CBM Posted June 8, 2021 (edited) screenshot download https://www.dropbox.com/s/osaxfo6y3pcrmil/antivirus_vanilla.wad?dl=0 edit fixed texture bugs, download link updated This map is made for the (crispy doom) rocketman project Edited June 8, 2021 by CBM : fixed texture bugs and new title info 15 Share this post Link to post
terminator Posted June 8, 2021 2 minutes ago, CBM said: screenshot download https://www.dropbox.com/s/0s3ybudfaucdbl4/antivirus_vanilla.wad?dl=0 downloading. thanks for the awesome looking wad :) 2 Share this post Link to post
CBM Posted June 8, 2021 1 minute ago, terminator said: downloading. thanks for the awesome looking wad :) Hope you enjoy it, it is very short but should still be fun :) 1 Share this post Link to post
CBM Posted June 8, 2021 9 minutes ago, terminator said: downloading. thanks for the awesome looking wad :) just fixed some texture bugs so you might need to download it again 1 Share this post Link to post
ScrappyMcDoogerton Posted June 8, 2021 cool map but your screenshot has snake things but in my version they are imps? 2 Share this post Link to post
CBM Posted June 8, 2021 1 minute ago, ScrappyMcDoogerton said: cool map but your screenshot has snake things but in my version they are imps? because the screenshot was taken with freedoom in doom it will be imps btw the first secret is a joke secret (chip is labelled a1) 1 Share this post Link to post
ScrappyMcDoogerton Posted June 8, 2021 Ah I see well thanks for the map really neat. 2 Share this post Link to post
TheMagicMushroomMan Posted June 8, 2021 Brilliant idea for visual design. I've never seen a circuit board like that in a Doom map. 2 Share this post Link to post
CBM Posted June 8, 2021 22 minutes ago, ScrappyMcDoogerton said: Ah I see well thanks for the map really neat. 55 minutes ago, terminator said: downloading. thanks for the awesome looking wad :) your welcome :) 0 Share this post Link to post
CBM Posted June 8, 2021 (edited) 3 minutes ago, TheMagicMushroomMan said: Brilliant idea for visual design. I've never seen a circuit board like that in a Doom map. same here so I decided it was time to make it a reality. I might make a much larger version at some point. I also have a joke secret with the A1 chip, refers to the in the past not very secret Apple M1 chip and that they made A series chips for iPhones 1 Share this post Link to post
Roofi Posted June 8, 2021 Looks cool but just by looking the screen , it's definitely not vanilla but limit-removing. 3 Share this post Link to post
CBM Posted June 8, 2021 (edited) 17 minutes ago, Roofi said: Looks cool but just by looking the screen , it's definitely not vanilla but limit-removing. the map format is dos doom 2, but you can always test it in dos doom I admit I used GZDoom to test this map EDIT just tested in dos doom 2 and yes, it gets visual glitches and then runs out of visplanes? but I guess limit removing dos ports should work just fine Edited June 8, 2021 by CBM 1 Share this post Link to post
Doomkid Posted June 8, 2021 This looks really cool! There was a deathmatch map made years back that also had the computer-chip level design.. the gameplay sucked for DM iirc, but it was still awesome, and it probably works a lot better against monsters! 3 Share this post Link to post
CBM Posted June 8, 2021 (edited) 2 minutes ago, Doomkid said: This looks really cool! There was a deathmatch map made years back that also had the computer-chip level design.. the gameplay sucked for DM iirc, but it was still awesome, and it probably works a lot better against monsters! Thanks :D Oh I might have to try and find that one, would be interesting to try it. I guess I should try to test it in one of the limit removing dos ports. Except for the high amount of 'visplanes', the map is 'vanilla'. 0 Share this post Link to post
xX_Lol6_Xx Posted June 8, 2021 This is how it looks in chocolate-doom. It's "playable" as long as you're careful where you look to prevent the visplanes issue (As you can see, "no more visplanes") Played it through LZDoom and it was rather good. I liked the overall view and the gameplay was rather good. 2 Share this post Link to post
Degree23 Posted June 8, 2021 Played in Zandronum. Cool little map! Could see it working very well as part of a mapset or larger map. 2 Share this post Link to post
CBM Posted June 8, 2021 The project it is made for is targeting crispy doom and I can confirm that it works perfectly in crispy doom because I tested it just now. 0 Share this post Link to post
CBM Posted June 12, 2021 (edited) the imps are deliberatly trapped :) but yes it seems two of the imps are immobolized cool review btw :D Edited June 12, 2021 by CBM 1 Share this post Link to post
CBM Posted June 12, 2021 I have an idea of how a gzdoom version of this concept could take things one step further. I might explore that at some point 1 Share this post Link to post
CBM Posted June 14, 2021 (edited) Made my own gameplay video as well (using freedoom and the crispy doom port) :D 1 Share this post Link to post