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Doom 2 Reloaded

   (307 reviews)
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32 Level Megawad for use with Doom2. Hopefully a fun packed collection of mainly small to medium sized maps.


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Unknown date

  
Better than some of the 2009 Cacoward winners. Many maps didn't impress me, but they're still very solid. MAP26 is my favourite, most of the late maps are fan-tas-tic! 4/5 stars, vdgg

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Unknown date

  
Played the first 6 maps. Lots of huge open areas "a lá Serious Sam". I really loved how some areas have stuff like chairs, benchs, and tables, wich makes the whole thing fell more real. There are the mentioned flaws, but at least I haven't yet seen tricks with Arch-Viles in places with no cover, like in most popular wads such HR, AV, Scytche2, etc. For what I played so far, I can say it's one of the best megawads I've seen. Highly recommended 5/5 ~ Sergeant_Mark_IV

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Unknown date

  
Sadly for me, "all those moments [in game] will be lost in time like tears in rain". It is completely unexpected masterpiece from unknown author. Thanks, eschdoom!

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Unknown date

  
^^Not Wolfenstein 3D? Sorry but...I just don't understand...how any part of this got associated with Wolfenstein 3D in the slightest. Anyways to the same review, I agree the early maps are a bit on the boring side but the hell maps are good, along with some later city maps, 4/5.

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Unknown date

  
I'm up to map 12 so far and I love it. The above reviewer is right - no criticism comments have been made so far, so let me be the first! The new textures are mostly, if not all, remakes or mixes of various Doom 2 textures. They are all beautifully done. I have two nitpicks about this though: First, why are there at least two Arch Viles in every map except for map01? Also, this could easily use a soundtrack, too bad it doesn't. Anyway, 4.5/5 (5) from me. Recommended. - Moti

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Unknown date

  
Really cool megawad, one of the best in a while. Certainly cacoaward material. Old-school dooming at it's finest. Really consistent from an atmosphere standpoint, and while the first map wasn't all that great, pretty much everything thereafter was awesome awesome awesome. Well done.

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Unknown date

  
I'm up to map 13 and I think these maps are superb. When I read the games that influenced the author I immediately thought that this guy knows what makes quality. This generally has superb flow, with some slower-paced and tricky bits that are bound to annoy some people - mostly crybabies. It also seems to get better the further I get. I would describe this wad as pure FPS gaming: it has the ideal mold of detail and exciting retro gameplay. What more can I say?

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Unknown date

  
Oh, yes, this is a great wad - much fun and a lot of great moments are in there. But there are also a lot of flaws, but don`t let you affect you too much about the flaws. There are also some cool new textures, and I really like the secrets! I just like more a modern art of detailing, but this is just a very fine work, thanks for the fun, AS... 4/5

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Unknown date

  
Jumping Johasaphat! 96 Archviles in one map? I'm hoping this is at least in one of the final maps. If they turn up in one of the first 20 this is likely going to be way too hard for my tastes. I'll dl and give it a try later.

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Unknown date

  
I disagree with the reviewer's review. 4 Stars. In my opinion, even if a P.O.S megawad has at least one gem in it, it's worth something. This megawad has quite a few gems in it, and even the bad maps were not all that bad, they were just average or "meh".

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Unknown date

  
Later maps are IMPRESSIVE. Didn't like the earlier maps.

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Unknown date

  
the first maps sucks then it's a fun and enjoying megawad, secrets in map 32 are clever, a must have 5/5

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Unknown date

  
something about this wad is undeniably amazing. i cannot put my finger on it, but ive been going at it and the levels make me feel like im not just blasting my way through some random doom level in some random wad. i wasnt expecting much, i just downloaded it, now im like...damn. why didnt i play this earlier? something about it makes it a really good time. download it.

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Unknown date

  
It looks amazing, but the layouts aren't very friendly for the first time players. Open areas with many snipers just makes it too difficult on UV FAST.

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Unknown date

  
super megawad !!!

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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