ChaosOverlord Posted August 17, 2001 Man, scripts rock.. with a little ingenuity and a lot of time, you can achieve just about anything on Doom now with scripts... scripting, at least in ZDoom is like the easiest thing.. you just have to know a little bit about what it is exactly you are trying to do with your map.. either way, all editors should start implementing scripts.. they just rule 0 Share this post Link to post
Lüt Posted August 17, 2001 scripting, at least in ZDoom is like the easiest thing..ROFL 0 Share this post Link to post
ChaosOverlord Posted August 17, 2001 What's so funny? It's true.. I've been able to work my way around ANY problems I've had so far... anything I can think of, I can pretty much implement with ZDoom scripting, and I mean anything!! 0 Share this post Link to post
Lüt Posted August 17, 2001 Heh, I can't tell you how many times I've tried to script. It just doesn't make sense. 0 Share this post Link to post
boris Posted August 18, 2001 Heh, I can't tell you how many times I've tried to script. It just doesn't make sense. ROFL ;) 0 Share this post Link to post
Captain Skippy Posted August 18, 2001 simple things in ACS is _very_ easy,blah, its fun!!!!!! and the kids just love it! its like, you can make the lights fade out and they spark, then monsters spawn, and then when you kill those monsters health poops up some where!! im pretty sure that can be done, something to do with thingcount 0 Share this post Link to post
pming Posted August 18, 2001 Hiya. I agree. Scripting is dead easy for 'simple' things, and, with just a little bit of reading, you can get some pretty elaborate scripting once you get into it. I also agree that every DOOM/Heretic port should have scripting in it. Scripting kicks ass, plain and simple. ^_^ Paul L. Ming 0 Share this post Link to post
Nexus Posted August 19, 2001 Lüt, Lord the of Lines, doesn't understand scripting? /me falls out of chair I agree with ChaosOverlord, scripting rock! 0 Share this post Link to post
X-DOOM Posted August 19, 2001 Yeah ! Scripting in ACS is very easy and very cool too ! What is the difference ? They don't have one, it's just more playable with ZDoom scripting ! That is a way we don't need to forgot ! ACS make maps more reel ! Adding them is perfectly all way of a map ! 0 Share this post Link to post
Liam Posted August 19, 2001 THE MINUTE i finish my heretic thing (early 2002, I wager) I'm learning ACS and releasing something for hexen. 0 Share this post Link to post
Liam Posted August 19, 2001 (early 2002, I wager)AGH!! NO! What? That bad? It would go faster if I could think of a damned story/theme. 0 Share this post Link to post
Lüt Posted August 19, 2001 Only bad when you consider the one I've had going for 5 years will probably be out after that :P Obviously I didn't work on it all that time. 0 Share this post Link to post
Liam Posted August 19, 2001 Only bad when you consider the one I've had going for 5 years will probably be out after that :P Obviously I didn't work on it all that time. What map are you on? 0 Share this post Link to post
ChaosOverlord Posted August 20, 2001 dude, i learned how to script almost over night... just check out the tutorials on the zdoom webpage man... make it all available offline and there you go... just use it as you go... after that things just start making sense and then, bam! you're pretty much writing your own scripts... i dunno.. that's how it was for me... 0 Share this post Link to post
Lüt Posted August 20, 2001 What map are you on?Well... they're all at different stages, most have been 85-95% complete for the last 4 years. I need an E3M6 and E3M8, no idea for either. I had an E3M8 but I needed scripts (ho ho) to make it work right, otherwise it sucked. So I trashed it. 0 Share this post Link to post
ReX Posted August 21, 2001 Tarin is the King of Scripts. Other folks do cool scripts too (Kurt Kesler, Rick Clark, Nigel Rowand, etc.), and perhaps they should all share the throne. (It might get a little crowded up there, but what the heck -- it's for a good cause.) I don't entirely agree that scripting is easy. While the logic portion is fine, the syntax and script structure can be a source of endless grief on more complex scripts. Simple scripts, usually, are a breeze. Still, I whole-heartedly endorse the use of scripts wherever possible. 0 Share this post Link to post
ChaosOverlord Posted August 21, 2001 I'm going to have to say, I don't really feel that Tarin is better then me at scripting.. I understand scripting, and I understand how to manipulate it to do exactly what I want.. If someone named something they would like to see done on a map, I could probably implement it with scripting... at least that's how I see it 0 Share this post Link to post
Nexus Posted August 22, 2001 Is he challenging the status of Tarin as King of Scripts? OMG 0 Share this post Link to post
Enjay Posted August 22, 2001 OMG, thanks for the compliment, but I certainly would not dare to put myself on a throne alongside Tarin, Kurt Kesler or Rick Clark. My scripts are simple in the extreme. Anything aproaching cunning that I have done was copied and pasted from someone else. There was this conversion called "Paranoia" that taught me a lot... ;-) 0 Share this post Link to post
ReX Posted August 22, 2001 NJTRAIN was a masterpiece of extremely tense gameplay, fantastic illusion, and DooM innovation. I would attribute a large part of its success to the scripts. (I neglected to mention Tomi Rajala, who I think is an excellent scripter too.) Paranoia? Never heard of it ;) 0 Share this post Link to post
ChaosOverlord Posted August 22, 2001 No, I am not challenging him per se, but I'll bet anything he can do with scripts, I can to.. 0 Share this post Link to post
boris Posted August 22, 2001 I'm going to have to say, I don't really feel that Tarin is better then me at scripting.. IIRC *you* were the one who asked how to make breakable glass with ACS, not me ;) It's not about understanding the syntax or knowing every single ACS function (though that helps a lot; hello kdoom ;), it's about the way you use and combine them. 0 Share this post Link to post
Lüt Posted August 22, 2001 It's not about understanding the syntax or knowing every single ACS function (though that helps a lot; hello kdoom ;), it's about the way you use and combine them.Yep; high sidedef counts don't make a good map, neither does 2,000 scripts. ... ... /me dodges irony alerts. 0 Share this post Link to post
NiGHTMARE Posted August 22, 2001 You people are forgetting about Tommie Quick, he's also done some really cool stuff with scripts. 0 Share this post Link to post
X-DOOM Posted August 23, 2001 Yeah ok, scripting with ACS can be hard, but it's also easier when mixing some script with other as Tarin said. ACS remove the old doom and doom 2 sector way that it used. With scripting, one sector can have many or unlimited orders ... I'm not an expert of programming and scripting, but i do what i want and i make the effect to hide the trick i want. TIP for newbies : Try to use all effect and sector/line special capability. And you will mastering the way soon as possible ! Tarin : what IIRC means (sorry i don't know this expressions). 0 Share this post Link to post
boris Posted August 23, 2001 Tarin : what IIRC means (sorry i don't know this expressions). If I Remember Correctly 0 Share this post Link to post