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fnord
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About fnord
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Green Marine
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This needs a warning label - it has one of the most annoying "enhancements" ever to stain Doom. A countdown timer. I just abandoned the level when I noticed it. Also first hall you enter has a dozen Hell Knights and god knows how many Imps, while you have a single shotgun and a dozen shells. This kind of crap makes me want to punch my screen. So you've been warned.
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Extremely dull and extremely repetitive, but sadly, not the worst of it's kind. Looks and plays like one of those awful software auto-generated map sets. Room after identical looking square rooms with small mobs of low level monsters and the occasional Baron, Revenant or Mancubus. Played it to the end and I can't remember a single level that differentiated itself from any of the others. Wad of last resort if you have nothing better to do.
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"This is my second level, but it's my best" - I'd hate to see your worst... Horribly amateurish with zero play testing. Starts of with a crate maze where if you take a wrong turn you miss 2 secrets, one with a key you need to progress, and can't turn back. Either noclip or start again. Then there's endless huge corridors leading to obligatory toilets and a lift that takes close to a minute to go up or down. Ends with another crate maze and the done to death Spider/Cyber showdown. Not good, but playable if you have absolutely nothing better to do.
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This is actually a pretty good set of maps considering it's age - playable and even enjoyable. Would have been 4 stars - but taking one off for the relentless "joke" sounds and the insistence of having at least one boss on EVERY level. Also, the last map being an annoying teleport maze and having no exit I could locate. Despite this, worth a download and play through.
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UW_PART1.WAD v1.1 "Doom II - The Unholy War: Part I Colorado Spaceport"
fnord reviewed a file in s-u
Big, bland, repetitive, unintuitive, confusing, endless backtracking, endless slow lifts, pointless mazes, unmarked secrets necessary to progress etc. Little good to say about this. Gave up at map03 - either an exit lift was broken or there was some obscure switch I missed. Had a peek at map04 and wasn't going to even bother, it just looked even worse. Wad of last resort if you've run out of other maps to play. Tedious in the extreme. -
These are reasonably enjoyable medium to large brown stone maps. About average difficulty. But subtracting a point for overload of Pain Elementals in map31 - a sure fire way to ruin any otherwise enjoyable game. I wish people would stop doing this - the novelty wore off about 30 seconds after you fought the first one in Doom2. Just stop it.
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5 stars? Er, no. This is just lazy slap together mapping. First room is a huge corridor where you trigger about a hundred Barons and you having just a single shotgun and a dozen shells. You have to do an impossible run to find a secret door with a teleport that takes you to an arena with a 100+ imps. That's where I abandoned it. 1 star is being generous. Pretty much an unplayable mess.