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About Pirx

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  1. Pirx

    Doom Pictures Thread 2020

    uh... looks like those images for stereoscopic goggles
  2. thanks for mentioning that. disgusting.
  3. getting stunned, blurred vision, whatever keeps one from fighting back effectively. combine this with renerating health for boring gameplay, and you get a recipe for rage quitting.
  4. Pirx

    "Jumping Allowed.wad" WIP Megawad, Currently 8 Levels

    nice to see a map using zdoom features - slopes, 3d floors, and jumping. i can accept when a mapper blocks the player from jumping so he doesn't break the map, but i prefer being able to jump, because that makes a more natural movement to me.
  5. Pirx

    Your favourite chaingun replacements?

    valiant chaingun. accept no substitute. it's something that makes that wad particularly fun to play imo. vanilla chaingun is ok for mowing down fodder or sniping (its more surprising use), but overall underwhelming in effect, sound and appearance.
  6. Pirx


    Well it's weird. Saw this thread randomly popping up and... Life is like a box of chocolates.
  7. Pirx

    Post your Doom textures!

    Excellent for some grimy cave walls. Also, the creepy dude in the painting could be looking at the player. From a window, a painting, whatever.
  8. Pirx

    Sunlust D2All UV-Max in 4:23:47

    An absolute one, even
  9. Pirx

    Sunlust D2All UV-Max in 4:23:47

    holy cow with a rocket launcher. playing sunlust of all things without dying for almost 4 1/2 hours is impressive. i'll watch it over several days as i wish i had more time for this.
  10. duh. they fill the map with their annoying skulls, regardless if launched at you or at something else.
  11. yep, thx. couldn't look it up right away but this is it: https://doomwiki.org/wiki/MAP31:_Wolfenstein_(Doom_2_In_Name_Only)
  12. this. doom2 secret maps are particularly weird as they're simple ports of flat wolf3d maps to doom, with a wrong scaling, and useless enemies. one feels that id could have come up with whatever doom2 maps instead and those would have been better. however, there are megawads with great secret maps, and missing one of those would be silly. even one with a wolf3d styled doom map where you fight hitler who is shooting mancubus fireballs in a cathedral, something by xaser iirc, perhaps one of you remembers the wad's name. yeah it gets a bit jarring if map 31 / 32 is slaughter and the rest of the wad isn't, but the player has been asking for it as he could have gone to map16. valiant is a good example (although not a difficult slaughter imo, due to the amount of health) i get bored quickly with searching for well hidden secret exits though, so idclev31/32 is rather common ;)
  13. Pirx

    The Doom Confessional Booth

    thx for making this clear. gzdoom frame rate can indeed take a surprising hit on large slaughtermaps with gzdoom even on modern systems, (i have a 9700k + 2080s and a 240 hz monitor, and have seen it stuttering with gzdoom), while glboom didn't have this problem. that seems a bit weird to me. does gzdoom use only one cpu core?
  14. Pirx

    Half-Life 1 Or 2?

    yeah, i did. it's an excellent hl1 to hl2 conversion, all maps recreated in detail. all went well until i teleported to xen, then the game crashed, and i took a break from it. there were just 2 minor things that annoyed me consistently: one was the yellow crosshair i couldn't change - it was pretty useless for aiming at the marines in the desert. the other one that i can only select weapon categories, and not bind certain weapons to certain keys. i mean, when i'm used to pressing E for example to select the AR/GL in a heated fight and repeatedly blow up myself because the game selects the guided missile, or fumble between categories while taking fire, then it gets aggravating. i hope they'll fix these simple issues, as it will make fighting the marines far more enjoyable to me (they are much more aggressive than the dumb aliens who have only the hp advantage)