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  1. It was definitely the lego one.
  2. One of the maps was not very easy on the eyes.
  3. May need to pick a card or flip a coin for that one.
  4. There was the odd bit of chat about that throughout the session. It did however make it all the more fascinating to fist the monsters to death, go at them with a chainsaw, or hope you don't run out of clips before resorting to the two former cases.
  5. This was an interesting session. Getting lost is right.
  6. The BFG IWAD(s) are indeed recognized and accounted for.
  7. That message is typically only received if the IWAD is not legitimate. If it were, then a patching attempt would have occurred. The "Don't bother trying to patch the wad; it's NOT possible." message would otherwise not appear.
  8. On ZDaemon, there are a few Greenwar servers up. At least one in Australia, one in NJ and a few in Europe.
  9. Damn, missed the completion of map14....
  10. Silly would be a clear understatement. Insane wouldn't quite describe it either.
  11. Surviving on map14 is futile. 4 hours now.
  12. Map14 will not end without a lot of pain...
  13. It'll be on: zds:// Non-DM port is: 10610
  14. The AltWAD function within ZDaemon requires the freedoom IWAD(s) to have a version identifier in the filename. It makes it far easier for a new (or existing) player to download the new version. Rather than an existing player attempting to join with an older version (with the same filename) and getting booted out instead due to there being a mismatch (altered files not withstanding). That is only related to the AltWAD function. If however you want to create a Freedoom server or start a single-player game with the new IWAD names, you will be able to do so. I can confirm that the "Game" combobox within the ZLauncher Single-Player dialogue and the ZSWizard will pick up the Freedoom/FreeDM IWADs with or without the new names, they can be selected and used. The IWAD column in the ZLauncher will reflect the filename that is being used. It does not seem like a good idea to have any updated WADs distributed without the filename being adjusted, it becomes highly problematic in the case of multiplayer games. One might argue that the commerical IWADs have varying versions floating around, yet they do have to be purchased.