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Doom 2 Reloaded

   (307 reviews)
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32 Level Megawad for use with Doom2. Hopefully a fun packed collection of mainly small to medium sized maps.


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Guest

Unknown date

  
Better than some of the 2009 Cacoward winners. Many maps didn't impress me, but they're still very solid. MAP26 is my favourite, most of the late maps are fan-tas-tic! 4/5 stars, vdgg

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Unknown date

  
Played the first 6 maps. Lots of huge open areas "a lá Serious Sam". I really loved how some areas have stuff like chairs, benchs, and tables, wich makes the whole thing fell more real. There are the mentioned flaws, but at least I haven't yet seen tricks with Arch-Viles in places with no cover, like in most popular wads such HR, AV, Scytche2, etc. For what I played so far, I can say it's one of the best megawads I've seen. Highly recommended 5/5 ~ Sergeant_Mark_IV

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Unknown date

  
Sadly for me, "all those moments [in game] will be lost in time like tears in rain". It is completely unexpected masterpiece from unknown author. Thanks, eschdoom!

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Unknown date

  
^^Not Wolfenstein 3D? Sorry but...I just don't understand...how any part of this got associated with Wolfenstein 3D in the slightest. Anyways to the same review, I agree the early maps are a bit on the boring side but the hell maps are good, along with some later city maps, 4/5.

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Unknown date

  
I'm up to map 12 so far and I love it. The above reviewer is right - no criticism comments have been made so far, so let me be the first! The new textures are mostly, if not all, remakes or mixes of various Doom 2 textures. They are all beautifully done. I have two nitpicks about this though: First, why are there at least two Arch Viles in every map except for map01? Also, this could easily use a soundtrack, too bad it doesn't. Anyway, 4.5/5 (5) from me. Recommended. - Moti

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Unknown date

  
Really cool megawad, one of the best in a while. Certainly cacoaward material. Old-school dooming at it's finest. Really consistent from an atmosphere standpoint, and while the first map wasn't all that great, pretty much everything thereafter was awesome awesome awesome. Well done.

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Unknown date

  
I'm up to map 13 and I think these maps are superb. When I read the games that influenced the author I immediately thought that this guy knows what makes quality. This generally has superb flow, with some slower-paced and tricky bits that are bound to annoy some people - mostly crybabies. It also seems to get better the further I get. I would describe this wad as pure FPS gaming: it has the ideal mold of detail and exciting retro gameplay. What more can I say?

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Unknown date

  
Oh, yes, this is a great wad - much fun and a lot of great moments are in there. But there are also a lot of flaws, but don`t let you affect you too much about the flaws. There are also some cool new textures, and I really like the secrets! I just like more a modern art of detailing, but this is just a very fine work, thanks for the fun, AS... 4/5

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Unknown date

  
Jumping Johasaphat! 96 Archviles in one map? I'm hoping this is at least in one of the final maps. If they turn up in one of the first 20 this is likely going to be way too hard for my tastes. I'll dl and give it a try later.

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Unknown date

  
I disagree with the reviewer's review. 4 Stars. In my opinion, even if a P.O.S megawad has at least one gem in it, it's worth something. This megawad has quite a few gems in it, and even the bad maps were not all that bad, they were just average or "meh".

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Unknown date

  
Later maps are IMPRESSIVE. Didn't like the earlier maps.

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Unknown date

  
the first maps sucks then it's a fun and enjoying megawad, secrets in map 32 are clever, a must have 5/5

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Unknown date

  
something about this wad is undeniably amazing. i cannot put my finger on it, but ive been going at it and the levels make me feel like im not just blasting my way through some random doom level in some random wad. i wasnt expecting much, i just downloaded it, now im like...damn. why didnt i play this earlier? something about it makes it a really good time. download it.

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Unknown date

  
It looks amazing, but the layouts aren't very friendly for the first time players. Open areas with many snipers just makes it too difficult on UV FAST.

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Unknown date

  
super megawad !!!

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  • File Reviews

    • By Classicgamer6 · Posted
      An amazing hellbase style level mixed with a bit of cave exploring, utilizes ZDoom effects to create a nice atmospheric environment to play in. I played on UV and found the difficulty to be fair while still presenting a challenge in a few spots. Overall it's pretty good but could of ended a little better as I am not a fan of arena endings.
    • By Classicgamer6 · Posted
      Rather alright but nothing too special besides the spectral enemy gimmick and the marble theme.
    • By Classicgamer6 · Posted
      Hangar is a single GZDoom level that has one of the best uses of 3D floors I've seen. There really isn't much I can say about this level except that is just really solid.
    • By Classicgamer6 · Posted
      I have a soft spot for levels set in somewhat realistic facilities that also feature a light horror theme, however, what I don't like are levels full of what can be surmised as annoying monster encounters. Specifically what I find annoying are the monsters placed on UV which lead to rather poor level flow. This level does look good and has a nice custom song playing but the stock scream sound effects that play somewhat frequently do detract from this. Overall this is an okay level that could very easily be made good if monster flow was made better and the screams were played less often.
    • By Figgy McSquiggins · Posted
      I was loving it, had a fair bit of challenge. Every fight really put you to the test. Excellent map design, too. You clearly worked hard on it, and that is not lost on me. That being said, as soon as it hit whispering winds, I instantly hated it. It just devolved into finding one of 20 invincibility power ups, and spamming the bfg. Took all the fun out of it when you're backed into a corner against 100 barons, 100 revenants, 100 cacos, 5 cyberdemons, 600 imps, 250 zombie gunners, a spider mastermind, and 20 arch-viles that revive the fuckers, and all you can do is spray the bfg and hope invincibilty doesn't run out.
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