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Revae

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About Revae

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    REKKR Member

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  1. Revae

    REKKR - V1.16

    They should be. I just keep making sure that it's actually done first. Nothing in the Zoom version is game breaking though, it's just some minor fixes here and there.
  2. Revae

    REKKR - V1.16

    Well I closed up some weirdness there that was showing up in the in the node viewer anyway. https://www.mediafire.com/file/vs5y822zll7idfr/REKKR_1_17_3.zip/file E1M7 has some minor changes as well, aaaaaaaaaand that might be it. I sat on this a while. Hopefully I'm done forever. The rekkrsl.iwad has the same changes, only in Steam atm.
  3. Thanks for ranking REKKR so high! Feels good man. I'll take a 9/10 any day. No shame in being beaten out by Plutonia. I liked Sigil quite a bit, too. Might've ranked that higher. I should play Tetanus. Only played the first few maps. Very pretty and consistent aesthetic from what I saw. Rivals BTSX in that regard.
  4. Revae

    REKKR - V1.16

    Yah. I let it go, and apparently someone thought it was relevant enough to snatch and turn into whatever the hell that is. Disregard it. Good to know I can never let anything languish at all though. Hopefully they lose more money on it than they can squeeze out of it.
  5. Revae

    REKKR - V1.16

    I also would love to see more REKKR maps btw. Would be great to see more people's styles after making something like 50 of them. And for clarity I have nothing against sunken land maps too, but they just can't be bundled with the assets so it won't make it on the Bethesda port.
  6. Revae

    REKKR - V1.16

    That's all fine by me, so long as you aren't using Sunken Land assets. Good luck! I have a config, but afaik it it only works for GZDoomBuilder Bugfix (before it became ultimate doombuilder) https://www.mediafire.com/file/l3ysqg21vl1cq96/RekGZDBcfg.zip/file
  7. Revae

    REKKR - V1.16

    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF that's okay.
  8. Revae

    REKKR - V1.16

    1.17.1 version of rekkr that is hopefully fixed .wad Or at least enough that I don't feel obligated to do any more fixing.
  9. Revae

    REKKR - V1.16

    I may be able to restore the original palette. Sunken land repurposed the redundant brown strip as blue/purple for some textures. Depends on what textures I used in the deathmatch arenas. I'll fix that strip though. Might as well. There are also some in e2m2 iirc, on some goop pillars, but I'm hesitant to change those because iirc it might cause a hard to fix visplane overflow.
  10. Revae

    REKKR - V1.16

    No, it just has to do with how the texture is constructed (4 waterfalls in one texture). The one pixel bleeds over because dooms texture mapping isn't perfect. The midtexure issues I found later in the game are due to another issue that I'm going to solve post-haste. Edit: Think I've fixed everything. Just going to sit on it for a bit to make sure nothing else comes up last minute.
  11. Revae

    REKKR - V1.16

    Not sure why the sky is bleeding there. It is the exact same map from Sunken Land and when I play that in Dosbox it's fine. Actually it's not. I checked again, and it just presents a little differently. Difference between Chocolate Doom, and Vanilla I guess. Found another hole as well, but those weren't there before, though the maps haven't been changed that I recall. Must've been rebuilt with a different node builder or something. I'll check on all that. I also found other issues of fucked up waterfalls so, cool.
  12. Revae

    REKKR - V1.16

    REKKR 1.17 PWAD LupinXKassman spearheaded it, copying maps, graphics, and lumps from Sunken Land, and testing compatibility, and I worked in some more stuff. So, it'll have: some widescreen assets that were missing any texture differences new deathmatch arenas in many maps where there was originally only a modified version of the map (there are still a few of those) any map bugfixes and changes were brought over. faster firing for most weapons Sunken Land status bar if you're playing in GZDoom (original is still there too) keyconf lump was copied over - lets you type in some graphics presets into the console in GZDoom (vintage vintageplus, retro, modern, modernplus) and i think i fixed a typo somewhere. Hopefully that'll be it... Let me know if I broke anything. http://clovr.xyz/stuff/REKKR_1_17.zip Sunken Land is getting a small update too, mostly to fix compatibility with vanilla (last boss crashed the game). The Steam version atm will work with vanilla, but there are minor changes coming to it, and then to Zoom/GoG. edit: haven't finalized the standalone version yet. will sometime. but going on a short vacation soon so after that.
  13. Revae

    Shiny Vanilla Doom Textures

    Thanks. here's a video for people who don't want to download it to see:
  14. Revae

    REKKR - V1.16

    Its the frame right before the stomp attack that was crashing vanilla. A function state with no function. Not sure what's happening in dsda Doom but I'll check.
  15. Revae

    REKKR - V1.16

    Working on a 1.17 update, and a sunken land update (mainly to fix the last boss crashing vanilla). Rereading the thread for any bugs I might've missed, but if there are any in particular anyone has noticed now would be a good time to lemme know.
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