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Heretic - Dark Deity's Bastion

   (25 reviews)
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About This File

This map replaces E1M1 of HERETIC. It has been tested to be beatable in all difficulty levels. I even tested it myself on "Black Plague" and can confirm that it can be finished (albeit with a LOT of save/loads).

I have disabled crouching and jumping, because their use can and will break the level. Also, I recommend going to options > display options > message options, and setting "scale text in hi res" to on, because there will be messages that you need to read in order to finish the level. If you have trouble with the puzzles, even after viewing the messages, scroll down to the bottom of this text file for the solutions.


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whirledtsar

  

Great level. It's very expansive, with a lot of different areas to explore, and a nice interconnected design with many vistas and looping paths. The architecture & atmosphere of this sprawling castle are very well-done. The difficulty is challenging, but not overly punishing or ammo-starved like many Heretic maps. I unfortunately didn't find the dragon claw on my playthrough but it must be somewhere since its' ammo is all around. It ends with a boss battle against some custom D'Sparil-like bosses, which is a nice change of pace from the vanilla bosses. Really no complaints about this wad.

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Unknown date

  
WOW - what a great wad! The start is very slow, especially if you are like me and like to run around the outside of buildings/structures first and kill everything. But aside from that... everything is really well thought out: the secrets, the Four Signs of the Apocalypse, the placement of enemies, getting something other than the friggin' crossbow first!, the Golden switches of advice, the slight colour changes,

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Unknown date

  
Bloody brilliant, reminds me of that first scissorcut into a fresh piece of construction paper

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Unknown date

  
Great map but ^ I don't get the analogy. Can someone explain what it means?

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Unknown date

  
Overall a pleasurable experience if you take an even pace and don't hurry yourself. May be to expansive a map for some people's tastes. The music can be quite monotonous. The architecture is plain and simple. 4/5 from me.

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Unknown date

  
End fight @ UV is imo a bit overdone. Besides that, this wad is an absolute must-play. Solid 4.6/5 --> 5

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Unknown date

  
Great design, gameplay and final battle. 5/5

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Unknown date

  
Amazing! I'd give it 10 stars if I could.

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Unknown date

  
EPIC! AWESOME! One of the best single levels for heretic I've ever played. Gameplay is balanced, architecture is great. Play it!

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Unknown date

  
Really nice of Heretic map, good puzzles, nice map design and architectures and have fun with them, but one thing ruins whole wad...the boring final BOSSes fight...but it just doesn't hurts too much! :D 4.5/5 -playerlin

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Unknown date

  
goo heretic map

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Unknown date

  
Brilliant stuff. Huge, challenging and varied level

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Unknown date

  
Awesome map. 5/5

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  • File Reviews

    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
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