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About AD_79

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  1. AD_79

    MAYhem 2018 - Purple Version!

    That's weird, as those animate fine for me in PR+. What version are you using, if that matters at all? Also this reminds me, the SLSW switches don't have dimensions of a power of two, and as a result don't tile properly in PR+ (and presumably similar ports as well). I'm entirely to blame; I knew about this but forgot to fix them before.
  2. AD_79

    I'm Also Looking to Play and Record Your Maps

    Thanks for the playthrough, glad you enjoyed it! I've been waiting on you before I started editing the map, and I'm very glad to have gotten some more feedback from others on top of this. I actually wasn't aware you could manage to stockpile that many rockets, my gameplay style involves pretty heavy usage of them. Perhaps the backpack needs looking into (moved to a new secret?), though... the default cap is still a hundred which is ridiculous, so I'll do some reworking in the actual ammo placement as well.
  3. AD_79

    MAYhem 2018 - Purple Version!

    Bah, I could have sworn I took care of all the slime trails in that area. At least, I dealt with the ones I noticed, haha. Thanks for pointing that one out! EDIT: Hopefully when I add in difficulty settings, you'll be able to enjoy the map more that way!
  4. AD_79

    MAYhem 2018 - Purple Version!

    Thanks rd, I kinda agree that the yellow key feels a little superfluous, but at the same time I want to leave it and make the final warp-in fight more interesting to compensate. If that doesn't work, if the map really doesn't need it in the main progression, then I can cut it off at the purple key and perhaps turn the YK section into some sort of optional thing (accessed with the red key maybe?). I had the same thoughts regarding those pillars as well, though I don't want the fight just being a big flat room. I may still leave the center one up initially and have the two on the sides raise up via the switch. As for secrets... if I can find a good place for them, I'll add them. It was definitely an afterthought considering the overbearing time limit I ended up with to build the map.
  5. AD_79

    MAYhem 2018 - Purple Version!

    Awesome, thanks tourniquet! I'm waiting on a couple more people to give it a shot, but when that's done I'll dive in and make some changes, as well as add in skill settings, automap cleanup and some other stuff.
  6. AD_79

    I'm Also Looking to Play and Record Your Maps

    Hi, I'm looking for some feedback on my Mayhem Purple map, as I haven't gotten any yet and I'd like to know what people think of it. Plays on MAP07 of the RC1 beta compilation.
  7. ^ Yeah those are my thoughts as well, but why not, I say! Thanks for the support and interest, everyone, this is going to be... very interesting, to say the least. @NaZa Our upper limit is 24 hours (we may not go all the way though), so whatever we have by the end of that is what we will release to you, after a bit of extra work on credits, critical bugfixing, etc. It would be cool if we can manage 30-32 maps in that time, but if not, well, we tried :P @bioshockfan90 We have measures in place to prevent that from happening. By that, I mean we're just going to reject suggestions of that nature.
  8. AD_79

    Most used song in your wads

    I would imagine the majority of mappers around here strive to use a vast array of different tracks, and as a result people will lack an easily discernible "most-used" piece of music. It would be a different story if we were talking about the artist behind those tracks, however. An example: Jimmy midis reign supreme for me, though I'd think that would be true for at least a few of us.
  9. AD_79

    Which monster do you neglect when mapping?

    Predictable answer incoming: I make a conscious effort to pretty much never use barons ever, because I don't like them. They're not fun monsters to me. If I want something like that I'm just going to use a hell knight or two. Perhaps I simply don't make the sort of maps where they work, but mmm I can't see myself ever getting much (if any; I don't actually remember the last time I placed one!!) use out of them.
  10. AD_79

    Doom Eternal is a game, that exists

    Arch-vile, arachnotrons, and pain elementals YESYESYESYESYESYES I am very excited, let's just say
  11. AD_79

    MAYhem 2018 - Purple Version!

    Updated my map. Improved the balance and made a couple parts feel less empty.
  12. AD_79

    MAYhem 2018 - Purple Version!

    Finally got my map into a state where I feel satisfied with posting it. Gameplay is a little unpolished and in need of tweaks, as thing placement and balancing were fairly rushed, haha. Will work on that more tomorrow, most likely. Mapname: Pluto Music: "Phalanx" by Jimmy
  13. AD_79

    Doom Streams

    https://www.twitch.tv/ad_79 help this map needs to get finished
  14. AD_79

    MAYhem 2018 - Purple Version!

    I'm almost done constructing mine (haven't started working on the gameplay though). I haven't had much time today, and I might end up needing an extra day or something, dunno if Obsidian would allow that. Screenshots: