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Heretic - Dark Deity's Bastion

   (25 reviews)
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5 Screenshots

About This File

This map replaces E1M1 of HERETIC. It has been tested to be beatable in all difficulty levels. I even tested it myself on "Black Plague" and can confirm that it can be finished (albeit with a LOT of save/loads).

I have disabled crouching and jumping, because their use can and will break the level. Also, I recommend going to options > display options > message options, and setting "scale text in hi res" to on, because there will be messages that you need to read in order to finish the level. If you have trouble with the puzzles, even after viewing the messages, scroll down to the bottom of this text file for the solutions.


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whirledtsar

  

Great level. It's very expansive, with a lot of different areas to explore, and a nice interconnected design with many vistas and looping paths. The architecture & atmosphere of this sprawling castle are very well-done. The difficulty is challenging, but not overly punishing or ammo-starved like many Heretic maps. I unfortunately didn't find the dragon claw on my playthrough but it must be somewhere since its' ammo is all around. It ends with a boss battle against some custom D'Sparil-like bosses, which is a nice change of pace from the vanilla bosses. Really no complaints about this wad.

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Unknown date

  
WOW - what a great wad! The start is very slow, especially if you are like me and like to run around the outside of buildings/structures first and kill everything. But aside from that... everything is really well thought out: the secrets, the Four Signs of the Apocalypse, the placement of enemies, getting something other than the friggin' crossbow first!, the Golden switches of advice, the slight colour changes,

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Unknown date

  
Bloody brilliant, reminds me of that first scissorcut into a fresh piece of construction paper

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Unknown date

  
Great map but ^ I don't get the analogy. Can someone explain what it means?

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Unknown date

  
Overall a pleasurable experience if you take an even pace and don't hurry yourself. May be to expansive a map for some people's tastes. The music can be quite monotonous. The architecture is plain and simple. 4/5 from me.

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Unknown date

  
End fight @ UV is imo a bit overdone. Besides that, this wad is an absolute must-play. Solid 4.6/5 --> 5

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Unknown date

  
Great design, gameplay and final battle. 5/5

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Unknown date

  
Amazing! I'd give it 10 stars if I could.

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Unknown date

  
EPIC! AWESOME! One of the best single levels for heretic I've ever played. Gameplay is balanced, architecture is great. Play it!

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Unknown date

  
Really nice of Heretic map, good puzzles, nice map design and architectures and have fun with them, but one thing ruins whole wad...the boring final BOSSes fight...but it just doesn't hurts too much! :D 4.5/5 -playerlin

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Unknown date

  
goo heretic map

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Unknown date

  
Brilliant stuff. Huge, challenging and varied level

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Unknown date

  
Awesome map. 5/5

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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