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Processing Bunker

   (20 reviews)
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This is a relatively large level aimed at challenging gameplay but don't expect anything insane like Hell Revealed. Its dark, its tense but its beatable. Use your berserk whenever you can to save ammo and secrets should help you vastly. Watch your back because hit scan enemies are abundant in base levels and this is no exception. This map has been designed to overlap, with very little symmetry. Most of the layout was planned on paper... something I rarely do. So lock and load and clear out the haunted Processing Bunker before it clears you to a graveyard.


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Lightning Hunter

  
Not a bad map, but definitely not as good as some other work by Paul Corfiatis. The theme can get repetitive with all the dark brown square rooms and similar light sources. The best looking areas were at the start and toward the end. The entire middle looked somewhat bland. The game play was decent, although anti-climactic at the end with only two Arch-Viles and no monsters for them to resurrect. 3/5

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Unknown date

  
It may be an interesting level but no ammo pisses me off. If I wanted to conserve ammo I'd go play Call of Duty.

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Unknown date

  
Great job, could have been more ammo but once you find the berzerk secret it is a lot of fun. 5*

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Unknown date

  
Well done. Challenging but absolutely not too difficult @ UV. If you use the berserk, then there's more than enough ammo. Might be a little less dark (imo a level does not need to be dark for being challenging). 4/5.

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Unknown date

  
It's a big one that has a lot of nice shadows and detail and plays well without much frustration. I like the ever evolving pillars in the big room. 5/5 - Optimus

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Unknown date

  
Cool map, 3.5/5

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Unknown date

  
A very solid map for Doom II. Unlike many WOS maps, there is very little symmetry here, but overall this map could easily have fit right in to that still-good megawad. I think Paul should have stuck to the intent of replacing Map06 with this, it's a much better map, but oh well. Also I wished he'd included the same music, it would have fit, instead of throwing in a TNT track. Anyways, good work, a nice (probably) finale to mapping. 5*

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Unknown date

  
A PC map out of the blue. Yay. :) When I opened this and saw the first room, I said to myself "this was probably gonna be the WOS Map06 replacement". It could have been really nice if it was. Anyhow, this map uses brown textures primarily and also has a nice silver gray theme towards the exit. Difficulty is medium, didn't find myself dying at any part, though there are some clever traps. I'd love to see more from you, PC. 5/5 - Moti

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Unknown date

  
Great stuff, intense but not too hard. Difficulty was just great to keep one at his toes all the time. And that Evilution music was just it for the map, really adding to the desolate feel of the base. **** -K

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Unknown date

  
Pretty damn good! - CodenniumRed aka SHADES

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Unknown date

  
It's a really good map. People need to get over WOS Map06, really. That map was fine. Not great, and yes, this is better, but that's how a megawad works. Good gameplay, nice layout, atmospheric = very good map.

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Unknown date

  
I fisted a lot. I had a lot of ammo...but I kept on fisting cuz the text said so. 4/5

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Unknown date

  
4* for a very good map

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Unknown date

  
Since I am mediocre at best,I spent 35 min. getting my ass kicked around.Good work,Paul! 5*-d.d.koop

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, only arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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