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Fernito

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About Fernito

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    Aim to tell a story

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  1. Fernito

    Looking for large, exploration-centric maps

    Sorry for the shameless plug, but this one might be to your liking. Monster counts look high at first, but that's mostly because of the size of the maps. It should be quite manageable in lower difficulties.
  2. Fernito

    Drake O'Brien passed away.

    Very sad to find out about this. MAP20 is my favorite from TNT and has been extremely influential for my development as a mapper, and his Mt. Pain must be one of the most iconic map structures in the whole Doom scene. His legacy will live on. Rest in peace, Drake.
  3. Wait, there's one of those in Deimos lab? I can't believe I've missed it
  4. This room in Spawning Vats, while rather cool looking, always felt so pointless to me.
  5. @Reviver screenshots are not working in your second post. I started my mapping journey with Duke3D back in '97. I made dozens of maps back then, but the majority of them never got released. This is one of the few ones that did, back in 2008. I also made a couple of scenarios for Lemmings back in 2009. I made levels for Wolf3D and an old DOS game called "Jetpack" back when I was a kid as well, but I have no idea where they are, I think I never backed them up (this is just a reference pic).
  6. Long time no see! How's life, my friend? :)

  7. Heh, thanks for bringing this to my attention :P I already downloaded it and I'm planning to give it a try soon, it definitely sounds like my kind of jam.
  8. Very neat trick indeed! I haven't personally seen this implemented before, though my experience with PWADs is admittedly quite limited.
  9. As Veemon said, the "teleport to line" actions are currently broken in the KEX engine port, and the map relies heavily on them. If you don't have access to a PC, sadly the only option is to wait for these bugs to be fixed in the official port. I'm sorry :(
  10. Thanks to everyone for your feedback! It's very helpful and appreciated :) Just a short message to inform that v1.2 (hopefully final) is available on idgames (note that in the page it still says v1.1, but the download links to the latest one). Sorry for the constant updates, but I received a couple of reports of some breaking bugs plus some other feedback, and having broken stuff around is bad for my anxiety lol :') [CHANGELOG] (may contain mild spoilers):
  11. Sorry, but I'm confused by your request :( What exactly should be properly parsed?
  12. Thanks a lot for your efforts @Redneckerz This is me: https://mods.bethesda.net/en/doom_doomii/all?author_displayname=Fernito
  13. Fernito

    Megawads with one main author + guest mappers

    No End In Sight
  14. I appreciate all the feedback! I'll reply to everything in one big spoiler:
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