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Doom 2 Reloaded

   (306 reviews)
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32 Level Megawad for use with Doom2. Hopefully a fun packed collection of mainly small to medium sized maps.


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Unknown date

  
Played the first 6 maps. Lots of huge open areas "a lá Serious Sam". I really loved how some areas have stuff like chairs, benchs, and tables, wich makes the whole thing fell more real. There are the mentioned flaws, but at least I haven't yet seen tricks with Arch-Viles in places with no cover, like in most popular wads such HR, AV, Scytche2, etc. For what I played so far, I can say it's one of the best megawads I've seen. Highly recommended 5/5 ~ Sergeant_Mark_IV

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Unknown date

  
Sadly for me, "all those moments [in game] will be lost in time like tears in rain". It is completely unexpected masterpiece from unknown author. Thanks, eschdoom!

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Unknown date

  
^^Not Wolfenstein 3D? Sorry but...I just don't understand...how any part of this got associated with Wolfenstein 3D in the slightest. Anyways to the same review, I agree the early maps are a bit on the boring side but the hell maps are good, along with some later city maps, 4/5.

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Unknown date

  
I'm up to map 12 so far and I love it. The above reviewer is right - no criticism comments have been made so far, so let me be the first! The new textures are mostly, if not all, remakes or mixes of various Doom 2 textures. They are all beautifully done. I have two nitpicks about this though: First, why are there at least two Arch Viles in every map except for map01? Also, this could easily use a soundtrack, too bad it doesn't. Anyway, 4.5/5 (5) from me. Recommended. - Moti

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Unknown date

  
Really cool megawad, one of the best in a while. Certainly cacoaward material. Old-school dooming at it's finest. Really consistent from an atmosphere standpoint, and while the first map wasn't all that great, pretty much everything thereafter was awesome awesome awesome. Well done.

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Unknown date

  
I'm up to map 13 and I think these maps are superb. When I read the games that influenced the author I immediately thought that this guy knows what makes quality. This generally has superb flow, with some slower-paced and tricky bits that are bound to annoy some people - mostly crybabies. It also seems to get better the further I get. I would describe this wad as pure FPS gaming: it has the ideal mold of detail and exciting retro gameplay. What more can I say?

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Unknown date

  
Oh, yes, this is a great wad - much fun and a lot of great moments are in there. But there are also a lot of flaws, but don`t let you affect you too much about the flaws. There are also some cool new textures, and I really like the secrets! I just like more a modern art of detailing, but this is just a very fine work, thanks for the fun, AS... 4/5

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Unknown date

  
Jumping Johasaphat! 96 Archviles in one map? I'm hoping this is at least in one of the final maps. If they turn up in one of the first 20 this is likely going to be way too hard for my tastes. I'll dl and give it a try later.

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Unknown date

  
I disagree with the reviewer's review. 4 Stars. In my opinion, even if a P.O.S megawad has at least one gem in it, it's worth something. This megawad has quite a few gems in it, and even the bad maps were not all that bad, they were just average or "meh".

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Unknown date

  
Later maps are IMPRESSIVE. Didn't like the earlier maps.

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Unknown date

  
the first maps sucks then it's a fun and enjoying megawad, secrets in map 32 are clever, a must have 5/5

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Unknown date

  
something about this wad is undeniably amazing. i cannot put my finger on it, but ive been going at it and the levels make me feel like im not just blasting my way through some random doom level in some random wad. i wasnt expecting much, i just downloaded it, now im like...damn. why didnt i play this earlier? something about it makes it a really good time. download it.

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Unknown date

  
It looks amazing, but the layouts aren't very friendly for the first time players. Open areas with many snipers just makes it too difficult on UV FAST.

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  • File Reviews

    • By NuMetalManiak · Posted
      Datacore is one of those mappers you can rely on to create a short, decently playing, all-in-all fun map. the map like all his other work never overstays its welcome, and provides a thematic consistency that you can clearly see in the color scheme. if you like blue, this is a nice, fun quickie. when you want to take a break from hardcore slaughtering or anything else for something short, simple, to the point, and to the focal point, this is the wad to do so.
    • By Classicgamer6 · Posted
      May not be the prettiest level but it is pretty fun to play. The level is hard on higher difficulties but is fair the whole way through.
    • By DeadAstronaut · Posted
      For players who enjoyed the original Doom, this wad set would appeal to them more than anything. The design is dedicated around the original game and in the styles of John Romero and Sandy Petersen. If there is one thing this wad truly does accomplish more so than anything, it is that the maps could pass for official id releases. For players who are new to trying custom wads, this is a decent one to begin with.    There are a number of maps that truly feel like you're playing a sequel to the original Doom. E1 follows the tech base style of Romero's level design from the original game with faithful renditions. The maps are mixed up, so they don't come off as copies to the original game's levels. Reactor Core feels like a legitimate sequel to Computer Station from the original game. Each level contains tons of secrets that are well hidden and some have hidden keys leading to doors, much like the original E1 had. The boss map with the barons is a faithful rendition that turns up the challenge a bit for expert players of the original game.    I personally found E2 to be more interesting than the Romero style maps. The textures offer a blend of tech base and the hellish look but it's more fluid in this wad as the levels progress. As the player progresses, the levels begin to look more and more hell-like leading up to the boss map with the cyberdemon The intermission screen fades into darkness the closer you get to the last level. The E2 levels do not so much feel like sequels and faithful renditions of E2 from the original game, but more in a way of carrying that torch to design levels that are similar. There's a couple moments where the influence can be felt back to the original game, but not every level will remind the player of a specific level. The cyberdemon fight itself is made more challenging with the use of teleporters. E2's secret level is the best in this wad offering fast paced combat.    E3 is where things begin to really change compared to the original game. The hell levels have a lot more going on to them and overall, feel much bigger than that of the original game. Chapel of Scorn is the one map in the whole game that sums up Sandy Petersen's level design style more than anything. It has an outside area resembling Sough Of Despair while the inside is similar to Unholy Cathedral (and contains a new secret puzzle that is something he would've done in the original game). Towards the end, Depths could be considered a weak level compared to the original game's level in it's slot (Mt. Erebus) but by this point, that's more of a nitpick than a criticism (my only real complaint is that the Mt. Erebus style level is a secret and not in the level order). The textures for E3 have never looked better than what you get here in this wad. Unlike the original game, the Spidermastermind boss fight is a legitimate challenge here since you can't just run up and BFG blast her. The boss stage involves crushing ceilings and a moving platform making for what feels like a grand boss battle.    Overall, I would rank this map set a 5 out of 5. The love is felt back to the original game as the team involved for this wad pay tribute to id's style of level making. For Doom players first venturing away from official levels and trying community projects for the first time, this is most definitely a good place to begin with custom wads.     
    • By Liberation · Posted
      Lovely looking level with some great features. The weather alone is awesome! Very playable, no cheap traps or anything like that, just solid gameplay. Also had the noise from the "Shadows" from Babylon 5 coming from the strange skull trees. Solid all-rounder.
    • By Voltcom9 · Posted
      This was an experience similar to the end of the movie 2001... It throws all conventional Dooming etiquette out the airlock and into the vacuum of space. Once I started playing this I simply had to keep playing, just to see how ridiculously stupid things could get.  As a jokewad I'd say it does it's job pretty well. It's worth a download if you want a laugh. 
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