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About Bri

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    Warming Up

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  1. Bri

    New Maps - Curse of Reverence

    This is true - I haven't really had anyone to properly test it for me, just trying to balance it best I can. This feedback is really good for me to take on board though, and I might make adjustments to it, so thankyou for that. I'm already in the process of adjusting the levels with some quality of life enhancements, as well as overhauling map 05 so it isn't as slaughtery and is a bit more intuitive. I love wads like Sunlust, Plutonia and the like, so I try to emulate that similar difficulty for UV. I want to make it really tough and tense but also make it fair and do-able. It's a type of difficulty I really like. But this type of difficulty can be more reliant on familiarity of the level. Finding secrets in this mode also helps a lot. But HMP I'm trying to design to be more accessible fun run-n-gun style gameplay. Thanks again.
  2. Bri

    New Maps - Curse of Reverence

    Oh, I definitely will. I've still got a lot to improve on and more maps to make. Thanks again for the videos - they do help me a lot for future updates. You deserve it. It's an awesome mod. Thanks a lot!
  3. Bri

    Uncharted Territory - My First Map

    I thought this was brilliant. Demons are used well; the fights put pressure on the player but it also feels fun. I really like that gameplay overall. Great visuals and interconnectivity too.
  4. Bri

    New Maps - Curse of Reverence

    Cheers mate.
  5. Bri

    New Maps - Curse of Reverence

    Thanks very much. It was really interesting and helpful (and entertaining :P) to watch someone play through it blind. I always worry a bit that these maps might be too hard on UV and maybe turn people away, but you managed to get through it. I should probably make secrets a bit easier to find to help the player out, but I'm not sure. I really look forward to the next videos and hope they don't torture you too much. :P By the way, what mod is that you're using? Thankyou! Really glad you liked it. I try to use the Demons effectively and keep it tense without resorting to throwing waves of them at the player, so I'm glad that comes through. Although, map 05 may get a little close to slaughter with the amount of imps at the start, but I hope it's not too bad.
  6. Bri

    New Maps - Curse of Reverence

    Thankyou very much!
  7. Bri

    New Maps - Curse of Reverence

    Thankyou so much!
  8. Bri

    New Maps - Curse of Reverence

    Nevermind. I'm not sure either. :P Anyway, I updated the wad. Download is in the original post. Cheers! - Bri
  9. Bri

    New Maps - Curse of Reverence

    I'm not really sure what MBF or complevel means, sorry. I still need to learn many of the terms that are used. I am aware of some monsters getting stuck in other ports, but I haven't done much testing in anything other than GZDoom at the moment. I'm going to start testing it better in PrBoom+ when I have the time. I've made many maps in other games in the past but so far I find mapping for Doom 2 much more fun. Thanks! Map 04 has a pretty chaotic start. I designed it around the idea of having to go fast to avoid most monsters at the start and grabbing the SSG then going from there. But it looks like switch's aren't working from those demos I watched? - Bri
  10. * Updated the wad to version 1.1. It has now been tested to properly work with PrBoom+. Also made a few gameplay/monster adjustments. Download: Curse of Reverence 1.1 IWad: Doom 2 Mouselook: Optional Crouch: Optional Jump: No Any feedback is welcome. Thanks! - Bri -------------------------------------------------------------------------------------------- Hi! This is my first contribution to Doom 2 and wanted to see if people like it. It contains 5 maps of varying themes (MAP01 - 05). I designed them all with pistol start in mind (use idclev if you want to try that) but you can also play it continuously. I also used Otex textures from ukiro and music from Jimmy Paddock and Eris Falling. It was tested with GZDoom. I play with strict settings and the maps have been built around that, but mouselook is ok. Jump is NOT ok however as it will ruin some maps and secrets. I hope you enjoy it. :) - Bri