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AD_79

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  1. AD_79

    Best albums of 2020?

    Isn't this thread intended for your favourite things released this year as opposed to your least favourite? Get some positivity going (or if you can't do that, don't post at all heh), please :P
  2. AD_79

    Best albums of 2020?

    My favourite from this year is easily Faceless Burial - Speciation. The band employs a winding, contorted style of riffcraft and songwriting that feels very Unfathomable Ruination in nature, albeit in a somewhat more OSDM-esque form. If you even somewhat enjoy death metal, this is a must-listen. Of course, 2020 has bestowed upon us a fair few other fantastic offerings. In a year that has otherwise been... less than excellent, let's say, the music has been one of the few bright spots that help keep me going. Afterbirth - Four Dimensional Flesh - One of the most unique brutal death metal records out there, with its retrofuturistic, almost hopeful atmosphere. Aseitas - False Peace - Forward-thinking dissonant prog-death. Not for the faint of heart. Atramentus - Stygian - The finest funeral doom I've heard this year. The perfect soundtrack to many a depressive episode. Cryptic Shift - Visitations from Enceladus - Prog-death with a hefty dose of spacey thrash in the mix. Cytotoxin - Nuklearth - Highly propulsive and killer, yet groovy, almost catchy brutal tech-death. Dan Terminus - Last Call for All Passengers - Stripped-back darksynth that isn't afraid to get aggressive. Firelink - Firelink - Dark Souls-themed melodic black/death metal. Nothing more needs to be said. Gaerea - Limbo - Black metal that displays both melody and surprising heft. Deathened black metal? Sutrah - Aletheia (EP) - Meditative tech-death. Sounds like an oxymoron yet works incredibly well. Unleash the Archers - Abyss - Likely my favourite non-brutal metal record of the year. Very solid power metal. Wake - Devouring Ruin - What happens when a grind band transitions to adventurous, long-form death metal? An absolutely monstrous record.
  3. I've had the idea of a "D2TWID MIDI Pack" in my head for a while now, maybe that could be a thing eventually, Doomkid. Sounds a fair bit like what you would want to accomplish.
  4. AD_79

    The DWmegawad Club plays: MAYhem 2020

    ^ I believe earlier in the thread it was suggested that Demonfear be paired up with 1K2. Seeing as both sets are on the small side (I ran through 1K2 in a single sitting in about three hours, secret maps not included), perhaps that would work?
  5. Tarnsman played episodes 1 through 3 of Doom 1 like this. It was on ITYTD, but I think any harder than that would have been straight-up impossible.
  6. AD_79

    The DWmegawad Club plays: MAYhem 2020

    +++ 1K2 Hoping to provide a bit of commentary on that one, depends on how busy I am next month.
  7. AD_79

    What popular megawads do you think are overrated?

    I would argue that slaughtermaps are often immensely creative in their construction. Does that translate into me enjoying them? Usually no, outside of rare cases (BTSX E2M31 will forever be one of my favourites in the genre). I'd prefer to avoid having this thread turn into yet another "slaughtermaps are bad, no slaughtermaps are good" thing though. Also yeah, this thread is more or less useless I'd say. Instead of using one's time to say "I don't like thing", why not bring some positive attention to stuff that could use it? rd's post is pretty spot on with how I feel about this.
  8. AD_79

    MIDI/MUS or OGG/WAV music?

    If your project is vanilla, you're restricted to MIDI as far as I know. PRBoom+ does support digital audio formats for music, and there are a couple projects that have done this already, so it's entirely an option in Boom format. I would suggest though to keep your formats consistent; either go all digital or all MIDI, don't mix the two unless it's absolutely needed (see Ancient Aliens for a minor example of that).
  9. I'm having too much fun with this.
  10. Cool thread idea. Might be interesting to start pulling stuff from outside of the IWADs, assuming the material isn't too obscure, heh. Quick example:
  11. AD_79

    Post your favorite album art.

    There isn't enough work by Eliran Kantor being displayed in this thread. His works are haunting, yet oddly mesmerizing, and have been paired with some of my favourite albums.
  12. Pretty sure this was a somewhat common thing for this project. Doomwiki has a list which states the inspiration/sources of a few of the tracks.
  13. Genuinely curious, why would people want Doom's damage RNG to be removed? It's a big part of what keeps the game feeling unpredictable and interesting, and gameplay mods that remove that aspect end up falling rather flat to me as a result. On-topic, I struggle to think of many things that I would absolutely want changed. Doom (2)'s default gameplay feels mostly perfect to me, but if I absolutely had to change something, then I would probably cut the lost soul's health down to 60 or so. I suppose I could also ask for a boost to vanilla's static limits, but that is simply "vanilla mapper's greed" talking.
  14. AD_79

    The DWmegawad Club plays: 1000 Lines Community Project

    Quick summary: Breezeep started the layout (the starting+central area), I finished it off (the areas to the west, east and south) and started on thing placement, and Simple finished up the gameplay. Breezeep's style tends to blend well with my own, so our collaborations often feel pretty cohesive, I'd say.
  15. AD_79

    The DWmegawad Club plays: 1000 Lines Community Project

    Very interesting to see just how polarizing this map is, heh. I found the concept to be interesting, and certainly helped the map to stick out amidst the rest of the set. Whether this is a positive or negative thing is very much a subjective matter. Additionally, I think a lot of people are a bit too scared of damaging floors and feel like they need radsuits whenever one is present, so I think challenging that mindset is important :P Still quite pleased with the map that resulted, but I can entirely understand people not enjoying it. Had I done this, a not-insignificant chunk of the map's progression would have been broken. Radsuits function essentially as a temporary key in this map, so for the most part you're stuck with not having them.
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