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Pegleg

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About Pegleg

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  1. Although there is nothing wrong with Er/Iwa, and there are some cool maps and mapsets there, that's not where I came across Enslavement. I found it the old-fashioned way: digging through idgames, searching for vanilla, limit-removing, and Boom mapsets with various numbers of maps (the search whole textfile function can be your friend in that case--it's not a perfect tool, but it gets the job the done slowly).
  2. It's not a bad idea to keep track of how things are going with your contributors. I haven't started my map yet.
  3. Category: 2 Kills: 91/666 Time of death: 12:06 dwi_pegleg_contain_cat2.zip I considered this for IronEagle (hence the Category 2), so I think it's a good map. Even with scant health in the early going, my naturally slow and cautious playing style balanced out the lack of health. There is plenty of ammo around, particularly with a backpack, so I never felt starved of ammunition, even as I was shotgunning mancubi. One thing that the copious amounts of enemies do is allow for opportunities for infighting. The map isn't hard to navigate and there are generally ample opportunities for cover, given the warehouse-like feeling. The ambushes and the encounter setups are well done. Even when there are a flood of enemies, it's usually not too bad to handle. Unfortunately for me, I don't tend to handle revenants well, which what ended up doing me in. Oh well. C'est la vie. Once again, good choice.
  4. Category: 2 Difficulty: HNTR Dead on: Map 07 Kills: 33/64 Time of death: 1:10:42 Time entering Map 07: 1:02:52 Recorded with: PrBoom+ 2.5.1.4 ie_pegleg_enslave.zip I wasn't sure I soft-locked myself, but I confirmed that I had by checking Map 07 in an editor while the run was still active. As established during a previous IronEagle, checking the map in an editor during your run ends your run at that point. Thus, my run was over at Map 07, whether by the checking it or by rockets to the face. Oh well.
  5. @joe-ilya posted a run on the Ironman Discord. For those who have not joined the server (or are not on Discord), here are the details of the run and the demo. Category: 1 Difficulty: UV Survived in 40:41 Recorded with: Nugget Doom enslaveIRONEAGLEjoe.zip
  6. Welcome to another installment of the IronEagle competition, the ironman challenge that welcomes everyone, regardless of whether you keep dying to the first zombieman or you like to fight cyberdemons blind-folded. As long as you enjoy playing Doom, you're welcome here! One note before I start describing the selection: we're back to the IronEagle lasting for 1 month, so IronEagle 58 will close at the end of September. Sorry, but the two 6-week IronEagles were due to unusual circumstances. Participants will challenge themselves against Enslavement, a vanilla-compatible 11-map set for Doom 2, created by Kurt Emch in 1997. This mapset follows you as you struggle to defeat the forces of Hell and destroy the new slavemaster. Several of the monsters have been replaced and there is a new weapon. Participants must play these maps on complevel 2 or Doom(strict). Download Enslavement here. There are 2 separate wad files and a DeHacked file. All three must be loaded to add the new graphics, enemies, sounds, and the new weapon. Enslavement starts at Map 01. Survival is finishing Map 11. There are no secrets maps. Enjoy! Information about a run-ending soft-lock (spoilered sequentially to avoid you learning more than you might want to know): Map 05 Map 07 Rules: The rules are basically the same as they have been. Either demos or streams are permissible. If you are creating a demo, post the demo. If you are streaming, post a video of the stream. Even if streaming, you can still submit a demo, if you want to. The basic rule is that you submit a demo/stream played at a particular difficulty level (HNTR, HMP, or UV) and you play without saving and reloading, ending your run when you die (or survive). The following are allowed (but not required): Freelook Crosshair Mods that are COSMETIC ONLY The following are NOT allowed: Crouching Jumping Mods that change ANY aspect of base gameplay, including (but not limited to) enemy behavior, enemy speed, player abilities, player speed, weapon damage, ammo, and enemy drops. Further, more specific, rules are listed below: Any port is accepted provided it will actually run the mapset. There is no preference. Category System: Category 1: Blind run. This explains itself. You have no knowledge of the wad and have not played/seen it before. I'm willing to be somewhat lenient with this Category. For example, if you die early in Map 01, and then decide to play again for your run, you can still call it Category 1. Category 2: Non-blind. If you have played the wad before and/or possess significant foreknowledge, your run is non-blind. Basically, anything that is not Category 1 is Category 2. If you're unhappy with your blind run, feel free to record a new run, and submit that run instead. (Just don't submit your first run.) If you want to submit your first run, no matter how you perform, by all means, go ahead and do it. You shouldn't feel that you HAVE to submit a run you're dissatisfied with, just to preserve a "Category 1" status. If you want to go back and submit a second run, you're welcome to do so, but, at this time, it won't be counted. Difficulty System: You may submit a demo/stream for only one of HNTR, HMP, or UV. Choose only one, because subsequent submissions will be rejected (i.e., if you submit a HMP demo, the HNTR demo you then submit will be rejected). We're not using the 1CC rule set here. Your first submission is what counts. Only runs from the same difficulty will be pitted against each other. Each difficulty will be graded separately. Submission: When you submit your run, please the include the following information: The category (1 or 2) The difficulty If you survived, your time If you didn't survive, the map where you died Time of death Kill count upon death Time upon entering your map of death (if you made it past the first map) The port you used (if you included a demo) A link to the stream/video (if you did a stream) You may include a commentary about the maps or details about them, if you want to. If you do include specific information about the map (e.g. "The demon trap in Map 08 is rough"), please put it in a spoiler, so that people that want a completely blind experience won't be tipped off. If you're just putting in a general comment (e.g., "Pro tip: don't get hit"), then no need for a spoiler. Attempting to max the maps is not necessary to win. Ranking for this mapset will be determined by: Survival Time for survival Map of death (in descending order: Map 11, Map 10, Map 09, Map 08, Map 07, Map 06, Map 05, Map 04, Map 03, Map 02, Map 01) Time it took to reach the map of death Kill count in the map of death If you die, please wait a few seconds before quitting. Breaks: Everyone gets tired. Sometimes people survive longer than they expected. Nature calls. Every now and then, there are family emergencies. Needing to take a break shouldn't necessarily end a promising run. While you should try to complete the run in a single setting, this isn't always possible. If you have to take a break, try to make it quick. Happy Dooming! Previous IronEagle Competitions
  7. Thank you to all the competitors who challenged themselves against The Abyss this month! I hope to see everyone back for the challenge in September. And any friends you bring along with you will not be turned away. Without further ado, here are the final standings for IronEagle 57. UV Master Medi (Survived+2) Asbadagba (Survived+2) NaZa (Survived+2) ginc (Survived+2) Horus (Survived+2) joe-ilya (Survived+1) Suitepee (Survived) SCF (Map 22) LadyMistDragon (Map 21) Anima Zero (Map 13) dt_ (Map 07) NoisyVelvet (Map 06) Chuckles_troll (Map 03) HMP xX_Lol 6_Xx (Survived) head_cannon (Map 09) Crusader No Regret (Map 09) HNTR Andromeda (Map 17) Pegleg (Map 09)
  8. @joe-ilya posted a run on the Ironman Discord. For those who have not joined the server (or are not on Discord), here are the details of the run and the demo. Category: 1 Difficulty: UV Survived +1 in 1:14:43 Recorded with: DSDA-Doom abyssIRONMANjoe.zip joe-ilya: "I highly enjoyed The Abyss, I like it better than Scythe and Scythe 2. Scythe has that speedrun map and a very unfitting MAP30, Scythe 2 has these annoying speedy red marines in the latter half. The Abyss doesn't have either of those and consistently gives short maps to go through smoothly, while having a smoother difficulty escalation that doesn't go overboard."
  9. Category: 2 Difficulty: HNTR Dead on: Map 09 Kills: 2/33 Time: 51:54 Time to reach Map 09: 50:51 Recorded with: PrBoom+ 2.5.1.4 ie_pegleg_abyss.zip
  10. Pegleg

    The DWIronman League dies to: Mutiny

    Category: 2 Dead on: Map 02 Kills: 15/170 (5 monsters died to infighting following my demise) Time: 17:52 Time exiting Map 01: 16:54 dwi_pegleg_mutiny_cat2.zip Huh, is that a chaingunner? And a revenant? And there was health back in that other room? Nah, I think I'll just run around in the open for a while. To be fair, I was headed back in the direction of the health. Oh well. Further proof that running the other ironman competition doesn't make you better at this one. Speaking of the other ironman competition, I was considering Mutiny for later in the year (hence the Category 2), but NaZa beat me to it. I like the maps. I like the aesthetics. I like the monster placement. There's enough health and ammo around so that the maps don't starve you. I enjoyed the mapset.
  11. @Yop I would be interested in the Map 23 slot. Are there any particular themes or progression that you're shooting for? Or is it as straightforward as make a non-slaughter map where the playable space fits in a 1000 x 1000 box?
  12. Pegleg

    The Switch Is Not Working

    @The Golden Tail The problem is that your linedef is facing the wrong way. For a switch to activate, the front side of the linedef (the side with the little line sticking out) must be facing outward, i.e., toward the player. You have the switch on the back side of the linedef. Just flip the linedef around and your switch will animate. Then, as long as the sector that you want to raise is tagged with the same tag as the switch linedef, the sector you want to go up will go up. By the way, welcome to Doomworld! Good luck with your map and have fun.
  13. Pegleg

    Multi-level wad that only uses s.s and keen?

    It's not quite what you were looking for @invictius, but Map 31 of 1 Monster is all SS. Similarly, @Foodles, Map 01 of the same megawad is all zombiemen.
  14. Pegleg

    Things about Doom you just found out

    I recall reading an article about John Carmack that talked about him working on the engine that would power the next game (which ended up being Quake) while the rest of iD was finishing Doom 2, so this statement tracks. And considering that there weren't really any substantive improvements in the engine for Doom 2, it makes sense that he was spending his time working on the next engine.
  15. Welcome to another installment of the IronEagle competition, the ironman challenge that welcomes all comers, from the starry-eyed new player to the grizzled and jaded veteran. As long as you enjoy Doom, you're welcome here! One note before I jump into describing the selection: since IronEagle 56 lasted 6 weeks, IronEagle 57 will also last about 6 weeks, running until the end of August. Participants will challenge themselves against The Abyss, a vanilla-compatible 24-map set for Doom 2, created by Miklos "H2SO4" de Rijk and J.M.P "MrElusive" van Waveren in the mid-90s and released on idgames in 2015. This mapset tells the story of Miklos, an amateur treasure hunter whose latest search is cut short by demons from an alternate dimension. Unable to escape, Miklos must travel further into the mountains, deeper into what appears to be the ruins of a lost civilization. Participants must play these maps on complevel 2 or Doom(strict). Download The Abyss here. The text file includes information about each map that may be helpful. Feel free to read these notes--your run would still be considered blind. The Abyss starts at Map 01. Survival is finishing Map 22. There are two optional secrets maps, Maps 31 and 32, accessed from Maps 15 and 31, respectively. Enjoy! Congratulations to this month's winners (further details are in the post below). UV: @Master Medi(Runner-up: @Asbadagba) HMP: @xX_Lol6_Xx (Runner-up: @head_cannon) HNTR: @Andromeda (Runner-up: Pegleg) Rules: The rules are basically the same as they have been. Either demos or streams are permissible. If you are creating a demo, post the demo. If you are streaming, post a video of the stream. Even if streaming, you can still submit a demo, if you want to. The basic rule is that you submit a demo/stream played at a particular difficulty level (HNTR, HMP, or UV) and you play without saving and reloading, ending your run when you die (or survive). The following are allowed (but not required): Freelook Crosshair Mods that are COSMETIC ONLY The following are NOT allowed: Crouching Jumping Mods that change ANY aspect of base gameplay, including (but not limited to) enemy behavior, enemy speed, player abilities, player speed, weapon damage, ammo, and enemy drops. Further, more specific, rules are listed below: Any port is accepted provided it will actually run the mapset. There is no preference. Category System: Category 1: Blind run. This explains itself. You have no knowledge of the wad and have not played/seen it before. I'm willing to be somewhat lenient with this Category. For example, if you die early in Map 01, and then decide to play again for your run, you can still call it Category 1. Category 2: Non-blind. If you have played the wad before and/or possess significant foreknowledge, your run is non-blind. Basically, anything that is not Category 1 is Category 2. If you're unhappy with your blind run, feel free to record a new run, and submit that run instead. (Just don't submit your first run.) If you want to submit your first run, no matter how you perform, by all means, go ahead and do it. You shouldn't feel that you HAVE to submit a run you're dissatisfied with, just to preserve a "Category 1" status. If you want to go back and submit a second run, you're welcome to do so, but, at this time, it won't be counted. Difficulty System: You may submit a demo/stream for only one of HNTR, HMP, or UV. Choose only one, because subsequent submissions will be rejected (i.e., if you submit a HMP demo, the HNTR demo you then submit will be rejected). We're not using the 1CC rule set here. Your first submission is what counts. Only runs from the same difficulty will be pitted against each other. Each difficulty will be graded separately. Submission: When you submit your run, please the include the following information: The category (1 or 2) The difficulty If you survived, your time If you didn't survive, the map where you died Time of death Kill count upon death Time upon entering your map of death (if you made it past the first map) The port you used (if you included a demo) A link to the stream/video (if you did a stream) You may include a commentary about the maps or details about them, if you want to. If you do include specific information about the map (e.g. "The demon trap in Map 08 is rough"), please put it in a spoiler, so that people that want a completely blind experience won't be tipped off. If you're just putting in a general comment (e.g., "Pro tip: don't get hit"), then no need for a spoiler. Attempting to max the maps is not necessary to win. Ranking for this mapset will be determined by: Survival (with both secret maps) Survival (with Map 31) Survival (with no secret maps) Time for survival Map of death (in descending order: Map 24, Map 23, Map 22, Map 21, Map 20, Map 19, Map 18, Map 17, Map 16, Map 32, Map 31, Map 15, Map 14, Map 13, Map 12, Map 11, Map 10, Map 09, Map 08, Map 07, Map 06, Map 05, Map 04, Map 03, Map 02, Map 01) Time it took to reach the map of death Kill count in the map of death If you die, please wait a few seconds before quitting. Breaks: Everyone gets tired. Sometimes people survive longer than they expected. Nature calls. Every now and then, there are family emergencies. Needing to take a break shouldn't necessarily end a promising run. While you should try to complete the run in a single setting, this isn't always possible. If you have to take a break, try to make it quick. Happy Dooming! Previous IronEagle Competitions
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