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Yesterday's Nightmare

   (46 reviews)
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2 Screenshots

About This File

Surreal medieval themed map. This is a map I am contributing to the Doom Wad Station community project.


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NuMetalManiak

  

cool how this one looks, gameplay is alright. nothing much else to it, really, except for a few deaf-flagged demons which I missed.

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Guest

Unknown date

  
Awesome!

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Guest

Unknown date

  
From the reviews I was expecting a lot more from this. It's ok and looks nice, but nothing more than that really. Plus I don't think the music really fits either. A standard 3/5

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Guest

Unknown date

  
i think the musick fits perfect and it has more than good looks the battles were fun and the map desine was flawliss grate job Ray Schmitz on this doom masterpece.. 5/5

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Guest

Unknown date

  
A beautify made wad that could do with a little more action. 4/5

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Guest

Unknown date

  
Well done!

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Guest

Unknown date

  
Very very good map. Excellently detailed, clever construction, well themed, some great tricks, ammo's tight without being so difficult it's not fun. This is the level all mappers should aspire to. Wish it was longer. 4.5/5 -jj

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Guest

Unknown date

  
i endid up getting a lot of lag with kickstart but evin with the lag it was fun!

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Guest

Unknown date

  
r0x0rz my b0x0rz!!!

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Guest

Unknown date

  
Awesome architecture. Action-packed fights. Too short. -- 4/5

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Guest

Unknown date

  
this map is so good. the music is strangely addictive. the action is awesome. it looks incredible. i just keep playing it *****

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Guest

Unknown date

  
Masterpiece, brilliant architecture, nice detail and fluent (rather easy) gameplay. 5/5 coldfusio

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Guest

Unknown date

  
Decidedly average. Rather boring SSG fights, a nicely detailed outside area combined with bland texturing (somewhat AV21 inspired). Short but not sweet. 3/5 - Belial

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Guest

Unknown date

  
I love this wad! 5/5

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Memfis

Unknown date

  
Doesn't play very good overall but the main outdoor area is an absolute must-see of course.

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Guest

Unknown date

  
Amazing level - and fluent gameplay. This one is a charm to play. It is imaginative and very enjoyable. 5 stars.

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Guest

Unknown date

  
Wow! This is a masterpiece. It looks stunning and plays perfectly.

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Guest

Unknown date

  
There is a scene in this level that has some of the greatest architecture I have ever seen in Doom.

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Unknown date

  
Nice short level. The level design was nice and I liked how the demons were charging out of the castle and into the teleport. The music was kinda crappy.

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Unknown date

  
Best I've played in quite a while. Been playing a little Doom 3 recently. Wads like these remind me why Doom 2 is so much better.

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Unknown date

  
The last monster i killed was with my last bullet. Perfect. Looks freaking cool too! makes Doom look like a true 3d game!

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Unknown date

  
It's not bad, but the action could have been improved, as the space available isn't being used to the monsters' advantage enough. I prefer the looks of the outer areas, as the tiny details inside don't look really so good (some of it even looks gratuitous or repetitive). ~Chain Mail [3/5] (07/2008)

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Unknown date

  
I liked everyhing about it. 5/5 - Zalewa

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Unknown date

  
Looks gorgeous, but it's very short, and the gameplay is fairly dull. There's a bug that prevents you from getting 100% kills. The setpiece with the demons coming out of a distant castle is very clever, although it's a shame so many of them teleport to the other side of a fence, where you can blow them away risk-free. It is strange that the video for Klaus Nomi's version of "Falling in Love Again" should become popular in 2006.

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Unknown date

  
Achingly pretty and good fun to play too. Right up there. - pritch

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  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
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