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Doom 2 Reloaded

   (313 reviews)
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32 Level Megawad for use with Doom2. Hopefully a fun packed collection of mainly small to medium sized maps.


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Guest

Unknown date

  
Extremely well done set of levels, I loved the first 10 especially, because they have a space station look. And one sneak level, never before experienced in DOOM!

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Guest

Unknown date

  
wow! new vanilla megawad! anyway awesome. played two first maps, it looks like good and original work. without doubt, worth playing the rest. *****

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NuMetalManiak

Unknown date · Edited by NuMetalManiak

  

Doom 2 Reloaded stays as one of my most replayed megawads. this megawad is very consistent through and through, and it really never gets boring thanks to its consistency. very thematic as well, and good replay value. some clever secrets too. in a way it is just another Doom 2 retelling, but with different levels and such. things are never really hard, although the concept maps can trip players up. gotta speedrun MAP09, and be stealthy and avoid monsters in MAP18, while MAP24 is a silly snake run. the secret levels are the ones you got to do the clever secrets with, with MAP32 being a true secret gauntlet. not a whole lot of moments can really be considered duds, the consistency is what really sells this megawad as good.

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Guest

Unknown date

  
I do not have to wait to comment this. Comments exclusively focused on criticism so far and not signed. How dare we have to care about that? I also highly doubt that they were played normally; a fast run to find something to criticise. I currently am on level4, and it took me over an hour so far; I take the time to feel the mood, the textures and the colours. This is surely one of the most imaginative wad I played this year, if not... .

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Guest

Unknown date

  
A good solid megawad. Some levels are TOUGH. High replay value.

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Chex Warrior

Unknown date

  
One of the best vanilla megawads I've ever played a great mix of classic style and action-packed gameplay. Definitely check this one out.

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Guest

Unknown date

  
Better than some of the 2009 Cacoward winners. Many maps didn't impress me, but they're still very solid. MAP26 is my favourite, most of the late maps are fan-tas-tic! 4/5 stars, vdgg

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Guest

Unknown date

  
Played the first 6 maps. Lots of huge open areas "a lá Serious Sam". I really loved how some areas have stuff like chairs, benchs, and tables, wich makes the whole thing fell more real. There are the mentioned flaws, but at least I haven't yet seen tricks with Arch-Viles in places with no cover, like in most popular wads such HR, AV, Scytche2, etc. For what I played so far, I can say it's one of the best megawads I've seen. Highly recommended 5/5 ~ Sergeant_Mark_IV

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Guest

Unknown date

  
Sadly for me, "all those moments [in game] will be lost in time like tears in rain". It is completely unexpected masterpiece from unknown author. Thanks, eschdoom!

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Guest

Unknown date

  
^^Not Wolfenstein 3D? Sorry but...I just don't understand...how any part of this got associated with Wolfenstein 3D in the slightest. Anyways to the same review, I agree the early maps are a bit on the boring side but the hell maps are good, along with some later city maps, 4/5.

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Guest

Unknown date

  
I'm up to map 12 so far and I love it. The above reviewer is right - no criticism comments have been made so far, so let me be the first! The new textures are mostly, if not all, remakes or mixes of various Doom 2 textures. They are all beautifully done. I have two nitpicks about this though: First, why are there at least two Arch Viles in every map except for map01? Also, this could easily use a soundtrack, too bad it doesn't. Anyway, 4.5/5 (5) from me. Recommended. - Moti

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Guest

Unknown date

  
Really cool megawad, one of the best in a while. Certainly cacoaward material. Old-school dooming at it's finest. Really consistent from an atmosphere standpoint, and while the first map wasn't all that great, pretty much everything thereafter was awesome awesome awesome. Well done.

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Guest

Unknown date

  
I'm up to map 13 and I think these maps are superb. When I read the games that influenced the author I immediately thought that this guy knows what makes quality. This generally has superb flow, with some slower-paced and tricky bits that are bound to annoy some people - mostly crybabies. It also seems to get better the further I get. I would describe this wad as pure FPS gaming: it has the ideal mold of detail and exciting retro gameplay. What more can I say?

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Guest

Unknown date

  
Oh, yes, this is a great wad - much fun and a lot of great moments are in there. But there are also a lot of flaws, but don`t let you affect you too much about the flaws. There are also some cool new textures, and I really like the secrets! I just like more a modern art of detailing, but this is just a very fine work, thanks for the fun, AS... 4/5

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Guest

Unknown date

  
Jumping Johasaphat! 96 Archviles in one map? I'm hoping this is at least in one of the final maps. If they turn up in one of the first 20 this is likely going to be way too hard for my tastes. I'll dl and give it a try later.

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Guest

Unknown date

  
I disagree with the reviewer's review. 4 Stars. In my opinion, even if a P.O.S megawad has at least one gem in it, it's worth something. This megawad has quite a few gems in it, and even the bad maps were not all that bad, they were just average or "meh".

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Guest

Unknown date

  
Later maps are IMPRESSIVE. Didn't like the earlier maps.

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Guest

Unknown date

  
the first maps sucks then it's a fun and enjoying megawad, secrets in map 32 are clever, a must have 5/5

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Guest

Unknown date

  
something about this wad is undeniably amazing. i cannot put my finger on it, but ive been going at it and the levels make me feel like im not just blasting my way through some random doom level in some random wad. i wasnt expecting much, i just downloaded it, now im like...damn. why didnt i play this earlier? something about it makes it a really good time. download it.

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Guest

Unknown date

  
It looks amazing, but the layouts aren't very friendly for the first time players. Open areas with many snipers just makes it too difficult on UV FAST.

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Guest

Unknown date

  
super megawad !!!

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  • File Reviews

    • By Gato606 · Posted
      Gotta take in count the effort put on doing this Just one big let down... why, why the hell Tails is an enemy?? :-(
    • By Gato606 · Posted
      At some point I thought "is this a jokewad"?  Cause you enter a map and just in front of you you have the exit button, just like that.  Some maps have some decent design, but the choice of monsters might not be the best, and nazis, why the need to put nazis on several maps? Maps with 0 monsters, 0 secrets, just a freely exposed Romero head spawning monsters, a couple of maps are just you at the beggining in front of the Romero head, other maps are like "hey grab whatever weapons and ammo you can before Romero spots you".
    • By Roebloz · Posted
      Not bad for an early 1994 level to be honest. It isn't good, but not bad. Being a Wolf3d fan I don't mind long corridors in maps that much, although the decoration could have been better that's for sure. If you're into old maps and corridor-esque maps, give it a shot.
    • By chlef · Posted
      Partial truth in advertising - "This PWAD represents the combination of just 27 of some of the best levels I have found on the net." - maybe for a brief 6 month window in 1994. But compared to traditional/old school maps since, this selection would scrape through as a C- if you were grading school homework. Barely a pass. Mostly dull, bland and repetitive maps you have played elsewhere - maps you groan through and forget 2 seconds after you have finished them. Supreme ordinariness, nothing you ever want to see again. This is only of historical value. Not exactly enjoyable play. Nosireebob.
    • By CyberDreams · Posted
      I'm not very good at reviewing so bear with me: If you want a quick and fairly easy WAD then this is for you. It starts out fairly easy as well as being fairly linear and than it gets harder as it goes on. It's also fairly short too as it took me about an hour or two to complete on UV difficulty in GZDoom using the Doom (strict) compat mode.   The new textures were a nice addition although they were only featured in the last few maps. There are a lot of switches and "rising structures" (floors & lifts) but the placement of them is decent so they aren't a nuisance. The switches open doors or activate lifts that are pretty much right in front of you or in an area that you've just past through so the maps aren't that confusing (which is a good thing).   The one thing that i did not like about this WAD was that the exits were not marked. I exited a few levels with only 50% or so of the map explored due to the exit just being a normal looking switch. In a map that has quite a few switches that activate doors and lifts, you need the exit too look different or at least have an exit sign above it imo.   I did notice a few misaligned textures but tbh that's normal for 1994. Also, there are different sounds for weapons and some monsters as well that kind of annoyed me. I don't usually mind sound replacements and i know that a lot of early maps had them but this one just really got on my nerves at times. You'll hear GROOVY! a lot and it's not as cool sounding as Duke Nukem saying it, even though it is the actual sound clip from Evil Dead 2 (i believe).   Other than that this E1 replacement played alright for a '94 mapset, having decent layouts and monster placements. I give it 3 1/2 stars mainly because of the exit issue that really bugged me and the sound replacement not being my favorite.   [Oh btw, i played continuous. I tried playing pistol start only on a few maps but i just couldn't do it. I'm not sure if it's possible tbh. Maybe some of the weapons are hidden in secrets because i often found ammo in levels for some but not the weapon for it.]    
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