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Pegleg

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About Pegleg

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  1. Pegleg

    IronEagle Competition 35: Data Center

    I'm glad to hear you weren't upset about it. That problem that you ran into was a case of a door sector with a zero tag causing the rest of the map to try to close. See you next month!
  2. @StorkGreen Welcome to Doomworld. Enjoy your stay. There is another solution besides UMAPINFO. Since you're using Boom, you can use a sky transfer to change the sky. Technically, sky transfer are a MBF function, but PrBoom+ recognizes them in complevel 9, so you'll be fine. Texture a linedef with whatever you want the sky to be. Set the linedef type to 271 and set the tag to match the tag of the sector where you want the sky to appear. You will need to repeat this for all the different tags where the F_SKY1 flat appears (including 0). This method has the additional advantage that you can use it to have multiple skies appear in different parts of the same map. Eviternity Map 29, for instance, has 5 or 6 different skies.
  3. Pegleg

    Do you own any old game consoles/games

    I own: NES Bought in 1987 or 1988 with the Zapper -- I don't think I've even tried to turn it on in 10 or 15 years PS3 Bought in early 2008 -- it's probably been used as something other than a blu-ray player once in the past 5 or 6 years Gameboy Advance It's actually my wife's -- it was a present to her from a friend sometime in the mid-2000's And my parents used to have a RadioShack Handheld TV Scoreboard from sometime around 1980. It played pong, tennis, squash, etc. and connected via RF cables to your TV, although I remember you needed a switchbox for it to work. I haven't seen it in around 30 years, but it wouldn't surprise me if it's stuck in a box somewhere at their house.
  4. Pegleg

    IronEagle Competition 35: Data Center

    That is absolutely true @NoisyVelvet. That is absolutely true. You may recall from IronEagle 1 (Scientist 2) that Aquila tongue-in-cheek declared the winner to be the barrel because there was 1 barrel that killed about 5 different participants (myself included).
  5. Pegleg

    IronEagle Competition 35: Data Center

    Category: 2 Difficulty: HNTR Dead on: Map 03 Kills: 119/132 Time: 19:37 ie_pegleg_datacenter.zip
  6. Pegleg

    The DWIronman League dies to: The Eye

    Here is my Category 1 run. dwi_pegleg_eye_cat1.zip Kills: 33/540 Time of death: 2:20 Recorded in: PrBoom+ 2.5.1.4 In another showing of great situational awareness, I failed to notice the imp behind me while concentrating on the revenant in front of me. And this ended predictably. I had at one time considered The Eye for one of the IronEagle selections, but I had never played it. I don't think I even got as far as downloading the file. I did look at the wiki page for it, but beyond seeing that Mouldy had implemented difficulty levels, I didn't really know anything about the map (and it shows). If you want to declare this a Category 2 run for that, so be it. The Eye seems like it could be a fun map, with large quantities of enemies, but a decent amount of space to fight them. Overall, what I saw of the map has a nice marble and blood aesthetic. The music has a nice forbidding quality to it, particularly in the beginning. I may tackle this again later this month.
  7. Pegleg

    IronEagle Competition 35: Data Center

    I've checked Map 03 in the editor. That door (on both sides) is SR Open Door with a tag of zero. It functions as intended on the ZDoom family (obviously). However, in other ports, it has the expected effect of trying to open and close all sectors have a tag of zero, thus rendering the map unplayable. I suppose I just got lucky in not triggering it when I tested the mapset, because I'm pretty sure that I tried to open the door. I've checked the other maps, and I haven't found any other instances of untagged switches/platforms/etc. I'll add this as a note in the OP. I'm sorry that you had the misfortune of triggering this bug.
  8. Welcome to a new month of the IronEagle competition, the ironman challenge that accepts everyone who likes to play Doom. Whether you're good, bad, young, old, or anywhere in between, you are welcome here. This month, participants will challenge themselves against Data Center, the 6-map set created by Ilya Seletsky and released in 2008. This limit-removing mapset tells the story of an intrepid Marine, sent by the UAC to stop the demons that have invaded the UAC's data center, and prevent them from stealing all the data to aid their attempted invasion of Earth. Participants must play this mapset on complevel 2 or Doom(strict). Data Center starts at Map 01. Survival is completion of Map 06. There is no secret map. Download Data Center here. EDIT: There is a game-breaking bug in Map 03 and a softlock in Map 03. I will spoiler them in case you don't want to read about them, but I strongly encourage you to do so, at least regarding the bug. Game-breaking bug in Map 03 in non-ZDoom ports: For those concerned that this would give an unfair advantage to ZDoom players, it is likely that the advantage would be minimal. Softlock in Map 03 (all ports): Rules: The rules are basically the same as they have been. Either demos or streams are permissible. If you are creating a demo, post the demo. If you are streaming, post a video of the stream. Even if streaming, you can still submit a demo, if you want to. The basic rule is that you submit a demo/stream played at a particular difficulty level (HNTR, HMP, or UV) and you play without saving and reloading, ending your run when you die (or survive). The following are allowed (but not required): Freelook Crosshair Mods that are COSMETIC ONLY The following are NOT allowed: Crouching Jumping Mods that change ANY aspect of base gameplay, including (but not limited to) enemy behavior, enemy speed, player abilities, player speed, weapon damage, ammo, and enemy drops. Further, more specific, rules are listed below: Any port is accepted provided it will actually run the mapset. There is no preference. Category System: Category 1: Blind run. This explains itself. You have no knowledge of the wad and have not played/seen it before.I'm willing to be somewhat lenient with this Category. For example, if you die early in Map 01, and then decide to play again for your run, you can still call it Category 1. Category 2: Non-blind. If you have played the wad before and/or possess significant foreknowledge, your run is non-blind. Basically, anything that is not Category 1 is Category 2. If you're unhappy with your blind run, feel free to record a new run, and submit that run instead. If you want to submit your first run, no matter how you perform, by all means, go ahead and do it. You just shouldn't feel that you HAVE to submit a run you're dissatisfied with, just to preserve a "Category 1" status. If you want to go back and submit a second run, you're welcome to do so, but, at this time, it won't be counted. Difficulty System: You may submit a demo/stream for only one of HNTR, HMP, or UV. Choose only one, because subsequent submissions will be rejected (i.e., if you submit a HMP demo, the HNTR demo you then submit will be rejected). We're not using the 1CC rule set here. And your first submission is what counts. Only runs from the same difficulty will be pitted against each other. Each difficulty will be graded separately. Submission: When you submit your run, please the include the following information: The category (1 or 2) The difficulty If you survived or what map you died on The time elapsed when you survived/died (even if it's only approximate) How many kills you had on the map where you died The port you used (if you included a demo) A link to the stream/video (if you did a stream) You may include a commentary about the maps or details about them, if you want to. If you do include specific information about the map (e.g. "The demon trap in Map 08 is rough"), please put it in a spoiler, so that people that want a completely blind experience won't be tipped off. In you're just putting in a general comment (e.g., "Pro tip: don't get hit"), then no need for a spoiler. Attempting to max the maps is not necessary to win. Ranking for this mapset will be determined by: Survival Total time for survival Map of death (in descending order: Map 06, Map 05, Map 04, Map 03, Map 02, Map 01) Total time at death Kill count at death If you die, please wait a few seconds before quitting. Breaks: Everyone gets tired. Sometimes people survive longer than they expected. Nature calls. Every now and then, there are family emergencies. Needing to take a break shouldn't necessarily end a promising run. While you should try to complete the run in a single setting, this isn't always possible. If you have to take a break, try to make it quick. Happy Dooming! Previous IronEagle Competitions
  9. Pegleg

    What were the first three PWADs you downloaded?

    Back in the 90's, I didn't download many wads. My friend, however, gave me his copy of The Lost Episodes of Doom and I borrowed a copy of one the D!Zone CD's he had. So, if you count that, the first pwads were The Lost Episodes of Doom, and a variety of pwads from one of the D!Zone Collection. I remember Outpost 21 and Pentagram, but there were others, too. I think I also downloaded a pwad that was supposed to be "the hardest map ever" but I don't remember its name and all I remember about the map was looking out a window (the textures were probably either wood or metal) and being attacked by a swarm of a couple dozen revenants. I remember a different friend making the comment, "How could anyone beat this." I have downloaded more since I came back to the fold in 2016, I don't think I downloaded much* until 2017, and the first three would probably be: Doomworld Megaproject 2017 Double Impact Rush * If you were so inclined, you could add Freedoom to the top of the list, because I do remember downloading that in 2016 when the floppy disks on which I had my original copies of Doom (from 1994) were corrupted, but I had decided that I still wanted to get back into mapping.
  10. Pegleg

    IronEagle Competition 34: Witness of Time

    Yes, use Boom(strict). I corrected the OP to reflect that. The author claimed that the mapset is "probably vanilla," but that it wouldn't run in Chocolate due to texture conflicts. It does crash Chocolate, but the original vanilla compatibility will cause parts of some maps to not run correctly, hence the requirement for complevel 9/Boom(strict).
  11. Pegleg

    problem when making stairs in eureka

    The overlapping lines in the right staircase are indeed the problem. Deleting the overlapping linedefs and then redrawing the necessary lines will solve your problem. Those mismatched sector errors (caused by the overlapping lines) are wreaking havoc and once you fix them, you'll be able to draw the other set of stairs just fine. Don't worry about making mistakes with your first map. You're learning. Good luck with the rest of the map!
  12. Pegleg

    IronEagle Competition 34: Witness of Time

    Difficulty: HNTR Dead on: Map 02 Kills: 51/67 Time: 22:18 Category: 2 Recorded with PrBoom+ 2.5.1.4 ie_pegleg_witness.zip
  13. Pegleg

    IronEagle Competition 34: Witness of Time

    Thank you gal! I will correct that right away. Had I read through the DWMC thread more carefully, I would have seen the discussion about complevel 9 being necessary for some of the levels.
  14. Pegleg

    The Resurgence of: DWIronman League.

    Here is my Category 1 run. dwi_pegleg_resurge_cat1.zip Dead on: Map 01 Kills: 22/81 Time of death: 2:22 Record on: PrBoom+ 2.5.1.4 I like it here at the bottom. I've made it homey. I might as well when I play this badly on such a routine basis. Anyway, there's not a whole lot I can say about Resurgence besides there's a lot of red in the beginning of the first map. As usual, good movement helps, which is generally where I fall down. And being able to berzerk punch things effectively appears to be important, and that is also a skill that is lacking. The enemy placement appears to be good and forces you to keep moving when you're out in the open. With enemies on all sides, it doesn't allow you much of a chance to catch a breath until you've cleared some of the monsters away. Oh, and I liked the midi.
  15. Welcome to a new month of the IronEagle competition, the ironman challenge that accepts all comers. Sometimes life gets in the way of getting things out on time, so I apologize for the delay, but we're here now. This month, participants will challenge themselves against Witness of Time, the 9-map set created by the Cacoward-winning @nicolas monti and released in 2017. Mr. Monti released this set in stages on Doomworld back in 2017, so some may remember its mixture of alpha-textured techbase and city. EDIT: There are some maps that have actions that should be vanilla actions, but do not work on complevel 2. Please play the mapset on complevel 9 or Boom(strict). Witness of Time starts at Map 01. Survival is completion of Map 09. There is no secret map. Download Witness of Time here. Rules: The rules are basically the same as they have been. Either demos or streams are permissible. If you are creating a demo, post the demo. If you are streaming, post a video of the stream. Even if streaming, you can still submit a demo, if you want to. The basic rule is that you submit a demo/stream played at a particular difficulty level (HNTR, HMP, or UV) and you play without saving and reloading, ending your run when you die (or survive). The following are allowed (but not required): Freelook Crosshair Mods that are COSMETIC ONLY The following are NOT allowed: Crouching Jumping Mods that change ANY aspect of base gameplay, including (but not limited to) enemy behavior, enemy speed, player abilities, player speed, weapon damage, ammo, and enemy drops. Further, more specific, rules are listed below: Any port is accepted provided it will actually run the mapset. There is no preference. Category System: Category 1: Blind run. This explains itself. You have no knowledge of the wad and have not played/seen it before.I'm willing to be somewhat lenient with this Category. For example, if you die early in Map 01, and then decide to play again for your run, you can still call it Category 1. Category 2: Non-blind. If you have played the wad before and/or possess significant foreknowledge, your run is non-blind. Basically, anything that is not Category 1 is Category 2. If you're unhappy with your blind run, feel free to record a new run, and submit that run instead. If you want to submit your first run, no matter how you perform, by all means, go ahead and do it. You just shouldn't feel that you HAVE to submit a run you're dissatisfied with, just to preserve a "Category 1" status. If you want to go back and submit a second run, you're welcome to do so, but, at this time, it won't be counted. Difficulty System: You may submit a demo/stream for only one of HNTR, HMP, or UV. Choose only one, because subsequent submittals will be rejected (i.e., if you submit a HMP demo, the HNTR demo you then submit will be rejected). We're not using the 1CC rule set here. And your first submission is what counts. Only runs from the same difficulty will be pitted against each other. Each difficulty will be graded separately. Submission: When you submit your run, please the include the following information: The category (1 or 2) The difficulty If you survived or what map you died on The time elapsed when you survived/died (even if it's only approximate) How many kills you had on the map where you died The port you used (if you included a demo) A link to the stream/video (if you did a stream) You may include a commentary about the maps or details about them, if you want to. If you do include specific information about the map (e.g. "The demon trap in Map 08 is rough"), please put it in a spoiler, so that people that want a completely blind experience won't be tipped off. In you're just putting in a general comment (e.g., "Pro tip: don't get hit"), then no need for a spoiler. Attempting to max the maps is not necessary to win. Ranking for this mapset will be determined by: Survival Total time for survival Map of death (in descending order: Map 09, Map 08, Map 07, Map 06, Map 05, Map 04, Map 03, Map 02, Map 01) Total time at death Kill count at death If you die, please wait a few seconds before quitting. Breaks: Everyone gets tired. Sometimes people survive longer than they expected. Nature calls. Every now and then, there are family emergencies. Needing to take a break shouldn't necessarily end a promising run. While you should try to complete the run in a single setting, this isn't always possible. If you have to take a break, try to make it quick. Happy Dooming! Previous IronEagle Competitions
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