good 'ol early Win10] and thus this abomination was birthed into the world...
  6. wolfmcbeard

    Share a random fact about yourself

    I thought PC gaming was lame and dead six years ago, then I got my first PC... [edit] I turn 27 on the 25th.
  7. wolfmcbeard

    Post Your Doom Picture (Part 2)

    The new side project while I take a break from making the Torex maps. Some simple maps with little if any non-vanilla stuff in it, started work on it yesterday night and I'm almost done with map 1.
  8. NVM, not too sure what I did, but it's fixed and that works for me.


    1. Misty


      Windows need lower(L) and upper(U) unpegged settings or auto align with a or a+shift keys. 

  9. Taking a break from the Torex maps to make a simple map but I've realized I have no idea how to do sky...
    If anyone can shoot some tips my way, I would be grateful.


    1. Show previous comments  2 more
    2. wolfmcbeard


      how do I use the three other sky textures?

    3. AD_79


      Sky texture by default is determined by the map's slot. There are a couple ways of getting around this. In Boom (PRBoom+ really, no one uses a Boom port before that these days) and above, you can use sky transfers (line action 271) to transfer a sky to sectors with the same tag as the line. In more advanced ports such as ZDoom, which seems to be what you're using, you can use MAPINFO to assign a sky to a map. 

    4. wolfmcbeard


      I'm going to look up a tutorial then, I'm still novice as hell with gzdb and slade.

  10. wolfmcbeard

    Post Your Doom Picture (Part 2)

    @guitardz Looks amazing, especially the maze.
  11. Last set of screen textures for now, going to attempt to either scratch  make wall floor and ceiling textures or at least edit some of Doom/Doom 2's.
    That won't start till later today though.

    Off topic, a futon is a pain in the ass to put together...
    (oops, forgot the textures, blown up to be readable.)





  12. Ok, been busy with other things so progress is almost nonexistent and I've still got stuff today....sigh...
    Reality first though but at least map two is starting.

  13. wolfmcbeard

    Post Your Doom Picture (Part 2)

    @A.Gamma That looks cool, especially the last two.
  14. Whelp, they're kinda meh, but for my first set of textures, they turned out ok, supposed to be various screens for a ship...
    Some were slightly touched up screenshots of my desktop and some were just paint.







  15. wolfmcbeard

    Post Your Doom Picture (Part 2)

    Last screen of the night, got some new screen textures made and two in game now, still need to do some final rooms and corridors so they aren't bare, put down the rest of the items and monsters, and make the exit. With any luck it can be done for the most part in a few more days.