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About Fernito
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Sorry for the shameless plug, but this one might be to your liking. Monster counts look high at first, but that's mostly because of the size of the maps. It should be quite manageable in lower difficulties.
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Very sad to find out about this. MAP20 is my favorite from TNT and has been extremely influential for my development as a mapper, and his Mt. Pain must be one of the most iconic map structures in the whole Doom scene. His legacy will live on. Rest in peace, Drake.
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Strangest bits of design in official DOOM packs?
Fernito replied to KarunaAztima's topic in Doom General Discussion
Wait, there's one of those in Deimos lab? I can't believe I've missed it -
Strangest bits of design in official DOOM packs?
Fernito replied to KarunaAztima's topic in Doom General Discussion
This room in Spawning Vats, while rather cool looking, always felt so pointless to me. -
What non-Doom mapping/modding efforts have you completed/are near completing? Please reveal them!
Fernito replied to Reviver's topic in Everything Else
@Reviver screenshots are not working in your second post. I started my mapping journey with Duke3D back in '97. I made dozens of maps back then, but the majority of them never got released. This is one of the few ones that did, back in 2008. I also made a couple of scenarios for Lemmings back in 2009. I made levels for Wolf3D and an old DOS game called "Jetpack" back when I was a kid as well, but I have no idea where they are, I think I never backed them up (this is just a reference pic). -
Manor of Ill Repute for Doom 2: Plutonia
Fernito replied to Zesiir's topic in Map Releases & Development
Heh, thanks for bringing this to my attention :P I already downloaded it and I'm planning to give it a try soon, it definitely sounds like my kind of jam. -
New Vanilla Trick Found: Activate more than just doors with keys in vanilla, with this one weird trick
Fernito replied to Plerb's topic in Doom Editing Help
Very neat trick indeed! I haven't personally seen this implemented before, though my experience with PWADs is admittedly quite limited. -
[BOOM, CL9] TNTPhobia - An oniric walking-simulator tribute to TNT: Evilution [v1.2] - now on idgames!
Fernito replied to Fernito's topic in Map Releases & Development
As Veemon said, the "teleport to line" actions are currently broken in the KEX engine port, and the map relies heavily on them. If you don't have access to a PC, sadly the only option is to wait for these bugs to be fixed in the official port. I'm sorry :( -
[BOOM, CL9] TNTPhobia - An oniric walking-simulator tribute to TNT: Evilution [v1.2] - now on idgames!
Fernito replied to Fernito's topic in Map Releases & Development
Thanks to everyone for your feedback! It's very helpful and appreciated :) Just a short message to inform that v1.2 (hopefully final) is available on idgames (note that in the page it still says v1.1, but the download links to the latest one). Sorry for the constant updates, but I received a couple of reports of some breaking bugs plus some other feedback, and having broken stuff around is bad for my anxiety lol :') [CHANGELOG] (may contain mild spoilers): -
(NightDive's Doom) Curated community list of Classic Doom mods
Fernito replied to Redneckerz's topic in WAD Discussion
Sorry, but I'm confused by your request :( What exactly should be properly parsed? -
(NightDive's Doom) Curated community list of Classic Doom mods
Fernito replied to Redneckerz's topic in WAD Discussion
Thanks a lot for your efforts @Redneckerz This is me: https://mods.bethesda.net/en/doom_doomii/all?author_displayname=Fernito -
No End In Sight
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[BOOM, CL9] TNTPhobia - An oniric walking-simulator tribute to TNT: Evilution [v1.2] - now on idgames!
Fernito replied to Fernito's topic in Map Releases & Development
I appreciate all the feedback! I'll reply to everything in one big spoiler: -
[BOOM, CL9] TNTPhobia - An oniric walking-simulator tribute to TNT: Evilution [v1.2] - now on idgames!
Fernito replied to Fernito's topic in Map Releases & Development