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Heretic - Dark Deity's Bastion

   (26 reviews)
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About This File

This map replaces E1M1 of HERETIC. It has been tested to be beatable in all difficulty levels. I even tested it myself on "Black Plague" and can confirm that it can be finished (albeit with a LOT of save/loads).

I have disabled crouching and jumping, because their use can and will break the level. Also, I recommend going to options > display options > message options, and setting "scale text in hi res" to on, because there will be messages that you need to read in order to finish the level. If you have trouble with the puzzles, even after viewing the messages, scroll down to the bottom of this text file for the solutions.


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Argenteo

  

A giant light-puzzle driven heretic mega-map adventure against the apocalyptics summoned D-Sparils.

I played with Wayfarer's Tome mod for added balance and action.

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whirledtsar

  

Great level. It's very expansive, with a lot of different areas to explore, and a nice interconnected design with many vistas and looping paths. The architecture & atmosphere of this sprawling castle are very well-done. The difficulty is challenging, but not overly punishing or ammo-starved like many Heretic maps. I unfortunately didn't find the dragon claw on my playthrough but it must be somewhere since its' ammo is all around. It ends with a boss battle against some custom D'Sparil-like bosses, which is a nice change of pace from the vanilla bosses. Really no complaints about this wad.

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Guest

Unknown date

  
WOW - what a great wad! The start is very slow, especially if you are like me and like to run around the outside of buildings/structures first and kill everything. But aside from that... everything is really well thought out: the secrets, the Four Signs of the Apocalypse, the placement of enemies, getting something other than the friggin' crossbow first!, the Golden switches of advice, the slight colour changes,

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Guest

Unknown date

  
Bloody brilliant, reminds me of that first scissorcut into a fresh piece of construction paper

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Guest

Unknown date

  
Great map but ^ I don't get the analogy. Can someone explain what it means?

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Guest

Unknown date

  
Overall a pleasurable experience if you take an even pace and don't hurry yourself. May be to expansive a map for some people's tastes. The music can be quite monotonous. The architecture is plain and simple. 4/5 from me.

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Guest

Unknown date

  
End fight @ UV is imo a bit overdone. Besides that, this wad is an absolute must-play. Solid 4.6/5 --> 5

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Guest

Unknown date

  
Great design, gameplay and final battle. 5/5

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Guest

Unknown date

  
Amazing! I'd give it 10 stars if I could.

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Guest

Unknown date

  
EPIC! AWESOME! One of the best single levels for heretic I've ever played. Gameplay is balanced, architecture is great. Play it!

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Guest

Unknown date

  
Really nice of Heretic map, good puzzles, nice map design and architectures and have fun with them, but one thing ruins whole wad...the boring final BOSSes fight...but it just doesn't hurts too much! :D 4.5/5 -playerlin

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Guest

Unknown date

  
goo heretic map

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Guest

Unknown date

  
Brilliant stuff. Huge, challenging and varied level

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Guest

Unknown date

  
Awesome map. 5/5

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  • File Reviews

    • By MeriMemesX · Posted
      OMG I LOVE THIS MAP   Let's start with the fact that they literally give us free rein to explore the map with our pretty shotgun and I will always appreciate those things.   I love the ending because it is very silly and requires preparation to do it.   This map is beautiful and I love it.   PD: Contamination for you 
    • By MeriMemesX · Posted
      Well, for 1994 it is incredible   I love that verticality is used, I even love the level design, especially the puzzle of the doors, I love it   For the last part of the map it seemed like a medium high difficulty but when I killed everyone on the water ladder I was pleasantly impressed, I quite liked it.
    • By Amaruψ · Posted
      I played up to The Crusher and... frankly, it soured the taste in my mouth to the point that I don't want to continue and try all of the maps.    Surprisingly hideous and wonderfully claustrophobic architecture, with monotonic texture usage and gimmicks at every turn of the map. Then of course the Arch-Vile maze because apparently it's a necessity to copy the Casalis at least once in your mapping career. The crushing ceiling was just the cherry on the top. Not a fan.
    • By Xouman · Posted
      It was interesting,sometimes fun,sometimes hard,sometimes annoyingly hard but we later smile about it(Going Down feeling you know?),i loved the fact that everything feels and look different in terms of level design,sounds,texures and visuals,and the music is here to say to you "you're on a vacation/exploration trip...but not too much,it's Doom !",and technically some levels are great creations,obviously with a modified Id Tech 1,because the original one couldn't do things that some level showed i guess.   Ancient Aliens have a very good overall feeling to play,it's Doom,with a bit of Blake Stone,Star Wars,System Shock and maybe others inspirations,it's very risky to merge differerents inspirations into one big work.   DeadLostSoul,Commander Keen,EvilMarines new enemies are nice too.   My favorites Levels :   Arachnotron Arrival (Nice constant spider in the middle that keeps the pressure on you to move or hide,i liked the monster placements and traps too)   Last Refuge Of The Anasazi   Sinkhole Showdown   Dare To Fly Where Eagles Soar   Ancient Aliens   The Nectar Flow (Huge Level and fun to play)   Polychromatic Terrace   Blazing Boulevard   Wormhole Junction (Damn this is a Going Down Style level !)   Leave Your Sol Behind (A three time height ramp/elevator[don't know how to call that]in Doom? Didn't know that was possible,and flying saucers travel to others worlds,seriously?,didn't expected that o_O,loved the creativity on this level)   Daylight Under A Dark Sol   Culture Shock (A level in the clouds and touching the sky,successive teleporters,a tv working,ropes to elevate yourself,real scales,we need more levels like this,It reminds me that WOW EFFECT i had with Zeal World in Chrono Trigger when i saw all that,too bad it was short,but fantastic idea)   I Skipped Illuminati Confirmed (Too many details and enemies,lags as hell can't do anything,it looked like an insane level)   I Skipped Trinary Temple (Too Much Lags)   I Skipped The Ones Behind It All (Too Much Lags)   The lasts levels lags a lot on Brutal Doom,but that's not your fault,i don't want to play Vanilla Doom,BD is way better to me haha.
    • By Walter confetti · Posted
      A half completed partial conversion based upon the late 90s anime franchise of Tenchi Muyo, that i'm aware It exist and It was relevant in the western anime fandom, despite i know It marginally but i saw a special (Tenchi Muyo in love!) and my first anime figurine it's one of Ryoko... Oh, and a pair of compilation wads using charatchers from this series (Mihoshi and... Ryoko maybe?) downloaded eons ago from anipike, only the site name will make you understand how old It was when i got them, if you know It. Back on the review topic, the levels itself are... Really crappy and cramped as i remembered them when i played this the same 00 decade period i talked before. MAP01 is a small structure that... I suppose it's... Uhhh... A prison? The Matrix massive glitching? Mihoshi fever wet dream? A schizotypical delirium in Doom level form? Anyway, it's a small abstract structure with a yellow key apparently missing from the map, with a central hub sex dungeon where unhappy Hitler cacos portrait are watching your suffering navigating uncanny small areas finding a way to progress in this place; MAP02 Is set in the titular orbital airship from the show where cutesy, badly paletted sprites from the RPG game welcoming you in the living quarters of the ship; MAP03 Is a unfinished Island map with a temple structure reachable only by idclip It. I gave up in this point and didn't played  Sprites and graphic work in general is... not that bad, actually, despite the raw nature of It. I liked the movie wall in MAP03 and the simple succubi sprite in MAP01. Music choice is a joke and have almost nothing to do with the original source over that... Japan and anime are involved somehow, but now i want to make a level where a slow blue lights walls room is rising up slowly while "Cruel Angel Thesis" MIDI blast from the speakers giving to all of this a bizzarre feeling. Cruel Lift Thesis, AH! What a funny guy i am! Overall a small weird project unfortunately not that good to be acceptable, but weird and "bad" enough to be remember in ages. Also, another "War and Peace" piece of review for a mediocre but bizzarre wad that i wrote after a very long time! Thanks Tenchi Muyo Doom!
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