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Jacek Bourne

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  1. Considering your written experience with 20x6, that is the right call.
  2. Which do you plan to play?
  3. Jacek Bourne

    Why are wads so difficult recently?

    You don't have to spend many hours daily or even weekly to improve at doom. If you want to improve and want to spend far less time then the solution is simple. Make sure the time you do spend is being spent well. For example, let's say you were playing a fight and you die. You should ask yourself why you died and what you can do to prevent it in the future. Or alternatively, let's assume you are playing another fight that is very difficult and you have died many times without getting close to winning. Since what you are doing is not working, it would make sense to try something else and experiment until you find something that works. If you want to improve then you should treat your deaths as an opportunity to learn something that you can improve at. However, whether or not you try to learn efficiently it will still take a while to improve because it just does but such extreme time requirements are unnecessary.
  4. Jacek Bourne

    WADs to play after Deus Vult

    Deus Vult has a sequel. Scythe 2 is another option.
  5. I am looking for animated fire and burning tree textures and sprites. If you know where I can find any or have any you are willing to share then tell me. So far the only ones I’ve found are from the following wads: Hell Ground Eternal Doom
  6. Jacek Bourne

    ***Wad Reviews***

    There are slaughter maps with thoughtful monster placement that you can explore.
  7. Jacek Bourne

    Automap - How often do you use it

    Most of the time I use it for platforming.
  8. Jacek Bourne

    Oversaturation

    Excellent.
  9. Make stuff you can beat consistently. Do whatever you want. Make whatever is fun to you but make sure it can be beat say 80% of the time. If you need to practice a fight to achieve this level of consistency that's fine but if you want fights to be balanced, you must be able to beat them without the reliance of luck. That way you can ensure that they are fair.
  10. Jacek Bourne

    Reflections and Aspirations: MBF21 in 2024

    New features I would use are as follows: Expanded Colormap and Palette. Having more colors that can be used would be excellent. If not this then having multiple palettes that can be changed using umapinfo would work as well or both if you’re feeling especially generous. 3d Floors and Slopes. As far as I know there are no demo compatible ports that support these apart from eternity potentially and the way eternity does 3d floors is especially tedious if you like making things detailed. I’m interested in seeing a demo compatible port that supports 3d floors while yet not making them insufferable to make. At present time there is nothing else I especially wish for. Should that change I should post here again.
  11. The problem you're going to have is that no one agrees with what slaughter and combat puzzle designs are. Since there is no definition and you won't be able to impose a definition, there isn't going to be any real distinguishing between them apart from your own personal thoughts about each.
  12. Jacek Bourne

    The DWIronman League dies to: Ancient Aliens

    Category 2 Map08 death aajacekiron.zip I think I did well enough since the last time I played this was in 2020.
  13. Jacek Bourne

    [Complevel 21] Cyberdemon 2 Shot Map

    I’m not exactly sure what you’re saying.
  14. Jacek Bourne

    Little Italo [idgames] (-cl9)

    Excellent.
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