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DWANGO30 - Celebrating 30 years of Deathmatch! [Community Project - ALL SLOTS FILLED]
Vladguy replied to Doomkid's topic in Community Projects
this reminds me, my map "technically" isn't finished, so whenever I have the chance, I'll see to what i can improve and add. hope you're doing fine DK! :) -
Community Project concepts that you would like to see?
Vladguy replied to DoctorNuriel's topic in WAD Discussion
Never really thought of a community project, but one idea that came up to me is something along the lines of "Imitate a map you like and give it your personal spin". So an example, Rowdy Rudy 2's MAP01 would be the basis, and taking inspiration from that, you create a map around what's featured: "Outdoors starting area with rocky mountains, which transitions into a techbase". Would be cool, honestly. -
DOOMWORLD DATING SIMULATOR [19 maps MBF21, DSDA-Doom recommended, RC1.1]
Vladguy replied to NiGHTS108's topic in Map Releases & Development
Hmmm.. honestly, I'll have to check this out. Maybe if there's a spiritual successor to this project, someone mention me. I need to get on this! (Well, maybe without the Valentines and Love theming. Considering, well...) -
YEEEEEESSSSS!!!
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[Community Project] - Release candidate 3 available! Alphabet Doom, for Doom 2 limit-removing
Vladguy replied to aRottenKomquat's topic in Community Projects
FINALLY, another project that I'm in will soon release. Hopefully everything goes smooth! -
JAMAL JONES - Episode 1: In Judgment of Evil - PRE-FINAL RELEASE
Vladguy replied to Cammy's topic in Community Projects
Hot damn! At last, I can properly say that I've been a part in a Community Project! Can't wait to see the final two episodes finalized... I approve of the changes of my map, by the way! Great additions. -
A sneak peek to my up'n'coming mapset that'll probably never come out -- ESCAPE
Vladguy posted a topic in Map Releases & Development
Merry Christmas, ya filthy animals. Escape is the first map of my never-to-be-released-because-I-am-lazy-as-hell Boom mapset, Activation. Indeed, it is made for Boom compatibility, so be sure of that. Only one map (duh), so I hope you enjoy Underhalls! CREDITS (for full mapset!) SCREENSHOTS Enjoy. DOWNLOAD -
[RC5] EVITERNITY II - RC5 Released!
Vladguy replied to Dragonfly's topic in Map Releases & Development
STAY CALM, EVERYTHING'S HAPPENING Eviternity was like, probably one of my first proper Doom megawads that I've played! I sucked ass, but holy shit, we have ourselves a sequel. -
Which monster you wanna be from doom 1 and 2?
Vladguy replied to Admen's topic in Doom General Discussion
One word. AAAAAAAAAAAAAAAAAAAAA -
DWANGO30 - Celebrating 30 years of Deathmatch! [Community Project - ALL SLOTS FILLED]
Vladguy replied to Doomkid's topic in Community Projects
Hey uh... you forgot me. (Which reminds me... I have to figure out how I can more properly flesh out my map or something.) -
The Dean of Doom series (companion thread)
Vladguy replied to Sunnyfruit's topic in Doom General Discussion
I did not expect Maskim Xul to be on today's episode, really! (Is that how you spell it?) As always, Delinquent does some trolling. Demon carnage ensues. Great stuff. -
[Community Project] - Release candidate 3 available! Alphabet Doom, for Doom 2 limit-removing
Vladguy replied to aRottenKomquat's topic in Community Projects
Hey, thanks for checking it out. Honestly, I didn't think much about my map, considering how I've been struggling with mapper's block for quite some time now and can't seem to get it away for a minute or two aside from deadlines. If this becomes the least favorite level of the megawad for some people, then no biggie really. Thanks again. -
[Community Project] - Release candidate 3 available! Alphabet Doom, for Doom 2 limit-removing
Vladguy replied to aRottenKomquat's topic in Community Projects
I mean, probably not, but if someone else needs a song, keep in touch. Though we could use an improvement on the title and intermission songs. Twinkle Twinkle Little Star is kinda overused there. -
[Community Project] - Release candidate 3 available! Alphabet Doom, for Doom 2 limit-removing
Vladguy replied to aRottenKomquat's topic in Community Projects
Hell yeah, good luck on that. Most of the community projects I joined have not yet been released at all so hopefully this gets finished soon. -
[SLOTS TAKEN!] Community Trunk, a cp in the style of CC1 and CC2
Vladguy replied to Dusty_Rhodes's topic in Community Projects
Perhaps you thought wrong, as it is indeed a surprisingly basic MIDI music composer. The more you know!