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About Revae

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    REKKR Member

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  1. Revae

    REKKR - V1.16

    Ah. That makes sense. I kinda sorta skimmed your post I guess. You say it only happens on a fresh launch of dosbox though, which is curious. I can load up dosbox later and check it out I suppose.
  2. Revae

    REKKR - V1.16

    Unfortunately that's something I cannot fix. It's a limitation with the Doom engine itself. It has to do with how many entities the save can keep track of, so too many things in a map = non functioning saves in vanilla. I used to remember all the maps this happened on, but now the only one I'm certain of is e1m7. Srry m8.
  3. Revae

    The Top 25 Sector Ships of All Time

    I didn't know it was going to be on the test! I'll have to try harder. edit: That tiny destroyer is a work of art.
  4. Revae

    unpopular retro opinions

    Why? And what was your basis for comparison in the 90s? It's not like there were many options. LCD screens were mostly relegated to laptops and looked pretty bad by modern standards. Not criticizing your opinion, just curious where you're coming from. I'm looking forward to oled being the standard. Pretty much the best of both worlds. Good colors, and darks. Lightweight and thin.
  5. Revae

    REKKR Standalone Package for DOS

    Yeaaaaah. I gotta get on popping out a 1.17 patch. There isn't anything big to fix until I finish the new Ep 4, but there's a bunch of small stuff like this...
  6. Revae

    A question about REKKR.

    All of that is accurate. I just wanted the episodic format, since I think it better balances the game to not carry all the weapons through 30 maps. Or 27 + 9 maps.
  7. Revae

    REKKR - V1.16

    Not sure yet. They might just be included as an extra wad or some such. I can't put in a 5th episode in vanilla, that I'm aware.
  8. Revae

    REKKR - V1.16

    Oh yeah. I sorta forgot about that. I'm working on the canon 4th episode atm, so I flipped it for that just now. I gotta clean my working folders and put out a patch for the other version at some point...
  9. Make sure you hit the client/server toggle box, and not the client/client one.
  10. Revae

    DOS Doom Code Execution

    I feel like a lot of the conversation has shifted post by post, maybe without sufficient quoting. At this point we're talking about users who "don't read anything". That's maybe a fair demographic to discount for a project like this. If we're talking about the validity of this overall, Graf said it's a worthwhile pursuit but the audience will likely be limited. He's pretty much right, unless this gets somehow interpreted into modern ports. Which is a reasonable consideration since the initial question was "Is it worth it?". Although 5 pages, and obvious personal interest from kgsws probably indicates that it's worth it regardless.
  11. Revae

    DOS Doom Code Execution

    This is neat as hell. Would've been interesting to see this being discovered in the 90's. The direction source ports took might've been completely different. Then again, at some point you have to bid adieu to backwards compatibility and worry about the future I suppose. Or just start emulating everything, the DOSbox route.
  12. Revae

    REKKR - V1.16

    The id version has some minor fixes that I have to slap in the non-id release. They're all super minor so I haven't really made it a priority. The water flats are different for instance. The combination locks should be non-cheesable... That might be it really. I have to look. There are things that were done specifically for the id port like the valkyrie statue being armored that I'm weighing putting in, since I like them better... Eventually, but nothing important until I finish the canon episode 4.
  13. Revae

    REKKR - V1.16

    The pump action shotgun.
  14. I'm gonna go out on a limb and say human nudity is different to the esrb. This is going to make an HDoom addon trickier to implement though I imagine...
  15. Yeah, but tbh I like the new one better.