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Revae

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  1. Revae

    REKKR - V1.11

    I'll look into it. The runic staff was (and still kinda is) too OP in certain situations, so slowing it down was necessary. It does twice the explosion damage that a rocket does (essentially blowing up twice in 2 tics), and the impact damage is the same as a normal rocket. I can't change the range, and I can't change the missile speed. I might just speed up the timer on the bomb a tad. The steel shot launcher only fires a tad slower than the SSG from Doom 2, which is OP in that game, so that isn't changing. I use it all the time, it feels good. I agree that the soul launcher is probably too OP atm, but the options there slim. To slow it down, which doesn't give it enough of an edge over the soul bow, or weaken the shots which makes the soul bow suck for a starting weapon. The only other option (that I can think of) is to give less ammo for it, so you can't use it as a replacement for other guns. The holy relic should probably be sped up, regardless.
  2. Revae

    REKKR - V1.11

    In the 1990's a lot of people would make wads based on their houses, or workplaces, or school. They'd have creative names like "myhouse.wad" or "school.wad" or "[workplace].wad". It's just a joke based on that. That's my house... dot wad.
  3. Revae

    REKKR - V1.11

    It's made out of bones. So no, not really I guess. It just never looked out of place to me. The arsenal is an attempt to even out the weapons a bit, but leave some specific usefulness intact, so weapons are less tiered. As much as dehacked would allow for anyway. If I speed up the relic it might be too easy to stunlock monsters, since it fires 7 pellets... i mean mana... pellets. Vanilla limitations are also the reason I can't change things like weapon priority in certain instances etc... And I don't have any interest in recreating the dehacking in decorate or zscript or what-have-you. Those waterfall textures are the bane of my existence atm. I've had to fix them repeatedly after a texture change and figuring out what is causing the alignment to shift after level builds. Thanks for letting me know where the mis-alignments are.
  4. Revae

    REKKR - V1.11

    It's a gimmick map. I don't expect anyone to beat it first time through. Original version of the map would just kill you if you failed, there was no brute forcing it. Puzzle solutions, don't read this if you want to figure it out yourself:
  5. Revae

    REKKR - V1.11

    I think it's just one secret you're missing. Bunch of armor shards.
  6. Revae

    [GZDoom] Diabolus Ex v1.1

    This map is so damn stylish. Clean as hell too. No unnecessary lines or detailing. Was pretty terrific overall.
  7. Revae

    REKKR - V1.11

    visplane overflow: fixed? I reduced some planes, but I can't recreate this. ocean thing: Fixed. That level isn't important though. There are some HOMs and stuff there. It's pretty much just used for the intro sequence when playing vanilla (or with a demo compatible engine). Almost didn't include a secret exit to it.
  8. Revae

    REKKR - V1.11

    @wyland, I hadn't used doomsday in probably over a decade (feels like it anyway). I gave it a whirl with REKKR, and I don't think it's going to work.
  9. Revae

    REKKR - V1.11

    Yeah. I didn't really want to do it, but if it's preventing people from having options then I figured it was for the best. Maybe I'll just turn off crouching and jumping by default anyway, probably a good compromise. I still have to do a final version of this thing and work out the last bugs... @KwadDamyj, where did you get the visplane error? I've never gotten one on that map without noclipping.
  10. Revae

    REKKR - V1.11

    Some people couldn't change it apparently - not sure why, or if they were just doing it wrong or what. I never had any issue. I figure people can turn nojumping etc back on easy enough.
  11. Revae

    REKKR - V1.11

    You're not crazy. I wouldn't recommend playing with it (jumping and crouching will likely break maps), but you can if you want.
  12. Revae

    REKKR - V1.11

    I didn't have a problem with it, but I did find where you could fall through. It was certainly never impossible for me to cross in any source port... https://www.youtube.com/watch?v=bjHd0nPE67c&feature=youtu.be Dunno what else to do to it.
  13. Revae

    REKKR - V1.11

    I think it's pretty cool to get a mention at all. Made my week.
  14. Revae

    REKKR - V1.11

    Afaik it works exactly the same with the freedoom iwad as with the doom iwad. Ive only tested it a little though. Cant think why it wouldn't
  15. Revae

    REKKR - V1.11

    Apparently it is possible to fall through that bridge (though I hadn't at all). I'll fix it. Go for it. Here's a GZdoombuilder config: http://www.mediafire.com/file/l3ysqg21vl1cq96/RekGZDBcfg.zip/fil
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