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Revae

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About Revae

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    REKKR Member

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  1. Revae

    Post a picture...that you took

    Yeh, Chinese. In great condition though. I always liked the spike bayonets better, aesthetically anyway (not like I've had cause to stab anyone so I cant vouch for it's functionality). Never had any issues with mine either, reliability wise. Cant find stripper clips worth a damn for it though, or at least couldn't a few years ago. 7/10 of the ones I have slip past the bolt because the little nubs on them are too little and nubby.
  2. Revae

    REKKR - V1.16

    Yes.
  3. Revae

    Post a picture...that you took

    It's an old(ish) gun. edit: same but different
  4. Revae

    REKKR - V1.16

    I got it. Fixed. Or will be when I upload the hopefully last patched version of rekkr.
  5. Revae

    REKKR - V1.16

    Hm. Thanks for the heads-up. I'll see if I can track that down. It likely is a missing texture. Edit: Yeah, missing texture. compblue. it was using the same patch as dvrock9, so in some maps it got used instead of dvrock9, so I gotta find and switch them out. Hopefully that's the last one.
  6. Revae

    The Top 25 Sector Ships of All Time

    Tested it in chocolate anyway. So I assume so.
  7. Revae

    The Top 25 Sector Ships of All Time

    *huff huff huff* Did I make it? Is it too late?
  8. Revae

    REKKR - V1.16

    Yeah, my guess is it was that one .wav sound file holding it back then. Slade doesn't show a different icon for sound file type, so I never noticed it. Although I seem to remember the original exe getting wav support in one of the releases. 1.9 or 1.666. Guess not.
  9. Revae

    REKKR - V1.16

  10. Revae

    REKKR - V1.16

    I'd have to look. I'll do that in a bit. Only two I can think of that do are the flame monsters that teleport in the yellow key room. Never had a problem with them, but maybe they're not activating for you for some reason.
  11. Revae

    REKKR - V1.16

    Well what the fuk. Alright then. Just something else I overlooked. Doesn't want to convert as easily, so that's why I probably missed it. Fun.
  12. Revae

    REKKR - V1.16

    Ah. Gardien is the name of the boss. It was a placeholder before I settled on Ill Elli. Whoops* The turret are skelespider are like that on purpose. I had issues with the turret reactivating (could've just been my new-ness to dehacked) and a skelespider does that so he occasionally catches you around a corner. REKKRMON.zip <--- Lets you play with some facsimile of REKKRs monsters/weapons in doom. It's not perfect (chaingunners are just weapon drops, and I don't remember why), and it uses the weapons original firing speeds and such, and it doesn't have the new monsters. It was kinda made on a lark. It works with doom/doom2/freedoom 1/2. Not Heretic. Works best with doom1/freedoom phase 1. Also monster obits will be wrong. Also Icon of Sin is unbeatable because you don't have a rocketlauncher. He also fires like 3 times as fast for some reason. Dunno why I did that. *Whoops. The correct name for E4M8 is guardian/gardien. Not Ill Elli. They used to be one map, but it... broke. So yeah. It probably should be Gardien.
  13. Revae

    REKKR - V1.16

    I'll check out e3m3. In e3m4 you have to launch yourself over with a rune. It's just a joke, not a real secret. Guy blasted his legs off to get over there and all he got were boots. That's not a missing texture, it's on purpose. Just to make you unsure of the jump.
  14. Revae

    REKKR - V1.16

    REKKRSA.wad just has those textures removed from the TEXTURE2/1 lump. Iirc they need to be there for it to function properly as a pwad (I don't remember the specifics, it was all trial and error at the time). The problem essentially is that I can't make it an iwad and pwad at the same time, but I don't remember why. For instance you can't load REKKRSA.wad as a pwad in chocolate.
  15. Revae

    REKKR - V1.16

    Oh dude, when REKKR first released I accidentally broke claustrophilia at the last minute and made it unbeatable. So. Shit happens. Especially with few testers and last minute changes.
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