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Processing Bunker

   (20 reviews)
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3 Screenshots

About This File

This is a relatively large level aimed at challenging gameplay but don't expect anything insane like Hell Revealed. Its dark, its tense but its beatable. Use your berserk whenever you can to save ammo and secrets should help you vastly. Watch your back because hit scan enemies are abundant in base levels and this is no exception. This map has been designed to overlap, with very little symmetry. Most of the layout was planned on paper... something I rarely do. So lock and load and clear out the haunted Processing Bunker before it clears you to a graveyard.


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Lightning Hunter

  
Not a bad map, but definitely not as good as some other work by Paul Corfiatis. The theme can get repetitive with all the dark brown square rooms and similar light sources. The best looking areas were at the start and toward the end. The entire middle looked somewhat bland. The game play was decent, although anti-climactic at the end with only two Arch-Viles and no monsters for them to resurrect. 3/5

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Unknown date

  
It may be an interesting level but no ammo pisses me off. If I wanted to conserve ammo I'd go play Call of Duty.

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Unknown date

  
Great job, could have been more ammo but once you find the berzerk secret it is a lot of fun. 5*

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Unknown date

  
Well done. Challenging but absolutely not too difficult @ UV. If you use the berserk, then there's more than enough ammo. Might be a little less dark (imo a level does not need to be dark for being challenging). 4/5.

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Unknown date

  
It's a big one that has a lot of nice shadows and detail and plays well without much frustration. I like the ever evolving pillars in the big room. 5/5 - Optimus

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Unknown date

  
Cool map, 3.5/5

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Unknown date

  
A very solid map for Doom II. Unlike many WOS maps, there is very little symmetry here, but overall this map could easily have fit right in to that still-good megawad. I think Paul should have stuck to the intent of replacing Map06 with this, it's a much better map, but oh well. Also I wished he'd included the same music, it would have fit, instead of throwing in a TNT track. Anyways, good work, a nice (probably) finale to mapping. 5*

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Unknown date

  
A PC map out of the blue. Yay. :) When I opened this and saw the first room, I said to myself "this was probably gonna be the WOS Map06 replacement". It could have been really nice if it was. Anyhow, this map uses brown textures primarily and also has a nice silver gray theme towards the exit. Difficulty is medium, didn't find myself dying at any part, though there are some clever traps. I'd love to see more from you, PC. 5/5 - Moti

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Unknown date

  
Great stuff, intense but not too hard. Difficulty was just great to keep one at his toes all the time. And that Evilution music was just it for the map, really adding to the desolate feel of the base. **** -K

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Unknown date

  
Pretty damn good! - CodenniumRed aka SHADES

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Unknown date

  
It's a really good map. People need to get over WOS Map06, really. That map was fine. Not great, and yes, this is better, but that's how a megawad works. Good gameplay, nice layout, atmospheric = very good map.

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Unknown date

  
I fisted a lot. I had a lot of ammo...but I kept on fisting cuz the text said so. 4/5

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Unknown date

  
4* for a very good map

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Unknown date

  
Since I am mediocre at best,I spent 35 min. getting my ass kicked around.Good work,Paul! 5*-d.d.koop

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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