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geX

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About geX

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  1. geX

    Rage 2 leaked?

    thats...pretty underwhelming. How lazy of them.
  2. geX

    Doom 3: Phobos

    If we were to get on Steam, we would still make it possible to download the mod elsewhere.
  3. This is insane and awesome. Is there some kinda list of what wads he played on which days?
  4. geX

    So what happened to Quake Champions?

    It's not even out of Early Access yet! I tried it in some open beta, but only played 1 match. It was pretty meh. I don't understand their focus with this game. Sure, when they started development, games like Overwatch, Fortnite and Pubg wasn't out yet. So super hard back then to predict what MP game people wanted. But right now I don't think people want to play a game like Quake Champions. And all the games I just mentioned are already out and super agile in what they produce of new content and updates. Quake Champions is not. It's not the Game as a service it should be. I think the ship has sailed on Quake Champions. They should just ditch it IMO
  5. https://www.gamasutra.com/view/news/315435/ModDB_has_restored_and_relaunched_GameFront.php https://www.gamefront.com/
  6. geX

    Doom 3: Phobos

    Yeah, but then Steam changed their rules and removed Steam Greenlight. It's practically impossible to get your mod on Steam unless it's released officially through id software (or using the Source engine). Which I don't think will happen. They are hard to reach, and I think they've moved on from a 14 year old game. They already made their "HD" edition of it (BFG). We would love to have all the benefits from being on the platform though.
  7. geX

    Doom 3: Phobos

    We've been talking about it. It's something we want to do, and feel ready to do once Phobos has been fully released. We are not sure what we want to make yet though. We have a few ideas and thoughts. Definitely something with a smaller scope and smaller devtime would be ideal heh.
  8. geX

    Doom 3: Phobos

    @Doommarine_maxi Why do you want to play it without the SDK? A lot of things won't work as intended if you do @printz You will be able to see your objectives as a minimum. I don't see automap happening, as we are not adding features at this point in development. We are in Phase 3 and crunch mode. It's not the time to pile up the devtime any further :)
  9. geX

    Doom 3: Phobos

    At this point no levels takes place in Hell. Again. This was never the focus (after we ditched the old ep 2 and ep 3), and our story has moved more and more away from that aspect. So we haven't been down that route for quite some time. We have some old stuff laying around, but it needs a lot of work to actually be on the same level of quality that we want and expect of our levels by now.
  10. geX

    Doom 3: Phobos

    Each episode will have its own story arc, and these will connect the dots for the bigger story that spans the episodes. You will be able to play it in its entirety with no pause, once everything is released.
  11. geX

    Why does Doom 3 have so little height variation?

    You mean something like this? XD (yes it's a total bitch to work with, but makes for an interesting map)
  12. geX

    Doom 3: Phobos

    @DooM_RO It could be interesting to explore if that was the actual focus of the game. It never was for us, and you just can't include all ideas in the same game. It was also something they already explored in the original Doom 3, and we never felt we had anything else to add to that. So it was cut. At this point we don't think that much about Doom or what it is. We think about what we want to tell. It's a platform, a game and an engine for us. We try not to let Doom dictate what we want or can't do. What kristus made is mostly made with original Doom 3 textures. Very few new was made, but they will be included in the release, because why not :) You are free to use anything from our mod as long as you credit us or the original creator of that content :)
  13. geX

    Doom 3: Phobos

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