Jump to content

apt

Sign in to follow this  
'apt' means 'aliens, predator and terminator'

15 files

  1. AvPvT2 - Alien Vs Predator Vs Terminator

    A Partial Conversion based on these three movies, featuring:
    3 single-player levels, new monsters and weapons, new sounds, music, graphics, etc.

    This is a legalized and bug-fixed version of AVPVT.ZIP.

    33 downloads

       (32 reviews)

    Submitted

       (1 review)

    Submitted

  2. T2

    a single-player level for Doom II featuring new monsters, weapons, sound and music, and a few textures. T2 is a combination of several Doom addons including Theme Patch and AliensDoom.

    T2 REQUIRES A SOURCE PORT WHICH CAN IMPORT DEHACKED PATCHES AND PWADS CONTAINING SPRITE DATA - SUCH AS ZDOOM, MBF, SMMU, BOOM, PRBOOM, LEGACY, ETC.

    This is a modified version of T.ZIP (containing the latest file tryit.bat dated 20/4/95). The original author of the T.zip compilation is unknown, but the authors of the original material are:
    Theme14 and Theme16 (weapons, monsters, sounds, etc.) - Werner Spahl
    AliensDoom (weapons, sounds, etc.) - Marc Gordon, David Lobser, Mike Dickson, Dan Goldwasser, Bernd Kreimeier
    predator.wad (sound effects) - Dream Warrior & Time Traveler
    techbar.wad (status bar) - Josh (aka Phallus)

    WARNING:
    The original T.zip was a poorly designed and put together addon for Doom II. The author took two excellent Partial Conversions (AliensDoom and Theme Patch), joined them together (badly), added some stuff, and the result was a confused mess! Just to add insult to injury, the wads supplied in T.zip were bloated with OVER 4MB OF WASTED SPACE!!! Because T.zip was badly conceived and implemented, this updated version is not much better than the original.

    2 downloads

       (1 review)

    Submitted

  3. Predator & Prey (version 2) for Theme Patch v1.7 by Werner Spahl

    Just like Dutch (Arnold Schwartzenegger) in the movie PREDATOR you're up against a formidable, semi-invisible enemy. Also like the movie, you've got a few of your buddies to help, but they don't have your skills and soon it will be just you against the Predators - that's right, there's more than one this time! But it gets worse .... there's also Aliens and Terminators (from their respective movies: Aliens and The Terminator) trying to stop you from achieving your main goal - rescue the hostage.

    "Predator & Prey 2" (thprey2.wad) is a Doom II version of thprey.wad, designed to work with Theme Patch v1.7 by Werner Spahl. This version was not only converted, but many of the bugs have been removed, and new graphics have been added relevant to the Alien-Predator-Terminator (A.P.T.) theme - see below for changes.

    5 downloads

       (4 reviews)

    Submitted

  4. Theme Outpost

    (read this!): TO PLAY THIS LEVEL THE CORRECT WAY YOU MUST INSTALL THE THEME DOOM PATCH 1.7!

    5 downloads

       (4 reviews)

    Submitted

  5. Theme Urban

    (read this!): TO PLAY THIS LEVEL THE CORRECT WAY YOU MUST INSTALL THE THEME DOOM PATCH 1.7!

    Append (not -as!) the theme17.wad then deutex -join theme17.wad thurbgfx.wad run the game with doom -file theme17.wad thurban.wad and restore with deutex -res theme17.wad

    4 downloads

       (3 reviews)

    Submitted

  6. UNofficial alternate Theme dehacked patch

    Themealt.deh is an UNofficial alternate dehacked patch and theme2.wad is an additional wad to use with Werner Spahl's Theme Patch 1.7 for levels not specially designed for Theme Patch. It's a load of fun to have a small amount of respawning enemies on while you play deathmatch with some people. Turn on fast monsters too for some intensity.

    1 download

       (0 reviews)

    Submitted

  7. Theme Patch Skins

    Theme Patch skins of enemies from Werner Spahl's Theme Patch for Doom Legacy, ZDoom, or any other source port with skin support. These were modified to make them suitable for replacement players.

    3 downloads

       (2 reviews)

    Submitted

  8. Theme Deadbase

    (read this!): TO PLAY THIS LEVEL THE CORRECT WAY YOU MUST INSTALL THE THEME DOOM PATCH 1.7!

    3 downloads

       (2 reviews)

    Submitted

  9. THEME DOOM PATCH 1.7

    Do you ever wanted to see ALIEN vs PREDATOR vs TERMINATOR in Doom? Now it is possible! The Theme Doom Patch modifies Doom and Doom 2 to feature the deadly monsters from your favorite action movies:

    4 downloads

       (3 reviews)

    Submitted

  10. Pred2new.wad

    This is technically version 2.0 of our Predator 2 sound wad, as the never-released version 1.0 was just for Doom1 (or at least carried no D2-specific sounds). Replacement for almost all sounds is included - all creature and player sounds, and most weapon sounds. Most noticeable in the unreplaced category are all chainsaw sounds. If anybody has any ideas, feel free to send them along to the e-mail addresses below. We are currently working on version 2.1, which will offer improvements over this version, mainly in the arachnotron sounds.

    My main comment about this wad is that it is *violent*! Profanity, guttural screams, and *loud* weapons abound. It is one of the rudest sound wads out there, and we're still trying to make it better.

    Berserking was never this fun!

    1 download

       (0 reviews)

    Submitted

  11. THEME17 for DCK v1.3 -- DCK.TS file

    This file is the sprites file needed by DCK to display the things when in graphical display mode (hit 'T' when editing things). Putting this into your DCK directory (back up your original!) will save you the trouble of having to make it yourself by merging the THEME17.WAD file into your DOOM.WAD.

    1 download

       (0 reviews)

    Submitted

  12. Theme Shock

    Your mercenary company has been hired by 'the company' to put down a rebellion on a Scientific Colony (specializing in genetic research). After fighting off meager resistance on the surface, you find your way down to the central bunker, location of the plantary shield generator. Turning off this piece of equipment will allow the company's orbital forces to bomb the outpost back into the stone age. According to the schematic, the generator lies in the hub of the level. The controls to get into the hub are in the computer room (SW corner). Unfortunately, intelligence indicates that the computer room is almost certainly locked down behind three blast doors. The controls to open these are scattered across the installation (author's note: if you pull a switch and don't see an immediate effect, you've probably opened one of these doors).

    Of course this plot is one of those 'Alien vs Predator' scenarios. However, you'll be confronting much more than that nefarious duo here. Terminators, crazed militia, and various other denizens of action movies abound in this level. Play it and see for yourself.

    2 downloads

       (1 review)

    Submitted

  13. THEME17 for DCK v1.2

    The following files will allow you to create/edit DOOM levels for use with the THEME17 patch in DCK v2.2. (Now there's no reason that more people can't create THEME-levels!)

    All that was essentially changed was frame references & various data about the things in the game. This way, things will show up with their proper dimensions & names while you are in the editor. In addition, you will be able to see them provided you have followed the instructions below.

    1 download

       (0 reviews)

    Submitted

  14. Predator Sound FX

    Ok, so here are the Predator sounds for Doom, tested with Doom v1.2. We wasted the better part of a night's rest to put them together. A few notes regarding some of the sounds in Predator:

    The sound of the BFG is a spliced sound of the Predator's laser. It has two parts, three beeps and a whoosh. In the movie the beeps come after the whoosh but in the BFG, well, the beeps come first.

    Many lines in the movie were "chopped" for clarity.
    "I'll bleed you (2 second pause) real quiet."
    becomes
    "I'll bleed you real quiet." (no pause)

    The chaingun sound was a total compromise. We would have loved to have used Blane's minigun, but when sampled and run with doom, instead of a chaingun it sounded like industrial machinery, no matter how many times we tried. So instead we settled for the sound of normal machine gun fire. In pistol mode it sounds terrible and even in chaingun we found the sound to be mediocre. But oh well. What can we say. T2.WAD and ALIENS2.WAD are two instances where the chaingun sounds good for different reasons. T2 just looped a single pistol shot. In ALIENS2 the compromise is that the pistol sounds cheesy while the chaingun sounds at least halfway decent. The same could not be said about Predator.

    (Ultimately a gunshot from a Doom audio package was selected. Not my idea, but D.W.'s - T.T.)

    8 downloads

       (5 reviews)

    Submitted

Sign in to follow this  
  • File Reviews

    • By Summer Deep · Posted
      A 1994 map with some of the limitations you might expect, but overall this is well thought out and executed. It's also a very good challenge, certainly on the UV setting. It's actually for E1M1, as another review points out.   There's a Doom 2 conversion of this on the Demon Gate CD compilation, and maybe others.   A bit better than the bare 4 stars. Around 8.5+ out of 10.
    • By GuyNamedErick · Posted
      I was surprised to see that this was a WAD made in 1994, it doesn't have many of the mistakes you would find in other WADs, it's fairly nonlinear but never to the point of being a bad maze, and it's a fun short map all around. While there might be a bit more ammo than you'll really need, the WAD is solid for 1994 and might even be fun for deathmatch, maybe. Overall, a 1994 WAD worth playing!
    • By TheV1perK1ller · Posted
      I had a lot of fun with this. I absolutely love the Doom 3 textures being put to use, too. Excellent atmosphere, and probably one of the more 'fitting' uses of RSKY1 I've seen in quite some time. This level strongly encourages the player to thoroughly explore for secrets, otherwise your ammo count would always end up getting tight.   I would have given this 5 stars, had it not been for two things:   1) As mentioned before, ammo was particularly short towards the beginning. When I first played this I struggled with trying to conserve my Shotgun shells - having a Chaingun instead of having to resort to the Pistol might've been an improvement, although this didn't really bother me too much in all honesty.   2) Towards the end, I had an issue where picking up the yellow keycard made three nearby Imps atop of the cliff-faces unkillable. Not exactly sure what happened here, just make sure to kill them before collecting the key if you wish for a 100% kill rate.   Other than that, this was excellently done. Good job, Romulus!  :D    
    • By kfpopeye · Posted
      Felt so much like the original Wolfenstein and Spear of Destiny. Used just the right balance of new Gzdoom features and old style Wolfenstein play! Excellent.
    • By YouAreTheDemons · Posted
      Barely playable. You're given bare armaments, and have to contend with using a shotgun against Hellknights and Revenants until you drop down a hole, get stuck in a maze of tunnels filled with enemies, and then find yourself in an outdoor area, still unarmed, but surrounded by enemies. Honestly, I think Sisyphus has it easier.
×