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About Revae

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    REKKR Member

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  1. Revae

    REKKR - V1.15

    Don't really have anywhere else to dump this: https://www.mediafire.com/file/8wfjoawyzxzzs5q/HREKTEX.wad/file REKKR textures paletted for Heretic. At least all the textures that are generic enough to work there. So no viking stuff, or story related bits. Just some wood, stone, marble, etc... Some work better than others, but Heretic has so few textures in the base iwad it seemed reasonable to do. Edit: Link was dead for some reason. Should work now.
  2. We've had a few discussions about other mapping challenges. Never landed on anything solid... We'll see. Getting anonymous users to work together is tricky.
  3. /vr/ held another speedmapping challenge. Rather than extending the amount of time allotted, like in 300 Minutes of /vr/, we halved it from our first attempt: 100 minutes to make a playable and hopefully fun map. We had a lot of attempts and, understandably, fewer submissions. 13 maps total, and a credits non-map to cap it off. These maps put the FUN in functional! Download: https://www.mediafire.com/file/2aesb7lr69s0472/100minvr.zip/file
  4. Revae

    Most creative DEHACKED custom monster?

    In Rekkr I originally wanted to change the max health to 150 and have you start with 75. The soul sphere would act as a bigger health pack essentially. This caused weird behavior in vanilla Doom, but wouldnt replicate in chocolate, or other source ports. It (or maybe a combination of these changes plus others) made the missiles collide with whatever fired them. So as soon as you launched anything you'd take damage, monsters couldn't shoot properly, etc. As soon as I changed the health/armor back to defaults the problem disappeared. No idea why.
  5. Revae

    Most creative DEHACKED custom monster?

    I accidentally did something like that looked kinda like that with a stand in object that had the romero head death. But it was a bunch of grenade runes dropping from the sky in a row. This looks like it does the BFG ray cast and spawns explosives with gravity that spawn on the ceiling or some such. Pretty cool. I tried to fake rain with a bunch of monsters that you couldn't shoot or touch that had a super high speed and a rain sprite. My thought was that they would stay so close to the player trying to attack him (with no real attack) that they would always be right next to you, so you wouldn't be able to tell they were moving around so much. Didn't work. They just ran away and back and looked generally stupid. I think I might've gotten better results if I had each of them drop a single line of rain, then disappear for a few frames, drop a slightly different raindrop, disappear, etc... Biggest issue would be keeping them from walking outside to inside, and having them still look decent from the doorway, without making the level design cumbersome or stupid. Maybe I'll give it a go again for kicks. edit for results: bunch of rain monsters running around at high speed occasionally popping off tracers puffs on the ground to simulate rain splashes. tall enough that they can't get under the porch, so other monsters can still take refuge from the rain. https://i.4cdn.org/vr/1545699997553.webm
  6. Revae

    Most creative DEHACKED custom monster?

    Oh rad. I'll check it out when I get a chance.
  7. Revae

    Most creative DEHACKED custom monster?

    Is there a download for the Zombie Doom beta anywhere?
  8. Revae

    [v 0 .95] Doom Neural Upscale 2X

    Grats on the PCGamer article.
  9. Revae

    Most creative DEHACKED custom monster?

    Agree with everyone who said Batman Doom. They clearly planned everything out carefully to squeeze as much out of dehacked as they did. Super impressive stuff.
  10. Revae

    [RELEASE] Eviternity RC1

    Fancy af.
  11. Revae

    Cacowards 2018 - 25 Years of Doom

    Grats to all the winners, and thanks for the kind words from the review team! There were a lot of crazy good mods released this year. Couldn't have been easy to choose winners.
  12. Revae

    [v 0 .95] Doom Neural Upscale 2X

    Pretty damn cool. This + smooth doom might be neat, too. edit: i see that's already been discussed. rad.
  13. Cacoworld sounds best in my humble opinion. There's already the cacowards, and it's similar enough to be a clear tie, and different enough to be unmistakeable... It's hard to rebrand, so mitigating that as much as possible with an already well known name makes sense. Keeps the world, drops the legally problematic Doom, moves the caco.
  14. Revae

    Vanilla Doom smooth weapons

    Impressive as hell.