-
Content count
283 -
Joined
-
Last visited
-
SPECTRUM (limit removing Ult Doom episode) - now on idgames
Beezle replied to Capellan's topic in Map Releases & Development
Looks great Capellan! Really looking forward to playing this. -
Lunar Catastrophe deserves at least a mention:)
-
Deadly Standards 3 - a Episode 3 Community Project with a twist (idgames ready!)
Beezle replied to Walter confetti's topic in Community Projects
Really love the sky texture I kept seeing in the earlier screenshots:) -
Paradise [v2.1 multiplayer release || 10/11/2020]
Beezle replied to Tango's topic in Map Releases & Development
Script error, "t-paradise2_rc3.pk3:actors/monsterrocket.zs" line 14: Unknown identifier 'tango_monster_rocket_fly_sound' Function without prototype needs register info manually set: TangoRocket.StateFunction.0 Execution could not continue. 1 errors while parsing DECORATE scripts I get this error when trying to run this with GZDoom 4.1.3 or the pre4.2 Dev Build. -
Doom: Super Golden Souls (Obsolete)
Beezle replied to RichardDS90's topic in Map Releases & Development
Thanks Salahmander2! This looks great, can't wait to try the new Garden maps:) -
Its this mapset here: https://www.moddb.com/mods/dont-play-with-hell-black-edition/downloads/dpwh-be-prologue-x64-13 , it was originally meant for Brutal Doom Black Edition, I believe the one I linked comes bundled with it, then there was a standalone version made which was meant to be played with other mods. Its actually really good but its very resource intensive hehe. Would definitely recommend if you got halfway decent hardware:) Here's Standalone: https://www.moddb.com/mods/dont-play-with-hell-part-1/downloads/dont-play-with-hell-part1-v05stand-alone To answer the OP, the only one that rally comes to mind is the Hell On earth Starter Pack, which was just recently updated to Extermination Day: https://www.moddb.com/mods/brutal-doom/forum/thread/extermination-day-pre-beta-download, its of course meant for Brutal Doom but Nevander made a patch for HoESP to be played Vanilla or with other mods instead of BD. Another great mapset that comes to mind is Hellbound, made years ago, it doesn't use advanced features of GZDoom but it holds up very well to this day. Map 29 can be laggy though.
-
I don't know if they could legally but I second that. It makes the game look drastically better, can't imagine the work involved in making all these sprites and animations. Really love Hexen and am so glad it got the upscale treatment.
-
UV Continuous Play vs HMP All Pistol Start
Beezle replied to unerxai's topic in Doom General Discussion
I think you experience a map better when pistol starting but I usually do UV continuous (or HMP if very difficult lol) on a first playthrough. Was watching Lingyan203 play Swift Death a couple weeks ago and it occurred to me that it might actually be easier pistol starting hard mapsets like than, or slaughtermaps, rather than starting with 10% health and almost everything. -
NoisyDiarrhea [Vanilla Speed-Megawad (32 maps)]
Beezle replied to SleepyVelvet's topic in Map Releases & Development
Love this mapset so far, maps are short but very fun. Secrets are very well hidden, on map 07 and think I've only found one so far lol. -
Ha you did the shooting switches as well? Center right of 1st pic.
-
what are you working on? I wanna see your wads.
Beezle replied to everennui's topic in WAD Discussion
Looking good! Love the use of the blood fountains or whatever they're called @YukiHerz. -
Looking for some wads that are best played with modern gameplay mods.
Beezle replied to TheNoob_Gamer's topic in WAD Discussion
I've heard Back To Saturn X goes really well with D4T/D4D, and Dark 7 and Dark Universe with Brutal Doom or Project Brutality. -
Damn, haven't yet played this mapset but it's on my must play soon list, what difficulty were you playing on by the way?
-
Thanks for the update Graf Zahl, maybe GeeZ-Ed Boom Plus lol.
-
Here's the screenshot, but on second look, it actually doesn't look unusually at all, must just be the resolution because normally I have it at 1366 x 705 or whatever Doom Retro has it defaulted at. I read your opening post again and downloaded the music pack in ogg format, and it sounds gret after launching with the "-file doom2_sc55_ogg_v1.2.zip" commmand. Thanks Ketmar! Edit: Yeah on screen it looks very normal hehe, but in game its just slightly stretched.