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CRUSHER.WAD

   (10 reviews)
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About This File

This is my first level. It is a combination of all my great ideas I wanted to put into a level. Since this is my first level, it has the mandatory room with lots o' enemies. There is a large maze which can be solved using the "stay to the left" method. All secrets are hinted at so you won't have to push every bit of wall to get 100% secrets. Difficulty levels are implemented but it is easy on skills 1-2 and I wouldn't recommend playing it. Skill 4 is tough even for me, but it is the most fun to play. Also, take a look at the overpass.


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Mizuki_Jun10

  

It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.

 

I consider it a very good map, for its time, for a first map made by him, for a very humble map.

 

But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.

 

And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?

 

And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.

 

The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."

 

But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)

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Walter confetti

  

Pretty nice map for the times it was made,expect that annoying maze and some parts that will need a better texturing, but whatever.

 

Also, I remember to have played this map back in the days into one of those megawad compilations of levels that are available in various cd-rom at the time...

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Zahid

  
scarcity of Ammo and health makes it surprisingly hard....layout and visuals are decent for its era...but that huge and tedious maze drain my brain,soul and eyes for today...makes it easily forgettable...nice apart that

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Guest

Unknown date

  
A nice level, would be 5/5 if not for the maze.

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Guest

Unknown date

  
This is dated May 1994, which means that it predates Doom II's "Crusher" by a few months. The author mentions it on his website, which is one of the few 1995-era sites that's still online. For the period it's excellent - you fight 310 monsters in a varied techbase. The action is non-stop apart from a tedious maze which you absolute have to explore, and the design is well up to scratch for the period. The crusher itself is fun although hidden away.

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Unknown date

  
Named after (surprise!) a crusher, located in an open area you're unlikely to visit unless you're out hunting for secrets. The author set up a clever device for crushing a Cyberdemon. The rest of the map is nothing special: a mixed set of rooms and hallways, mostly in the tech style, and a boring maze. Some very violent fights, so be sure to find the powerups (or play carefully). Progression is unintuitive and wierd, and will probably have you visiting several sections many times over. Skip it. --2/5

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Guest

Unknown date

  
very good early level

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Guest

Unknown date

  
The boring/uninspired maze ruins this otherwise fine map. He should have taken notes while playing the IWAD's E1M2...

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Guest

Unknown date

  
^ and so you zero-voted twice. boy, get a life... I have seen dozens of much worse mazes, in absolute darkness and with disabled automap. this one is quite easy even with -fast inhabitants, though red texture realy not very pleasant for player's eye.

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  • File Reviews

    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
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