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Processing Bunker

   (20 reviews)
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About This File

This is a relatively large level aimed at challenging gameplay but don't expect anything insane like Hell Revealed. Its dark, its tense but its beatable. Use your berserk whenever you can to save ammo and secrets should help you vastly. Watch your back because hit scan enemies are abundant in base levels and this is no exception. This map has been designed to overlap, with very little symmetry. Most of the layout was planned on paper... something I rarely do. So lock and load and clear out the haunted Processing Bunker before it clears you to a graveyard.


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Lightning Hunter

  
Not a bad map, but definitely not as good as some other work by Paul Corfiatis. The theme can get repetitive with all the dark brown square rooms and similar light sources. The best looking areas were at the start and toward the end. The entire middle looked somewhat bland. The game play was decent, although anti-climactic at the end with only two Arch-Viles and no monsters for them to resurrect. 3/5

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Unknown date

  
It may be an interesting level but no ammo pisses me off. If I wanted to conserve ammo I'd go play Call of Duty.

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Unknown date

  
Great job, could have been more ammo but once you find the berzerk secret it is a lot of fun. 5*

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Unknown date

  
Well done. Challenging but absolutely not too difficult @ UV. If you use the berserk, then there's more than enough ammo. Might be a little less dark (imo a level does not need to be dark for being challenging). 4/5.

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Unknown date

  
It's a big one that has a lot of nice shadows and detail and plays well without much frustration. I like the ever evolving pillars in the big room. 5/5 - Optimus

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Unknown date

  
Cool map, 3.5/5

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Unknown date

  
A very solid map for Doom II. Unlike many WOS maps, there is very little symmetry here, but overall this map could easily have fit right in to that still-good megawad. I think Paul should have stuck to the intent of replacing Map06 with this, it's a much better map, but oh well. Also I wished he'd included the same music, it would have fit, instead of throwing in a TNT track. Anyways, good work, a nice (probably) finale to mapping. 5*

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Unknown date

  
A PC map out of the blue. Yay. :) When I opened this and saw the first room, I said to myself "this was probably gonna be the WOS Map06 replacement". It could have been really nice if it was. Anyhow, this map uses brown textures primarily and also has a nice silver gray theme towards the exit. Difficulty is medium, didn't find myself dying at any part, though there are some clever traps. I'd love to see more from you, PC. 5/5 - Moti

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Unknown date

  
Great stuff, intense but not too hard. Difficulty was just great to keep one at his toes all the time. And that Evilution music was just it for the map, really adding to the desolate feel of the base. **** -K

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Unknown date

  
Pretty damn good! - CodenniumRed aka SHADES

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Unknown date

  
It's a really good map. People need to get over WOS Map06, really. That map was fine. Not great, and yes, this is better, but that's how a megawad works. Good gameplay, nice layout, atmospheric = very good map.

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Unknown date

  
I fisted a lot. I had a lot of ammo...but I kept on fisting cuz the text said so. 4/5

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Unknown date

  
4* for a very good map

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Unknown date

  
Since I am mediocre at best,I spent 35 min. getting my ass kicked around.Good work,Paul! 5*-d.d.koop

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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