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About bobstremglav
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Attempt Cereson : the Anti Plutonia Community Project (Map slots available)
bobstremglav replied to Demonic Meatball's topic in Community Projects
Wow, cool to see how you reworked familiar places -
2 years ago or so I became familiar with youtube channel which was called short and strangely, something like ADG (I'll call it like that), maybe with few other symbols like notes. It was still somewhat active, and I can't even really call it's genre. Music videos I remember are "war dogs", "razing bull" and some others, and I remember his "blue meat" project. ADG tracks were vaguely reminding breakcore or hardcore music, with very loud techno drums and very dynamic sections, which were like this mostly because of overload of volume and instruments, not speed. Its other line of videos had numeration, and one of them revealed that it's for his imaginery video game where you play as mercenary trying to defeat unkillable creatures and gods. That second line of video I mentitioned was also interesting because it featured arts from ADG's friend, with sketchy dirty style and big amount of red. For example, war dogs song featured soldier with light clothes, probably for hot surroundings, and his rifle was very crude and untextured, possibly just to show main shape. Another videos featured one character with covered mouth and blue tatoos, in one of later videos this character was shown with heavily cut head and blue blood on it, holding axe, while 2 soldiers with amputated arms were standing behind. Another character I can remember is some kind of demon with black clothes, red skin and horns, I think on one art he was holding hammer with his teeth. I could try replicate these characters to show main point. I have suspicions that channel was deleted, because of all these failed attempts to find it. I remember that in last days I saw channel videos had stopped coming, while one of commenters, seemingly close friend, undirectly was hinting that author is died, or at least not with us how it was previously known.
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My Doom wad just cuts to E1M1 when i load it how to make it load the map i actually designed for the first level?
bobstremglav replied to GuyFromNSW's topic in Doom Editing Help
It sounds very obscure. I personally can only offer basic things - Make sure you actually load your wad - Maybe map isn't in e1m1 slot? Can you send wad here or video of it? Also, what mapping format is your wad and where you try to load it (GZDoom, PrBoom, vanilla, etc)? -
I like your plasma gun, looks like variant from Press Release which I worship
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I think question was about could you ctrl-c map, then open different file and ctrl-v it there. Like, I think it was about technical side, not art stealing
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a reminder to everyone please do a virus check and tell everyone if you wad is safe to download
bobstremglav replied to Paulkdragon's topic in WAD Discussion
I wonder are arbitrary code execution wads possible for modern source ports. Also, did anybody made virus with vanilla ACE Engine? -
Where can I find WW2 German soldier sprites to replace the former humans with?
bobstremglav replied to Adamantium's topic in Doom General Discussion
Look at Rise of the Triad, which is more realistic than Wolf3d at sprites -
I'm also ESDF boy, don't worry! Reject WASD, time for new controls scheme!
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Can a Doom II door kill an enemy that's standing below it?
bobstremglav replied to Havok's topic in Doom General Discussion
If it's totally vanilla: No, it will just go up and try to close again later. Hovewer, doors can crush enemies corpses and weapons/ammo dropped by them -
THANKS A LOT Piece of history goes in my archive :) Honestly, I myself find such type of addons pretty interesting - DMINATOR with minor geometry changes and similiar things changes was playing very well and pretty balanced, it somewhat felt like mild slaughter with Hexen-like cryptic but solvegable progression Shame that this addon, while could do the same, did... much worse
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Problem is I really can't find this one! I actually searched it online, not just on doomworld or idgames. One rom site had download but when I clicked it instead "no downloads available" will pop out. The best I achieved is downloaded installer... which is useless because it requires 8 parts of modified iwad, and they weren't included.
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I'm talking about Commercial DOOM.WAD v1.0 Extra-Hard https://doomwiki.org/wiki/Commercial_DOOM.WAD_v1.0_Extra-Hard I know that it's somewhat illegal, but I couldn't find it anywhere Such mod could be made as simple THINGS lumps' modification by looking at "original" maps, but even PWAD version from this thread is lost https://www.doomworld.com/vb/thread/51209 ...what next?
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Attempt Cereson : the Anti Plutonia Community Project (Map slots available)
bobstremglav replied to Demonic Meatball's topic in Community Projects
As frequent ITYTD player, I hate Plutonia too I like deadline, so can I have map 07? @Demonic Meatball -
No wonder there's reason why typical pwad readme has section that tells if you can or can not use wad as base for your thing. So, my question is, how many there are addons or mods... for already existing mods and addons? I mean, usually pwads made for vanilla (or source ported) games, but there no technical restrictions on making something for already existing work. My suggestions here: 1. TNT/Plutonia pwads, which technically can be brought here, since TNT and Plutonia are already addons themselves. 2. Aliens TC developer has special text encouraging you to make your own levels for his TC, he even offers help by telling you to write to his email, so he can dump more technical info on which objects does what. 3. Gameplay mods sometimes work really badly with vanilla maps, which sounds like good reason to make maps exclusive to some gameplay mods. 4. Fucking Unfair, which is april fools modded version of already existing mod, Not Even Remotely Fair. If you wonder: I question about both standalone works, which were based on some mods (for example, Brutal Wolfenstein claims that it has some things from Brutal Doom, while being able to run without it), or something which requires both game and other mod (as I said, potential map for Aliens TC would require both vanilla engine and TC files, unless it would be embedded with it)
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No wonder there's reason why typical pwad readme has section that tells if you can or can not use wad as base for your thing. So, my question is, how many there are addons or mods... for already existing mods and addons? I mean, usually pwads made for vanilla (or source ported) games, but there no technical restrictions on making something for already existing work. My suggestions here: 1. TNT/Plutonia pwads, which technically can be brought here, since TNT and Plutonia are already addons themselves. 2. Aliens TC developer has special text encouraging you to make your own levels for his TC, he even offers help by telling you to write to his email, so he can dump more technical info on which objects does what. 3. Gameplay mods sometimes work really badly with vanilla maps, which sounds like good reason to make maps exclusive to some gameplay mods. 4. Fucking Unfair, which is april fools modded version of already existing mod, Not Even Remotely Fair. If you wonder: I question about both standalone works, which were based on some mods (for example, Brutal Wolfenstein claims that it has some things from Brutal Doom, while being able to run without it), or something which requires both game and other mod (as I said, potential map for Aliens TC would require both vanilla engine and TC files, unless it would be embedded with it)