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A sneak peek to my up'n'coming mapset that'll probably never come out -- ESCAPE
Vladguy posted a topic in WAD Releases & Development
Merry Christmas, ya filthy animals. Escape is the first map of my never-to-be-released-because-I-am-lazy-as-hell Boom mapset, Activation. Indeed, it is made for Boom compatibility, so be sure of that. Only one map (duh), so I hope you enjoy Underhalls! CREDITS (for full mapset!) SCREENSHOTS Enjoy. DOWNLOAD -
[RC5] EVITERNITY II - RC5 Released!
Vladguy replied to Dragonfly's topic in WAD Releases & Development
STAY CALM, EVERYTHING'S HAPPENING Eviternity was like, probably one of my first proper Doom megawads that I've played! I sucked ass, but holy shit, we have ourselves a sequel. -
One word. AAAAAAAAAAAAAAAAAAAAA
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DWANGO30 - Celebrating 30 years of Deathmatch! [Community Project - ALL SLOTS FILLED]
Vladguy replied to Doomkid's topic in WAD Releases & Development
Hey uh... you forgot me. (Which reminds me... I have to figure out how I can more properly flesh out my map or something.) -
I did not expect Maskim Xul to be on today's episode, really! (Is that how you spell it?) As always, Delinquent does some trolling. Demon carnage ensues. Great stuff.
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[Community Project] - Release candidate 3 available! Alphabet Doom, for Doom 2 limit-removing
Vladguy replied to aRottenKomquat's topic in WAD Releases & Development
Hey, thanks for checking it out. Honestly, I didn't think much about my map, considering how I've been struggling with mapper's block for quite some time now and can't seem to get it away for a minute or two aside from deadlines. If this becomes the least favorite level of the megawad for some people, then no biggie really. Thanks again. -
[Community Project] - Release candidate 3 available! Alphabet Doom, for Doom 2 limit-removing
Vladguy replied to aRottenKomquat's topic in WAD Releases & Development
I mean, probably not, but if someone else needs a song, keep in touch. Though we could use an improvement on the title and intermission songs. Twinkle Twinkle Little Star is kinda overused there. -
[Community Project] - Release candidate 3 available! Alphabet Doom, for Doom 2 limit-removing
Vladguy replied to aRottenKomquat's topic in WAD Releases & Development
Hell yeah, good luck on that. Most of the community projects I joined have not yet been released at all so hopefully this gets finished soon. -
[SLOTS TAKEN!] Community Trunk, a cp in the style of CC1 and CC2
Vladguy replied to Dusty_Rhodes's topic in WAD Releases & Development
Perhaps you thought wrong, as it is indeed a surprisingly basic MIDI music composer. The more you know! -
[SLOTS TAKEN!] Community Trunk, a cp in the style of CC1 and CC2
Vladguy replied to Dusty_Rhodes's topic in WAD Releases & Development
"A Community Projection", as I remember from Doomworld messages. -
[SLOTS TAKEN!] Community Trunk, a cp in the style of CC1 and CC2
Vladguy replied to Dusty_Rhodes's topic in WAD Releases & Development
Correct, it was just something I whipped up in Aria Maestosa from what I remember. -
[SLOTS TAKEN!] Community Trunk, a cp in the style of CC1 and CC2
Vladguy replied to Dusty_Rhodes's topic in WAD Releases & Development
Nah, I have no recollection of making the graphics. But maybe I could whip up some quick replacement text graphics for the menu or something, I dunno. -
[SLOTS TAKEN!] Community Trunk, a cp in the style of CC1 and CC2
Vladguy replied to Dusty_Rhodes's topic in WAD Releases & Development
Ah, good to know! -
[SLOTS TAKEN!] Community Trunk, a cp in the style of CC1 and CC2
Vladguy replied to Dusty_Rhodes's topic in WAD Releases & Development
..what was that conversation Also I completely forgot that this project was in the works! @Dusty_Rhodes How's progress going? -
That title MIDI made me become one of those *realizes* reaction images. Oh god, why must memes run through me?!