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Revae

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About Revae

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    REKKR Member

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  1. Revae

    dsda-doom v0.27.5 [2023-12-03]

    Fair enough. It probably wouldn't be that hard to make the VREKKR ep run in other ports, but I didn't for some reason.
  2. Revae

    dsda-doom v0.27.5 [2023-12-03]

    VREKKR was only made for GZDoom. It's the odd duck in the bunch. Try without that. And rekkrsl.wad has a dehacked lump in it that I think dsda will read, so rekkrsl.deh might be redundant. Can't imagine that would break anything though.
  3. Thanks for stopping by the stream yesterday!

    1. Revae

      Revae

      Yeah, It was good fun. Cheers!

  4. Revae

    SIGIL II - Episode 6

    He said in a stream that he is working on one and it will be called Helion... Or Hellion. Maybe Hell Eon. He didn't spell it out loud that I recall. Edit: Also One Humanity is part of his Doom 2 megawad.
  5. I have a chainsaw. It looks like this. Here is a gaussian splat of it: https://poly.cam/capture/072da0a5-650f-4d5e-97d9-6d4f0ffc8c3b Here is a photogrammetry of it: https://poly.cam/capture/e22d50cb-e70d-4322-806e-585958133913 I figure either of these might be useful to making sprites/general interest. I might make a cleaner mesh from the photogrammetry later, but I also might'n't. Chainsaw is in good condition. Seems like it might work, but I already chopped down the trees I needed to last year, so I don't have a good reason to dump gas/oil into it atm. Will probably clean and oil it a little anyway.
  6. It's a good book. His childhood section was interesting. The Keen->Doom era is fairly similar to Masters of Doom, but with some corrections (some fairly important). I'm just hitting the design switch of Quake (Romero really wanted that hammer in there), and looking forward to the Ion Storm days. I trust Romero's recollection of events better than most, but I'd be curious to see other id alumni's memories of the time as well. But that might turn into a war of truths.
  7. Revae

    Every GZDoom Game on Steam

    In case anyone wants some minor clarification, REKKR's exe is essentially just gzdoom.exe. I just wanted to change the icon. It doesn't change any internal workings of GZDoom, everything is just done with dehacked and smidgeons of zscript/mapinfo lumps and the like.
  8. Revae

    ACE Engine v2 - DOS Doom II [vanilla++?]

    So Graf is on board then!
  9. Revae

    ACE Engine v2 - DOS Doom II [vanilla++?]

    Very rad. I liked the colored lights blending, and I liked chicken fightin.
  10. It was just the commercial version of REKKR.
  11. Revae

    ACE Engine v2 - DOS Doom II [vanilla++?]

    This is all pretty amazing. A+
  12. Revae

    REKKR - V1.16

    Nothin doin. Just remake the post I guess, and I'll repin it. If it lets me pin two things with one "hidden" that is. I dunno why it flagged it anyway, or why it won't let me unflag it.
  13. Revae

    REKKR - V1.16

    I'll check it out. Since it's pinned it probably has to go through me. I check the steam discussions once a week or so now. Edit: got a failed to modify error "try again later" You might just have to make a new post. Or I can try again later first.
  14. Revae

    REKKR - V1.16

    If you change the .iwad to .wad it should work more-or-less the same as the original... I think. I worked off 1.16 for SL, and I forget what I did to it for 1.16a. Might've changed a some info in a hex editor? It's been a long time and I shoved the information out of my head to make room for the names of pokemon.
  15. Revae

    REKKR - V1.16

    Legit have no idea how that happened. 240 to 200 is 5/4 for 5:4 pixel aspect ratio and 5/4 * 200 is 160, but that that doesn't account for the other 3 pixels. Must've been some typo or kid slamming on the keyboard at some point that I never noticed because VR-3KKR was intended to be GZDoom only and therefor never broke like it should've to let me know I fucked up. >1.17 when revae At this point I should probably just take SL and gut the Episode 4 maps from it, but then I'd have to slap a new wave in somewhere. I think it was originally a lost soul headattack, but I might've switch it over to a projectile - which would make sense why it's not in SL, I'm out of projectiles to dehack. Also I might be entirely out of "things"... not sure. Also I think the few custom maps people have made for 1.16 wouldn't work anymore, which would be a personal bummer. So I guess my easymode patch isn't a viable path.
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