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About wolfmcbeard

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  1. wolfmcbeard

    Post Your Doom Picture (Part 2)

    @Dutch DoomerIt's like you translated the best parts of Doom 3's design to a so called "classic mode"
  2. wolfmcbeard

    Post Your Doom Picture (Part 2)

    Map 2 of my current project is almost done, but that's not all I've done :)
  3. wolfmcbeard

    The Sound of Doom

    screams and then silence...
  4. wolfmcbeard

    Facility of the Damned - map

    Current v.1.1 issue uncentered Doomguy face on the status bar (that isn't the finished stbar) I have no clue how to fix this yet but it may still be there in the update next week. If anyone has any advice, I'd appreciate it very much.
  5. wolfmcbeard

    Which game's soundtrack is your favorite?

    There are too many to put on a list, but here are the ones that come to mind. Doom I-II-3-2016 Stardew Valley Black Mesa Vigilante 8 2nd Offence Fallout-all of 'em Starfox 64 Legend of Zelda-almost all of 'em, excluding the portable games God of War
  6. Decided to edit Doomguy's face only slightly...







  7. I like this, the music on the first level is real nice as well. I will need to finish this when I get back from the store since I died on map two, but going off the first map, this wads going to be in my Doom folder for a long time.
  8. wolfmcbeard

    100,000 Levels

    Sometimes the switch doesn't turn green but my immersion is at maximum overdrive.
  9. wolfmcbeard

    Who is your favorite character from any 90's FPS game?

    Freeman, it's always the quiet ones. Doomguy, the face he makes when he picks up a new weapon is me looking at coffee. Turok from...well, Turok...he kills a weird evil mantis guy in the squeal.
  10. wolfmcbeard

    Post Your Doom Picture (Part 2)

    @TangoLooks excellent, like a library of forbidden knowledge about the old gods.
  11. wolfmcbeard

    Post Your Doom Picture (Part 2)

    Is that CGA?
  12. I had a hard time with UDMF at first, I had an easier experience in gzbd (was the first thing I found to be honest) using some of the other formats, the advanced stuff seemed easier to pull off in UDMF, so I say it out of personal experience and someone who's only other experience with screwing around with a game at at all was FalloutNV's geck.
  13. Gmod Idiot Box was the one I remember most, there were a few other thing but i can't find them.
  14. It'll get easy for you as you make maps, I've got at least twenty maps that I made for the singular purpose of learning things such as doors, lifts, poly objects, 3d floors ,ect.... That was my method, I'm still novice, but this was how I learned enough to tackle some of the more advanced mapping stuff. Just figure out a process to mapping that suits your tastes and pace yourself. And avoid the "UDMF" format for now, it's got a lot of advanced features that are nice to have, but try to figure out the basics first with just "Doom" format
  15. wolfmcbeard

    Seeing Blue - Single Map! v1B

    Kinda figured the moment I flew through the window, I still enjoyed it. finished in 13:25 with 98%k 91%i and 100%s on my second run.