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About Revae

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    REKKR Member

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  1. Revae

    [v 0 .9] Doom Neural Upscale 2X

    Pretty damn cool. This + smooth doom might be neat, too. edit: i see that's already been discussed. rad.
  2. Cacoworld sounds best in my humble opinion. There's already the cacowards, and it's similar enough to be a clear tie, and different enough to be unmistakeable... It's hard to rebrand, so mitigating that as much as possible with an already well known name makes sense. Keeps the world, drops the legally problematic Doom, moves the caco.
  3. Revae

    Vanilla Doom smooth weapons

    Impressive as hell.
  4. Revae

    REKKR - V1.15

    honestly didn't think anyone would notice. I dunno what you mean by making a mess of the automap tho, because it's pretty clean. (and I care). It's not 100% the way doom, or other mappers do it is all. Anything that you can't touch isn't shown on the map. Anything you can't walk over or access the top of is red, brown is any relevant identifying floor detail or significant height change, yellow is just for doors or crushers or the like. Glad you like it so far.
  5. Revae

    Hi, I'm making a 2D, ascii art Doom game.

    He might have been referring to this: https://archive.org/details/zzt_doom
  6. Revae

    REKKR - V1.15

    If there weren't logic to them they wouldn't be puzzles (take THAT Hexen). Explanations (not outright solutions):
  7. Revae

    REKKR - V1.15

  8. Revae

    REKKR - V1.15

    Some dude on /vr/ gave me the idea. The only downside is the hitscan dummies can only trigger gr door open stay line actions, so I couldn't have them trigger moving floors at all. You can still pull off some tricky stuff though.
  9. Revae

    REKKR - V1.15

    There is no such flag in vanilla. But the latter I could do. And have for many maps.
  10. Revae

    REKKR - V1.15

    Nope. The only way to do that would be to make the eyeball generator a monster itself by giving it a affectskill% flag. But it's not killable. When you enter the 3 color door at the end it stops though. Apparently I mistoggled mp only on some items in the arena section Well fuck.
  11. Revae

    REKKR - V1.15

    1.12 is done. Buncha bug fixes, some gameplay changes (mostly to weapon speeds and ammo drop amounts). Edited deathmatch stuff... Hopefully the final version, but I'll sit on it for a sec before uploading it to idgames.
  12. Revae

    REKKR - V1.15

    I'll look into it. The runic staff was (and still kinda is) too OP in certain situations, so slowing it down was necessary. It does twice the explosion damage that a rocket does (essentially blowing up twice in 2 tics), and the impact damage is the same as a normal rocket. I can't change the range, and I can't change the missile speed. I might just speed up the timer on the bomb a tad. The steel shot launcher only fires a tad slower than the SSG from Doom 2, which is OP in that game, so that isn't changing. I use it all the time, it feels good. I agree that the soul launcher is probably too OP atm, but the options there slim. To slow it down, which doesn't give it enough of an edge over the soul bow, or weaken the shots which makes the soul bow suck for a starting weapon. The only other option (that I can think of) is to give less ammo for it, so you can't use it as a replacement for other guns. The holy relic should probably be sped up, regardless.
  13. Revae

    REKKR - V1.15

    In the 1990's a lot of people would make wads based on their houses, or workplaces, or school. They'd have creative names like "myhouse.wad" or "school.wad" or "[workplace].wad". It's just a joke based on that. That's my house... dot wad.
  14. Revae

    REKKR - V1.15

    It's made out of bones. So no, not really I guess. It just never looked out of place to me. The arsenal is an attempt to even out the weapons a bit, but leave some specific usefulness intact, so weapons are less tiered. As much as dehacked would allow for anyway. If I speed up the relic it might be too easy to stunlock monsters, since it fires 7 pellets... i mean mana... pellets. Vanilla limitations are also the reason I can't change things like weapon priority in certain instances etc... And I don't have any interest in recreating the dehacking in decorate or zscript or what-have-you. Those waterfall textures are the bane of my existence atm. I've had to fix them repeatedly after a texture change and figuring out what is causing the alignment to shift after level builds. Thanks for letting me know where the mis-alignments are.
  15. Revae

    REKKR - V1.15

    It's a gimmick map. I don't expect anyone to beat it first time through. Original version of the map would just kill you if you failed, there was no brute forcing it. Puzzle solutions, don't read this if you want to figure it out yourself: