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Processing Bunker

   (20 reviews)
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About This File

This is a relatively large level aimed at challenging gameplay but don't expect anything insane like Hell Revealed. Its dark, its tense but its beatable. Use your berserk whenever you can to save ammo and secrets should help you vastly. Watch your back because hit scan enemies are abundant in base levels and this is no exception. This map has been designed to overlap, with very little symmetry. Most of the layout was planned on paper... something I rarely do. So lock and load and clear out the haunted Processing Bunker before it clears you to a graveyard.


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Lightning Hunter

  
Not a bad map, but definitely not as good as some other work by Paul Corfiatis. The theme can get repetitive with all the dark brown square rooms and similar light sources. The best looking areas were at the start and toward the end. The entire middle looked somewhat bland. The game play was decent, although anti-climactic at the end with only two Arch-Viles and no monsters for them to resurrect. 3/5

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Unknown date

  
It may be an interesting level but no ammo pisses me off. If I wanted to conserve ammo I'd go play Call of Duty.

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Unknown date

  
Great job, could have been more ammo but once you find the berzerk secret it is a lot of fun. 5*

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Unknown date

  
Well done. Challenging but absolutely not too difficult @ UV. If you use the berserk, then there's more than enough ammo. Might be a little less dark (imo a level does not need to be dark for being challenging). 4/5.

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Unknown date

  
It's a big one that has a lot of nice shadows and detail and plays well without much frustration. I like the ever evolving pillars in the big room. 5/5 - Optimus

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Unknown date

  
Cool map, 3.5/5

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Unknown date

  
A very solid map for Doom II. Unlike many WOS maps, there is very little symmetry here, but overall this map could easily have fit right in to that still-good megawad. I think Paul should have stuck to the intent of replacing Map06 with this, it's a much better map, but oh well. Also I wished he'd included the same music, it would have fit, instead of throwing in a TNT track. Anyways, good work, a nice (probably) finale to mapping. 5*

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Unknown date

  
A PC map out of the blue. Yay. :) When I opened this and saw the first room, I said to myself "this was probably gonna be the WOS Map06 replacement". It could have been really nice if it was. Anyhow, this map uses brown textures primarily and also has a nice silver gray theme towards the exit. Difficulty is medium, didn't find myself dying at any part, though there are some clever traps. I'd love to see more from you, PC. 5/5 - Moti

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Unknown date

  
Great stuff, intense but not too hard. Difficulty was just great to keep one at his toes all the time. And that Evilution music was just it for the map, really adding to the desolate feel of the base. **** -K

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Unknown date

  
Pretty damn good! - CodenniumRed aka SHADES

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Unknown date

  
It's a really good map. People need to get over WOS Map06, really. That map was fine. Not great, and yes, this is better, but that's how a megawad works. Good gameplay, nice layout, atmospheric = very good map.

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Unknown date

  
I fisted a lot. I had a lot of ammo...but I kept on fisting cuz the text said so. 4/5

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Unknown date

  
4* for a very good map

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Unknown date

  
Since I am mediocre at best,I spent 35 min. getting my ass kicked around.Good work,Paul! 5*-d.d.koop

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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