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bobstremglav

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About bobstremglav

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  1. bobstremglav

    1 SECTOR - Community Project idea

    https://doomwiki.org/wiki/PrBoom This was the source of my confusion with sky transfer. As somebody said, sky transfers are mbf feature, while mbf here is totally not listed here as complevel 9
  2. bobstremglav

    1 SECTOR - Community Project idea

    Anything is allowed while final map is fitting main restrictions, especially: just 2 sectors, but one of them is not used in any way, exactly the same as main sector and is here only for proper monster working
  3. bobstremglav

    1 SECTOR - Community Project idea

    My mapping experience is very limited, so I thought that Boom and cl9 are the same. Other guy said that sky transfers are from MBF, and I thought that this was violation of restrictions. I realise that my writing is bad, so thought that maybe rules were ignored or poorly understood. I didn't wanted to just say that target source port is Boom, because I thought that, againt, cl9 is the same thing, and that would be understood better for others, and didn't meant to download outdated source port. That's only complaint I can agree with. I wouldn't be so hostile if Xaser understood my wish against using MBF21. I already said reasons why I don't want to use it. I suggested this project for those who want to make 1 sector maps with cl9 format. Do I force you? No, you can make 1 sector map with mbf21 by yourself, outside of project. I don't even force you to participate in project at all, so I don't see reasons to complain about restrictions. I warned about restrictions since beginning. Again, many other projects were made good with many restrictions, so I can't see why this can't be done here. I clarified my target preference for map format since start. Would you like if you published your map (for example, vanilla) then person comes it and insist that you should drop it in favor of better map format? Many people already joined neverminding about restriction, and few maps were produced already, so that's probably shows that people interested in project and its restriction, and MBF21 is not needed. After all, my personal preferences are vanilla and limit removing. Why I should choose MBF21 if I can't use its benefits? I can make it MBF21 targeted, but then - Everybody will be forced to basically use its abilities, which most of times will be unnecessary or forced. It's easier to center map around theme or gameplay, not map format abilities. This is will be the case for me. - It will restrict source ports of choice more, than using older map formats. Older map formats supported by much bigger variety of sourse ports, giving you ability to use old known and loved techs. - It will restrict participants, because it's still easier to learn older formats and make maps with them. Also, just using limit removing already can give a chance for newcomers to try out, while in case of MBF21 you need to learn it, practise. Also use a Ultimate Doom Builder, which, again, would lag on lower end machine probably and limit participants even more. Personally, I prefer Doom Builder 1 and 2. - My personal mapping limit is limit removing. I thought that one of advantages of community project is when idea summoner himself can make maps to present an idea better. - You're talking only from perspective of those who want to use MBF21, forgetting that there enough of people who want to just map on vanilla, limit removing, boom, zdoom, etc. Do I come into projects threads and force mappers to use vanilla because I like it? In summary: MBF21 is just not my personal sweet, and I think there still people like me. If you want to use MBF21 then just use it and make projects based on it, without coming into projects of other people and insisting them to use it too.
  4. bobstremglav

    1 SECTOR - Community Project idea

    Discord server is made to manage project easier, especially vote system, and allow easier communication between makers. Check original post for upcoming link
  5. bobstremglav

    1 SECTOR - Community Project idea

    @plums What about vote system? When somebody suggest e1 skybox, for example, e1 mappers who has skybox in map can vote for it or reject it Not in rude way, like "ew, I don't like it", but for example if skybox is clearly hellish then it won't work for city level, so either map creator must agree for such combination or artist should adjust skybox for more than 1 style (not necessarily redraw it entirely, maybe just add certain details or change colors)
  6. bobstremglav

    1 SECTOR - Community Project idea

    Thanks for suggestion, I will update the rule
  7. bobstremglav

    1 SECTOR - Community Project idea

    Oh. Then they're not allowed. I think rules say that maps must be able to run on Boom or cl 9. Sorry, but try to read whole original post, even if it looks boring. I tried to make it contain only useful information without uselessly bloating text. I try to not completely overwrite rules each time, just clarifying questionable moments
  8. bobstremglav

    1 SECTOR - Community Project idea

    @Xaser I'm getting tired to repeat it, but stop proposing your tech only because it's better or newer https://doomwiki.org/wiki/MBF21 Don't you find it concerning that you're one of MBF21 authors? You're doing very bad advertise of this standart. In past there were so many source ports with forgotten scripting languages or abilities, while Boom appeared in 90s and still alive. We're not going for overkill features to make what is basically a joke wad or way to flex your brains a bit and rest from regular mapping. If you need so many features just to make a good map, then it's your problem and you should work on your creativity instead. By reading this list of ports personally I don't see anything costy. As person who had lower end hardware I appreciate Boom, its powers and at same time no requirements to your hardware. Dosbox is also very easy to set up for netplay, without many launchers. At same time, there maps which could be easily done in vanilla or limit removing, but because of using just one or two minor ZDoom features now you have to play them on GZDoom, which is known for its bad perfomance. Instead of complaining about how MBF21 is underused, why you don't make your own map in MBF21? Nothing stops you and others from doing map under our restrictions but on different mapping standart. Or just make your community project around MBF21, instead of breaching into threads and complaining about how mappers don't use your MBF21. There so many community projects and single maps, and even megawads which aren't made with MBF21, what specific angers you in our project? Just beware that using one or two features from MBF21 repeats situation I listed above for GZDoom. For example, your "Block land monsters" line is too similiar to vanilla "Block monster". What kind of specific situation you need to block exactly land monsters, or have no ways to work around it? Also, when proposing UMAPINFO you listed unlimited amount of secret levels as advantage. There almost no way to make proper level in 1 sector, so most maps in our project will be gimmick anyway. Also, why you so need unlimited amount of secret levels to have good time with wad?
  9. bobstremglav

    1 SECTOR - Community Project idea

    I tried, but it didn't worked. Second sector have to be connected with 1st sector in any way
  10. bobstremglav

    1 SECTOR - Community Project idea

    Sorry, I can't find information about it. But yeah, while it's compatible with boom you can use it
  11. bobstremglav

    1 SECTOR - Community Project idea

    There's no for now, but be sure that AT LEAST until end of may. Lemme input you in list
  12. bobstremglav

    1 SECTOR - Community Project idea

    At this pace we could just reject MBF21 as well and go to ZDoom features and 3D models. Beauty of this project is restriction, not power. You should make good map by your creativity and pure skill, not overkill port features. Boom is long living and standartised source port, which map format is supported by much bigger variety of other source ports, giving more choice where to play it, while MBF21 is very recent and having to support it only for few developers and bunch of unnecessary features is pointless. These features are useful for very serious mappacks, but do you want Sunder, or Scythe, or Alien Vendetta level of quality from 1 sector map? I doubt that even these used MBF21 to be good. Map amount also never was a restriction, many more projects were good while having just 32 maps or less, also nothing restrict us from splitting project into 2 wads. There is no guarantee that we will even have thousands of maps to struggle with. Boom features are already more than enough, using even more powerful standart just removes the challenge. Boom is limit removing as well, which is more important because most scary enemy for now is medusa, which iddqd_tea already experienced. https://doomwiki.org/wiki/10_Sectors Similiar project here, which had no trouble using boom-compatible and limit of 32 maps. They also didn't had problem of just splitting maps into another wad
  13. bobstremglav

    1 SECTOR - Community Project idea

    @Xaser, I don't think that these features will be so important to use. If there will be more maps than 32 then "part 2" could be calmly published, also Doom 2 has vanilla support for 2 more bonus maps (33-34)
  14. bobstremglav

    1 SECTOR - Community Project idea

    Sorry, project is Boom compatible, meaning that if stuff you're going to use isn't supported by it then it have to be dropped. I think you can still do a lot with Boom under such restrictions. Maybe I don't understand you correctly
  15. bobstremglav

    1 SECTOR - Community Project idea

    vanilla has issues with one-sector maps due to some odd line of sight bug causing all monsters to become passive (presumably the game thinks they cannot see the player), so the maps should contain a tiny extra sector somewhere within the main one to initialize the reject table properly. I put mine near the start door. Here's explanation from iddqd_tea. I checked it today and even GZDoom has this behaviour I updated list of rules, should be clear enough for now.
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