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Heretic - Dark Deity's Bastion

   (25 reviews)
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About This File

This map replaces E1M1 of HERETIC. It has been tested to be beatable in all difficulty levels. I even tested it myself on "Black Plague" and can confirm that it can be finished (albeit with a LOT of save/loads).

I have disabled crouching and jumping, because their use can and will break the level. Also, I recommend going to options > display options > message options, and setting "scale text in hi res" to on, because there will be messages that you need to read in order to finish the level. If you have trouble with the puzzles, even after viewing the messages, scroll down to the bottom of this text file for the solutions.


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whirledtsar

  

Great level. It's very expansive, with a lot of different areas to explore, and a nice interconnected design with many vistas and looping paths. The architecture & atmosphere of this sprawling castle are very well-done. The difficulty is challenging, but not overly punishing or ammo-starved like many Heretic maps. I unfortunately didn't find the dragon claw on my playthrough but it must be somewhere since its' ammo is all around. It ends with a boss battle against some custom D'Sparil-like bosses, which is a nice change of pace from the vanilla bosses. Really no complaints about this wad.

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Unknown date

  
WOW - what a great wad! The start is very slow, especially if you are like me and like to run around the outside of buildings/structures first and kill everything. But aside from that... everything is really well thought out: the secrets, the Four Signs of the Apocalypse, the placement of enemies, getting something other than the friggin' crossbow first!, the Golden switches of advice, the slight colour changes,

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Unknown date

  
Bloody brilliant, reminds me of that first scissorcut into a fresh piece of construction paper

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Unknown date

  
Great map but ^ I don't get the analogy. Can someone explain what it means?

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Unknown date

  
Overall a pleasurable experience if you take an even pace and don't hurry yourself. May be to expansive a map for some people's tastes. The music can be quite monotonous. The architecture is plain and simple. 4/5 from me.

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Unknown date

  
End fight @ UV is imo a bit overdone. Besides that, this wad is an absolute must-play. Solid 4.6/5 --> 5

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Unknown date

  
Great design, gameplay and final battle. 5/5

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Unknown date

  
Amazing! I'd give it 10 stars if I could.

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Unknown date

  
EPIC! AWESOME! One of the best single levels for heretic I've ever played. Gameplay is balanced, architecture is great. Play it!

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Unknown date

  
Really nice of Heretic map, good puzzles, nice map design and architectures and have fun with them, but one thing ruins whole wad...the boring final BOSSes fight...but it just doesn't hurts too much! :D 4.5/5 -playerlin

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Unknown date

  
goo heretic map

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Unknown date

  
Brilliant stuff. Huge, challenging and varied level

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Unknown date

  
Awesome map. 5/5

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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