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Jello

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About Jello

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  1. I think quite a bit of the hate for Halo stems from Microsoft coming out with a console in the first place, and it was their flagship title. I get it, I was around for it, and I personally didn't think a software company should be delving into the console wars with Nintendo, Sony, and Sega. I thought Microsoft should stick to making operating systems, software, and peripherals to go with them. But they did it anyway, because they have plenty of money to throw around. And I remember plenty of people complaining about that as well, they can just throw money at something until it succeeds. And it did. I was certainly dubious of the Xbox when it first came out, and I played a display Xbox with Halo at Software Etc. and I was very underwhelmed. It was the first level, and it felt competent, but it didn't exceed at anything; it felt cookie cutter boring. I had been playing games on both PC and console for a decade at that point, and console FPS games; and I knew that Turok, GoldenEye, Perfect Dark, and Medal of Honor had shown that FPS games could be done really well on consoles. And Halo didn't show that to me, because it had no character, it was just "land on the ground, and people already know "Master Chief" and hand you their keys, and then you shoot some weird turtle people, some bird people, and some Skaarj ripoffs." And after playing through Half-Life, Quake 2, and Unreal, Alice, and Serious Sam in the last three years, it didn't really stand out to me. Until I played co-op with a friend that bought an X-Box, and then I understood why it was going to be a phenomenon. And a good portion of that has to do with the dual analog controller, because it was the first time that I played an FPS game on a console and it felt somewhat similar to using a keyboard and a mouse. Yes I know the PS1 had them, and the PS2 had the dualshock, but they never felt quite right. But having a flagship title that specifically showed why your controller was the way games on consoles were going to be played was a tremendous advantage. And having four controller ports designed in helped tremendously. It was an absolute hoot playing co-op and multiplayer. The solo campaign was crap, and I still think it is. I have the Master Chief collection, and I still haven't gotten through Halo 1, 2, or 3. I think Reach is the place where the single player campaign finally peaked, because it is intense and I care about the team; even if it does get extremely melodramatic at points. The level design and combat of 1 is extremely forgettable, and while 2 and 3 expanded on it, they aren't great campaigns. But the one thing that Halo did right was to bring really good controls, smooth co-op on a console, and multiplayer to the masses. So that's when I was converted to thinking it was a really good game. It's absolutely not perfect, and the campaigns are nowhere near as good as most FPS games, but it's a very solid game. I wouldn't place it in my top ten, but it's extremely competent. And then there was just the interactions with friends while you were playing it that you can't replace. "Hey, get on the Warthog gun!" "Alright" "Okay, let's go!" "Why are you driving towards that cliff?" "It's a shortcut!" "You sure?" and then I dive out of the drivers seat while the Warthog goes over the cliff with my friend in the gunners turret. And then I get punched. To be fair, he did it to me too.
  2. Yeah, pretty much this. I bought my last PC in 2014 and I thought I was "future proofing" it for at least 4 years because I got 16GB of RAM, and an i7 4770, and the GPU and PSU didn't really matter because I was planning on replacing them when they were cheap. Aside from putting in a new PSU and GPU, and SSD back in 2016, and replacing the 760 GPU with a Geforce 1660 Super with 6GB VRAM in 2019, it's the same computer. The CPU is the same, the RAM is the same. And I'm still using the original HDD as a storage HDD. And it still works really well, and when I check with Canyourunit, apparently I can still run 98% of PC games at least at minimum specifications. That being said, it's getting really long in the teeth, so no, cutting edge at this point would probably be closer to 64GB RAM and a 10 or 12GB GPU.
  3. There was also the Nvidia RIVA TNT 2. I didn't get one until 2000, but they were available in 1999, and they were available with 32MB VRAM.
  4. Quark isn't necessarily hard to use, I learned how to kind of use it to make some maps for Soldier of Fortune 2, another Q3:A engine game. It's certainly different from using something like the Worldcraft/Hammer Editor, but you can figure it out in an afternoon. I'm actually surprised that Trenchbroom and JACK have support for Quake 3, since Worldcraft/Valve Hammer never supported idtech 3, but that was maybe 15 years ago that I even tried making a level for SOF 2. As is, I'm familiar with the Worldcraft/Valve Hammer editor, and both Trenchbroom and JACK are very close to it, so I would use those personally. They're a little bit simpler and more user friendly than Quark, but people were using Quark for a long time to make idtech 3 maps, and there are plenty of tutorials out there. It just depends on what works better for you really.
  5. Jello

    Play Halflife in Windows 10?

    I really don't think you can. I could try to find my original disc, but it required Sierra's World Opponent Network, or WON to activate the game. Once Steam launched, I was able to put my CD key from WON in and activate the original game and Opposing Force. I think at this point, Half-Life is permanently attached to Steam, even original copies, due to the keys that Sierra assigned to them. I could be completely wrong, but I haven't used my original install discs since Steam came out; and I'm sorry that you had a bad experience with Steam. I've been using it since 2004 and I've never had any issues with it, but it might be your only choice if you want to play a legitimate copy of Half-Life.
  6. Jello

    The Truth About OOF!

    I might watch the entire thing. And I'm sorry that I dismissed it as quickly as I did, but given the OP's history, I'm quick to dismiss anything they post.
  7. Jello

    The Truth About OOF!

    Personally I would invite you to not treat "Everything Else" like your personal blog every time you create a new topic. But then I would be an asshole.
  8. Jello

    The Truth About OOF!

    Sooo... a two hour video that starts off by telling me the "Wilhelm Scream" wasn't originally done by "Wilhelm". And apparently goes off talking about Roblox. I think I have slightly better uses for two hours than watching this. Not much better mind you, but better.
  9. Zenimax/Bethesda seems to like playing it safe, and I think they're more than willing to keep id the same way, so they'll keep making Doom games, in name only at this point. Aside from Kevin Cloud and Donna Jackson, there's nothing left from the original id team; and they never really had much of an impact on the original Wolfensteins, Dooms, Quakes. It's purely a company at this point, and they'll make games that generate a profit. There's plenty of talent there, and people that grew up playing these games and making levels for them, but with the amount of money that goes into a project, they're going to stick with what works. But I would really love a new Quake 1 game.
  10. Jello

    BANANA FACTORY ACCIDENT V 1.1 (new update)

    Well thanks for the reply. And I realize I must've missed a few things because I didn't have the voxels turned on. So now I feel like a dumbass, I'll pretty much have to replay it now. I was kind of confused as to why I kept bumping into invisible walls in certain areas. As for balancing, I was okay with it, because I used monsters to infight to get past some of the areas, but adding two extra boxes of rockets and three more boxes of shotgun shells, and two more boxes of pistol ammo would've helped tremendously. And a berserk pack; I'm fine with Baron's of Hell if I have a Berserk Pack. But I can see some people getting turned off because they run out of ammo early on. Oh, and if you do go back and balance it, the marines in the beginning do far more damage than they should, and they aren't easily stun-locked. I did turn on god mode half-way through this, because I wanted to see the rest. After that I went through it with god mode off. But all in all, it was really enjoyable. I really liked the water section as well, once I realized there were tiny air pockets up by the lights. Oh, and the train section was absolutely fantastic. You did a great job on that.
  11. Jello

    BANANA FACTORY ACCIDENT V 1.1 (new update)

    I just want to say kudos @big smoke, I found this because of the jokewads thread and I'm sorry that I missed it the first time around. As far as jokes go, it was kind of hit or miss, but it was really enjoyable to play. But I have to ask, after you get into the banana factory, there's a section where you can walk on the grass to go to the next section, and if you go on it the first time, you "farded" and die. But if you proceed normally through the level, and get back to that area, you can go up and down that grassy slope without a death "fard". So my question is this: When does the player relieve themselves of the "fard"? Some consistency would be nice, because if I die because of gas early on, but I don't later, then it stands to reason that I farded at some point. But I would like to know when I relieved my gas. But it was a really damn enjoyable level, even if some of the humor fell flat... there's only so many cum jokes you can make. And it wasn't until I got to the end, with the knock knock joke, that I tied the purple thing wanting banana's and monkey together. And then I thought "Oh shit... it's going to be the Bonzi Buddy isn't it?". All in all, I'd give it 11 bananas out of 5, I would play it again. Especially because I only found 4 out of the 12 secrets. Oh, and early on ammunition does get incredibly scarce, there were multiple times where I had to rely on infighting to get through the level. And when getting the yellow skull key from the heli-pad I just danced around the Barons and Hell Knights and grabbed the key and ran, because I had 16 shells and maybe 24 bullets left. There were also some invisible walls around the H's on the helipad as well. Not sure if that's an issue with the level itself or GzDoom, I was using version 4.8.2 to play it. But again, all in all it was a blast to play. So thank you Big Smoke.
  12. I don't think that a bitter disagreement between id and the man that did the soundtrack would ever stop Zenimax/Bethesda from greenlighting another Doom game. Doom 2016 and Eternal sold well, and they can find someone else to make music for it. I mean, id kept making games after Bobby Prince, and Trent Reznor, and Sonic Mayhem. As long as it makes money, there will be another Doom. And after the sales disappointment that was Rage 2, I highly doubt they'll revisit that franchise. I'd love to see a new Quake game, based on Quake 1, I doubt it'll happen. It seems like it would be more of a side project for Machine Games to handle, if they weren't busy with the Indiana Jones game. So yeah, there's going to be another Doom game, because Doom sells.
  13. Jello

    Random Image Thread

    Well, since we've gotten our first real snow around my neck of the woods, I want to wish everyone Happy Holidays!
  14. Jello

    What are you listening to?

    I recently found a copy of the Violent Femmes discography that I bought on my iPhone 4 in 2013 that I had copied to an old HDD, and it still works. So I'm listening to the Violent Femmes again.
  15. Jello

    Do you know some obscure 1990's PC games?

    Yeah, I'm kind of wondering the same thing. Mortal Kombat: Trilogy and Primal Rage were not at all obscure when they came out. Maybe they're not constantly remembered, but they were far less than obscure. Mortal Kombat: Trilogy was the de-facto way to play Mortal Kombat at the time, especially on the N64. I've never played the PS1 version, and I assume it had load time issues, as all PS1 games did, but on N64 it was very well known. Next you'll be telling me that Killer Instinct: Gold was obscure. As for Primal Rage, I never played the arcade game, but I do have a copy of it for SNES, and it was relatively well-known as a fighting game. It certainly never saw any sequels, but it certainly wasn't obscure when it came out, and the SNES version was pretty close to the arcade version. You could still snatch up those little humans in the background to regain some health. Back when visceral home fighting games were becoming popular, it was anything but obscure. Edit: And "Extreme Paintbrawl" wasn't obscure either, you couldn't go into Walmart, Target, or Kmart back then without seeing it. It was a terrible game, no doubt about it, but it wasn't obscure.
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