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RiviTheWarlock

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    138
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About RiviTheWarlock

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    acting the goat

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  1. RiviTheWarlock

    [SLOTS OPEN] DARKZONE: A low-lit Community Project

    I'm still alive, this all happened while I was driving back home for Thanksgiving so that's why I've been vacant. I'm still busy preparing for finals, but I am going to at least make sure I update the spreadsheet. @R0rque. the mappers are going to select their own music, but if you want to make a midi for the title and intermission feel free to.
  2. RiviTheWarlock

    [RC2]Disorder - A Challenging 10-Map Episode

    This mapset single-handedly saved my marriage. For real though really good stuff. This being a Nefel mapset I was expecting ball-crushing encounters right out of the gate, but everything was really fun and the difficulty curves really well. I feel like you took some best Skillsaw elements and combined them with your own style for a really fun and complete package. My only gripe are the interior detailing is a bit sparse on the earlier levels, which makes them feel like they were developed before all the others (which may or not be true idk). It really is a minor gripe though, maps look fantastic for the most part.
  3. RiviTheWarlock

    Hordamex: 1.0 is OUT!!

    Very fun game mode and a very fun set of maps! Thanks for giving me something to do when I was locked in a tiny flat alone because Covid lol
  4. RiviTheWarlock

    Muffins [MBF21, dev thread]

    It was enjoyable with save scumming, I'm not sure what Doom masochist would ever wanna play these maps without saves though. Several fights entirely depend on good infighting and damage rolls. If you go in open to saving it can be fun taking each ridiculous challenge step by step at a time.
  5. RiviTheWarlock

    NaNoWADMo 2022 - The month-long mapping challenge!

    Let's do this again
  6. RiviTheWarlock

    [SLOTS OPEN] DARKZONE: A low-lit Community Project

    No hard deadline as of now, I just want to make sure everyone's making progress! Ideally I should be getting more submissions here soon, but I don't want to rush people.
  7. RiviTheWarlock

    [SLOTS OPEN] DARKZONE: A low-lit Community Project

    Things are going well! I have just updated the project resources with fixes and a new M_DOOM! I also wanted to share some WIP screenshots from the team so far:
  8. RiviTheWarlock

    [SLOTS OPEN] DARKZONE: A low-lit Community Project

    Not at all, the double defined patches are just the edited SoftFX textures overwritting the old ones. The proper textures are being used.
  9. RiviTheWarlock

    [SLOTS OPEN] DARKZONE: A low-lit Community Project

    Liquid light sources sound fine! In fact my Map01 has the acid floor glow.
  10. RiviTheWarlock

    [SLOTS OPEN] DARKZONE: A low-lit Community Project

    Difficulty guidelines are rough generalizations so don't worry about it too much. As for the source port, as long as you make the map in Boom (Doom 2) format it should work in DSDA doom, but it's safest to download and test in DSDA doom. Your submission just needs the map and midi file I will handle everything else.
  11. RiviTheWarlock

    [SLOTS OPEN] DARKZONE: A low-lit Community Project

    It's fine if you think the first map is too hard. I personally don't find it too difficult, but we can turn it down if more people agree it's too rough. As for the resources the point of this is to use Muumi's edited 32in24 resources, so I wanted the whole thing to be available. Part of community projects is that everyone has a different style, and if you don't like my style that's okay. I'm making maps too, so I also need feedback! If other people agree I went too hard with Map01 I'll change it or move it to a different slot.
  12. DARKZONE. Darkzone is a community project with the gimmick of being, well, dark. Now you might be thinking, "Wouldn't it suck to play maps cloaked in darkness?". Well, that's where this project's special sauce comes into play! @Muusi's SoftFX allows for bright map style effects in non-ZDoom source ports, so now you can see the bad guys' eyes in the dark so you can blast 'em! SoftFX is one of the cooler things I've discovered in Doom, but it's criminally underused, and this mapset hopes to solve that issue! I've included some screenshots that demonstrate this effect, along with an already made MAP01 for you to try! Rules for Mapping: - You must use only the included mapping resources. These include an already made MAP01 that shows off the resources. - Format is Boom for Doom 2. The target port is DSDA-Doom 0.24.3 - Difficulty settings must be implemented, and Co-op compatibility is encouraged. - Maps must be compatible with software rendering. - Maps must have a majority of the playable space be 144 light level or below. Small sections of bright light for lighting effects like ceiling lamps or light sequences are allowed. Certain episodes allow for slightly brighter outdoor areas. (see the claim sheet for specific episode rules) - Maps must have a minimum playtime of 5 minutes, and a maximum playtime of 25 minutes. These are soft limits so it's okay if it's a minute or two off, we all play at different speeds after all. - You must claim a slot. To claim a slot post here or more preferably send a post in #slot-claims channel on the project discord. - You may only claim ONE map at a time, once your map is finished you can take another slot. Please do not rush to complete a map so you can have another slot. - There is no time limit, but if you do not post a progress update for two weeks you will lose your slot. Screenshots preferred, but just a heads up is enough to keep your slot. - You must follow the episode you are mapping for's specific rules and difficulty guidelines. - Newer mappers are allowed and encouraged to participate, but newer mappers must also be open to feedback and change. - Maps must be titled as such: username_map##_v1 i.e. rivi_map01_v1 - Completed map submission must follow these guidelines: - To submit a map post here or more preferably send a post in #map-submission channel on the project discord. CLAIMS ARE HERE, ALONG WITH IMPORTANT GUIDELINES SCREENSHOTS: Feel free to bring up any questions or concerns!
  13. Not trying to be rude, but I really don't have any interest in this project so please refrain from pinging me. Thanks!
  14. RiviTheWarlock

    [/idgames]A speed slaughtermap project: Capybara

    Nice to finally see this get released, great maps from great mappers who I'm happy to have worked with.
  15. RiviTheWarlock

    Acid Reflux | 3 acid filled maps for Boom [RC2]

    Thanks for letting me know, I'll be updating the credits file accordingly for the IDgames release or if an RC3 is needed
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