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Fernito

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  1. After some teaking (honestly I'm not sure what I did) I finally could get its nodes built with ZenNone (I couldn't manage to make any of the others work) and I could load it in PRBoom with no problems. Thanks for the help and the info!
  2. Thanks for your answers guys. I tried with both ZenNode and zokumbsp and with both I keep getting "Unable to build nodes: The nodebuilder failed to build the expected data structures". If I switch to ZDBSP it works all right.
  3. Hey guys So I'm working on a Doom: Doom2 format (limit removing) WAD and one of the levels got quite big. The stats look like this (see attachment). So far I've tried pretty much every nodebuilder in Doombuilder 2 / Doombuilder X / GZDoombuilder, and none of them seems to make the map playable in PRBoom, I keep getting either "I_SignalHandler: Exiting on signal: signal 11" or "P_LoadSubsectors: no subsectors in level" errors. The map works fine in Zandronum and GZDoom. The question is: is there a way I can make this map playable in PRBoom? Thanks in advance!
  4. You guys are THE BEST! <3 It was exactly that, I had accidentally entered sector tags as sector effects. I removed them and the "ghost" secrets are finally gone. THANKS A LOT!
  5. Thanks for your answer guys, I appreciate it. I get what you mean, but if that were the case and the sector properties of the secrets were being copied via floor changing line specials, wouldn't the additional secrets disappear if I remove the original ones? As I mentioned earlier, if I remove all 6 secret sector effects, 5 secrets are still being counted right after starting the map, even before triggering anything in the map. BTW, I tried with Zandronum and the bug it's still happening (I tried with PRBoom, but the map won't work as I'm using the ZDBSP nodebuilder). Yes, they are there right at the start :(
  6. Thanks for your reply! The format is plain Doom 2, so I don't think it could be some of the things you mentioned :/
  7. Hey there guys! So, I'm working on a Doom 2 map that has 6 secrets (look at the first screenshot), however, when I play the map (I'm using GZdoom right now, haven't tried with another port so far), the game shows 11 secrets (2nd screenshot), so there's 5 "ghost" secrets which I have no idea where they come from. I tried removing all the secrets with the editor to see what would happen and then the in-game counter still shows these 5 "ghost" secrets. Any idea about how this could've happened and how to fix it? As a potentially useful note, I started making this map with Doombuilder 2 but at some point I switched to Doombuilder X, I don't know if that could have had something to do with it. Thanks in advance for your help!
  8. Fernito

    The Doom Confessional Booth

    I've never EVER finished Doom 2 IWAD v1.9. I've been using my Doom 2 IWAD v1.666 since I started playing Doom back in 1995.
  9. Fernito

    [Wolfenstein: Blade of Agony] Achievement Ideas? (p13)

    Already checked in there. The options at the bottom of the menu are "Strife popup screens".
  10. Fernito

    [Wolfenstein: Blade of Agony] Achievement Ideas? (p13)

    Don't know if this has been asked before, but can't find where to bind the <throw grenade> action, so I'm stuck in the shooting range tutorial :(
  11. Fernito

    R.I.P DOOM on DOSBox?

    ZDoom doesn't benefit from having a video card, as far as I know. I think it just uses CPU power for rendering (someone correct me if I'm wrong). GZDoom, on the other hand, really benefits from having a GPU.
  12. Fernito

    The Doom Confessional Booth

    I almost never use the plasma gun, because I think it's a waste of BFG ammo.
  13. Fernito

    Things about Doom you just found out

    I remember my mind was blown when, many years ago, I discovered the BFG 9000 secret in "Gotcha!". I always wondered why when I went into that particular room, sometimes it was open and sometimes it wasn't. Until one day I accidentally discovered that you had to shoot at that distant red wall across (I didn't have any map editor by that time).
  14. Fernito

    Things about Doom you just found out

    You forgot to mention that the gauntlets also have longer range when using the tome of power.
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