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About AD_79

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    Senior Member
  1. Abandoned Community Projects

    ^ This was brought up earlier. The project has not been abandoned.
  2. Abandoned Community Projects

    I don't see anything about joe picking the Plain ol' Doom 2 project up. Has he outright stated that he was doing so? EDIT: KS2 and Sunder are not community projects.
  3. spectral pain elementals

    Would it be possible to keep the caco and still have this spectral PE? Honestly it seems like an interesting idea, provided people don't end up abusing it too much, heh.
  4. Doom Streams

    https://www.twitch.tv/ad_79 some mapping
  5. Post Your Doom Picture (Part 2)

    Heh, neat idea. I think it would look better if it didn't tile so obviously on the left there, so I'd recommend making it taller.
  6. I've asked about this a few times and it doesn't seem to have changed yet, but could the missing textures in my map please get fixed? Lines 86 and 87 need SP_HOT1 applied to them. It's a very minor issue, sure, but it's been bugging the hell out of me.
  7. Extreme Entryway Alpha 1.1

    I'm not sure screenshots are necessary, considering that it appears to be an entirely copy-pasted (down to almost-identical thing placement, only some things have been changed and added) Doom 2 MAP01 with more monsters? That includes seven cyberdemons outside where the chainsaw would normally be. My question is: Why? I'm not sure I see the point of this.
  8. Post Your Doom Picture (Part 2)

    I assume it's using the aforementioned method of 1-unit-wide scrolling textures? I love it by the way
  9. Doomworld Omega Project 2018

    ^ The rules state that no base content may be replaced. Might do something for this as well, though my mega-project track record is non-existent at best, plus I've already said I'd try for DWMP, heh. Maybe, though, we'll see!!
  10. 1 Hour Speedmaps - 2018 edition

    ^ Heh, there might be one or two soon, especially seeing as I missed out on ASS again.
  11. 1 Hour Speedmaps - 2018 edition

    ^ Monsters stuck in 0-height sectors will prevent their floors from moving in cl2. Give them some space, you're using barons/HKs so you'll need at least 64 units worth.
  12. Post Your Doom Picture (Part 2)

    Looks great, you should definitely find a new home for it (or hell, even a standalone release!). There's a lot of maps from that project that I want to see released at some point; it's kind of a shame that the project fell through.
  13. Doomworld Mega Project 2018 (beat your own map)

    Uh, fifth time's the charm? I'm in, I really like the demo rule and is actually something I do on my own every now and then. Don't really have a problem with the other rules, though custom skies would be very much appreciated.
  14. Plain ol' Doom 2 Community Mapping Project

    Yep, looks like it! Thanks for tracking that down.