Jello

Members
  • Content count

    1228
  • Joined

  • Last visited

3 Followers

About Jello

  • Rank
    Senior Member
  1. Quoted for truth. Timesplitters 2 and Future Perfect were some of the most imaginative and enjoyable FPS games to come out of that era. They both had great single-player campaigns and great co-op. In split-screen multi-player they shined. I managed to get people who had never played a console FPS addicted to the multi-player. It had limitless options, and the favorite was a co-op mode with the zombies. Add in some mini-guns, shotguns, flamethrowers, and rifles, and everyone had a blast. We weren't competing against each other, so no fists were thrown and no hard feelings were formed. Damn I miss Timesplitters.
  2. No, it's not. As has been pointed out, abandonware is a made up term by people who want to legitimize piracy. Raven Software no longer exists, but Activision certainly does, and they have never stated that they have abandoned the game and let it loose into the public domain. They may not sell it anymore, and that probably has to do with the fact that Bethesda Softworks now owns Wolfenstein after their acquisition of iD, so Activision can't sell it. But it doesn't mean it's abandoned, it's just in a legal limbo. Activision could probably sell it again if they paid Bethesda Softworks enough money to use the name; but it sold so poorly in the first place I doubt they'd ever do that. Or Bethesda could buy the rights from Activision to distribute the game again; but it sold so poorly in the first place I doubt they'd ever do that. So yeah, it's certainly not freeware. There's still a copyright on the game somewhere, but nobody feels it's worth muddling through the legal issues to start selling it again. Which makes it sound abandoned, therefore it's abandonware. But that's not an actual legal status for something. If you download it for free, you're still pirating it, and it's still illegal. I'm not here to preach or judge, I'm just telling you that it would still be illegal to download it, and you probably wouldn't want Bobby Kotick creeping into your bedroom in the middle of the night, watching over you with his dead black eyes.
  3. And the fact that it's really made by one guy, plus the music guy, and the marketing guy makes it really fucking impressive. I mean really, I'm impressed by the game. I do love it. But I would still have a hard time telling someone else that they should buy it. I hope the third episode is very different, and that it adds vertical combat. Some of my fondest memories are from Quake, bouncing around areas from low to high ground and launching grenades at Scrags and dodging Ogres. With Quake, the environments didn't feel static, it felt like all the weird architecture was there for a reason, you could run all over it if you wanted. In Dusk, you're pretty much stuck on the ground dealing with 90 degree walls. I don't, however think they should take the entire first episode getting people used to the mechanics. And the entire second episode building up their skills. That should really happen within the first episode. Again, it's still fun. Really fucking fun. And for being the project of one person, plus a musician (and the music is fucking fantastic by the way), it's great. But I still can't recommend it blindly. I would recommend it to me, but I doubt I could convince someone who didn't grow up enjoying the *cough* shittier *cough* shooters in the 90s like Chasm and ROTT to buy it.
  4. Are you going to be adding something? Because Hmmmmmm isn't a thought. I loved Goldeneye on the N64. Point in fact, whenever my brother visits we drag out my N64 and play Goldeneye and Perfect Dark. I absolutely love those games, Goldeneye for it's single player, and Perfect Dark for it's multiplayer. It took everything Goldeneye did well with multiplayer and expanded it. It was an incredible feet for the N64. But as I've said, I really haven't been able to play the "new" Goldeneye game because the controls are complete ass. I mean just utter ass. It shouldn't take me an hour to familiarize myself with moving and looking at the same time.
  5. Well, I've been playing Dusk lately. And I like it. I really like it. It's in early access, but most of the game is there. However, it feels like a mod made from Quake, Chasm, and Wolfenstein with some Blood thrown in; and when I know there are $20 or less indie games out there that are absolutely fantastic, I don't know if I should tell people to put their money on Dusk. It's fun, and I don't regret buying it, but I couldn't tell someone else to buy it. My biggest issue is that the levels are flat, with limited architecture. It captures the gameplay of 90s shooters, but it misses the Quake mark on adding the Z to level making, and that may be a limitation of Unity. It also misses the mark on complex level design, interactivity, and detail that Duke, Shadow Warrior, and Blood had. To me the levels feel more like a cross between Chasm and ROTT; flat, with some flair. Not to say it's a bad game, I really enjoy it and it was worth the money. I just don't feel like I could convince someone else of that.
  6. I think IDCHOPPERS was the last new cheat that I learned about. 12 years ago. But I guess that was still 12 years after the game came out.
  7. Well, I have a Wii-U, so I'm stuck using the wiimote for wii games; they don't work with the Wii-U pro controller.
  8. I just can't stand the controls in it. There's no way to do something along the lines of a dual analog setup (or even something like the N64 Turok controls), you always have to move the wii-mote to the edge of the screen to turn, and you also use it to aim. If I could use the d-pad to move forward/back/left/right, and the joystick to look and turn I'd be fine with it. It would eliminate fine aiming yes, I'd have to directly center on an enemy to shoot them, but I think it would work better. And it's literally the only controller setup that it doesn't allow you to do. It reminds me of the control setup in CyClones, which I still hate. Edit: I bought the game a year and a half ago and I still haven't gotten past the tutorial due to the controls. So I can't comment on the rest of the game.
  9. I agree, everything else he's made has been complete crap; but he didn't have much to work with. I think the only other movie I've watched by him was House of the Dead... and how can you make a movie out of House of the Dead? But, I lump Postal Dude and Duke Nukem into the same cliched, over-the-top, one-liner asshole category. And honestly, Duke is far more misogynistic than Postal Dude, so Uwe could really go all out with the character. A Duke movie is going to be bad no matter what. There's no way to make a good Duke Nukem movie; it'll either try too hard to be serious that it breaks the character, or it'll pussy-foot around the source material and be a slapstick joke. So it might as well go for broke and be so outlandishly ridiculous and horrible and offensive that it comes out hilariously bad and good at the same time. It won't be a blockbuster, the best you could hope for was a direct to dvd release of a cult movie. And that's why I think Uwe would be perfect for it.
  10. Uwe Boll has the anti midas-touch; it seemed like everything he got his grubby little nubbies on turned to shit. Except for Postal. Say what you want about the guy, but the Postal movie was actually pretty faithful to the game. Completely over the top, completely offensive, just a horrible view of humanity, and it worked. I could've gone without seeing Dave Foley's dick, so it does lose points there. But the movie worked, and I still enjoy it. And honestly, if anyone could make a faithful Duke Nukem movie, it'd probably be Uwe Boll. Because he just doesn't give a shit.
  11. Rowdy Roddy Piper said it better.
  12. Which game would that be? I'm curious. In Doom the Sergeants pause, and often move between shots, so even though they didn't animate the pumping, there's a break between firing. In Quake the shotgunners pause between shots and you can hear them pump their shotgun. In Quake 2 the soldiers with shotguns implanted in their arm actually have an animation where they rack the slide between every shot. In Doom 3 the Z-sec shotgun guys break for at least a second in between shots, I can't recall if they had a pump animation or not, but there was a break. I'm not sure about Rage, I didn't play all that much of it. But I've never seen an enemy with an automatic shotgun in an id game.
  13. That game right there, along with Contra: Shattered Soldier and Rygar were the reasons I bought a PS2 from a pawn shop back in 2002. I bought Army of Zin a year ago and I still need to finish it. It's good, but it's not Ghosts to Glory good; I really don't find the same satisfaction in fighting a bunch of clockwork enemies. Funny that this was brought up, just the other day I was thinking that Capcom really needs to make a new Gargoyle's Quest game. *Edit to remove quoted video.
  14. I'm trying to get through it right now as well, and I agree. The New Order and The Old Blood I couldn't stop playing. I've had TNC for over a month now and I still haven't finished it; right now I just want to slog through it. I just can't get into it. It's just... boring. It's 10 minutes of cut scenes followed by 10 minutes of gameplay, and honestly the gameplay isn't exciting. Almost every level is just a linear corridor, with the greatest diversion being "Do I want to go on the upper catwalk, or the lower floor"? The AI is dumb as shit, today in the first New Orleans level I literally stood to the side of a door and just knifed guys as they ran into the room for about 10 minutes. There's nothing interesting about the combat, it's boring and repetitive, and the only reward is a 10 minute cutscene of BJ being a blubbering baby about how mean his daddy was. I don't know where along the line they lost the magic since TNO and TOB, but they lost it. Anyway, aside from TNC I'm stilling working on Breath of the Wild. Despite it's flaws I'm loving the game, when I actually have a few hours to sit down and play it. Also just finished A Hat in Time. I'd recommend it to anyone who loves 3D platformers, cute as hell, it oozes character, and all in all I had a really good time with it. My only complaint is that it's on the short side, even with achievements and collectables, and it feels like it gets really rushed towards the end. But if you can get it on sale, go for it. Haven't had that much fun in a platformer in a long time.
  15. Just how dank are these memes we're talking about? Dank dank?