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Naval Battle

   (13 reviews)

Guest

About This File

Wandering on the sea, you notice a big ship. It's HMS 'Doom'. You remember that it was carrying monsters dragged from the interdimensional gates. Now that all hell broke loose, everyone on the ships are probably either zombified or dead. You decide to clean out the ship.


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Guest

Unknown date

  
A very disappointing effort from ellmo. It's a bland and rather ugly map that appears to be Zdoom-only due simply to map errors (the sector tag = 0 issue that has plagued many recent maps made with Doombuilder). There are many far better ship levels out there.

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Guest

Unknown date

  
ellmo? The txt says "Jacek 'Illdo' Dobrzyniecki".Prett y bland anyways. 3/5 - Kirby

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Guest

Unknown date

  
Ah, that explains it. :P

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Guest

Unknown date

  
Very very bland, alright gameplay, apart from doors with monsters and nothing else in them? 2/5 -Lutrov71

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Guest

Unknown date

  
A typical "n00bs first try" crap-map. I bet everyone loves door-by-door room fights. 1/5 - Belial

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Guest

Unknown date

  
Neat idea, and challenging fights. However, the map looks really bad, due to lack of any detailing, lighting effects or decoration.

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Guest

Unknown date

  
This map looks like it was made circa 1995 and it doesn't play that well either. Still, I like the theme, so I'll give it 2 stars :-)

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Guest

Unknown date

  
Average map. The exterior of the ship is fine but you lose the feeling of entering a boat when you get directly a teleporter as the only way for achieve access to the lower decks. Also the captain cabin is missing :P 2.5-3/5

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mallo

Unknown date

  
While at first the map looked bad, I liked the gameplay, and the gameplay's what's most important, right?

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Guest

Unknown date

  
"A very disappointing effort from ellmo" heh -N EDIT: as for the map, well, it deserves 1 star because of my patriotism.

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  • File Reviews

    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
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