Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

TNT: Renascence (episode 1)

   (49 reviews)

Guest

6 Screenshots

About This File

TNT: Renascence (episode 1) is a remake of the first episode (11 levels) of TeamTNT's original TNT: Evolution.

All levels are designed for 'vanilla' Doom2 or Final Doom executables and "compatible" with their limits. TNT.WAD must be used as IWAD, "-complevel 4" for PrBoom/+.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Somniac

  

Solid set of re-interpretations of 11 of the original maps that looks better and are overall more challenging. If you're not a TNT fan this probably won't change your mind, as they do pretty much what the original maps do, but if you are then this is recommended. I especially liked Open Season and Stronghold in this one. I would have liked to see Eternal's idea of MAP12, but this was never made into a full megawad.

Share this review


Link to review
PC2mill

  

I've just finished playing all the maps, and seeing this TNT maps remade is a great feeling. Generally they are all a step above their original counter part, but also having played TNT Revilution I can't help but compare then, and putting the maps that pull the same inspiration side by side there is no contest, Renascence is left way behind, not to say there are bad, but Transduction and Fortress of Bullets are just in another League.
Now, Taking advantage that I'm talking about Revilution it's map 18 (Hell's Signs) was made by Eternal and probrably is a little glimpse of what episode 2 of Renascence could've been.

Finally, I find it very tragic that this isn't getting a sequel, but since Eternal still an active mapper so the hope isn't complete lost.

Share this review


Link to review
P41R47

  

Eternal shows one more time how much he loves TNT: Evilution.

 

Sincerely, i can't show him how much i appreaciate this love.

It just made verything right, even the quirky designs of the original team are respected here, and impproves with hist vast knowledge an excellence on mapping.

 

Eternal, i can only wait for you to, someday, revisit this project and make a full Renascence for this much beloved IWAD.

 

Share this review


Link to review
Valboom

  

very nice Tnt Episode.

 

Share this review


Link to review
Erick

  

Faithful recreation of the first 11 maps of TNT: Evilution, with levels similar to their original counterparts but having enough differences to make it a refreshing experience. While TNT: Evilution have its flaws and this PWAD still carries some of the more infamous ones (MAP08: Metal comes to mind), this is still a solid set of levels that captured the sense of adventure and exploration that is present in the TNT IWAD.

Share this review


Link to review
Guest

Unknown date

  
Remakes are never better than the originals and this happened to be a remake of something not so good.

Share this review


Link to review
Guest

Unknown date

  
Renascence is to TNT what Remain1 is to Doom2, sortof. Pretty good work, even if the map04 reinterpretation could be better in my opinion. ~Naan

Share this review


Link to review
Guest

Unknown date

  
Not bad. You did a pretty good job recreating the levels from TNT.

Share this review


Link to review
Guest

Unknown date

  
Captures the TNT feel very well. Not a big fan of Evilution, but I enjoyed these for the most part. Some of the original maps (Map08, Map11) just weren't salvageable, and Map06 felt like I downgrade from the original. Still, 4/5 for making tnt levels I don't hate.

Share this review


Link to review
Guest

Unknown date

  
Enjoyed it immensely. It kept the style of the original whilst keeping things new and with Eternal's trademark style. Very good. 5 stars. -TRRobin.

Share this review


Link to review
Guest

Unknown date

  
This was really awesome. I felt like I was low on ammo the first few maps but other than that the whole thing was just amazing. Good work, I'm hoping to see a remake for the rest of the maps. 5/5 -High Flyin' Ryan

Share this review


Link to review
Guest

Unknown date

  
Good remake, not bad for TNT fans, but it's a little hard...stopped play at map07, because I get boring on that, like the original TNT. :p 4/5 -playerlin

Share this review


Link to review
Guest

Unknown date

  
Some maps are better than the originals. Other maps only capture the essence. In any case good job. 5/5

Share this review


Link to review
Guest

Unknown date

  
Make a map12-map32, because it just looks AWESOME!!! 5/5

Share this review


Link to review
Guest

Unknown date

  
ok, ill admit this is a tough 1 to rate. while it is very frustrating i gotta give gameplay a 1 of 5. design is good so that gets 4 of 5. and this gave me teh idea of mah new wad Doom 2 Rennaisance which makes me wanna rate misc. as 5/5. average=3 1/3 of 5 but ill be nice and give it 4, but only becuz it helped me create mah in-progress wad that is rly fun -TSC

Share this review


Link to review
Guest

Unknown date

  
Eternal can do no wrong. My favorite mapper that's still makin maps. - DeathevokatioN

Share this review


Link to review
Guest

Unknown date

  
Great, high-quality work.

Share this review


Link to review
Guest

Unknown date

  
MAP01 had me worried that the whole mapset was going to be too easy, as I didn't get hit once. However I'd managed to die on MAP07, so the difficulty had curved nicely. Certainly has the feel of the original, but perhaps sticks a little to close to the principles, as I'm not much of an Evilution fan. 4* - Phobus

Share this review


Link to review
Guest

Unknown date

  
i really enjoyed this. It was cool "recognizing" the maps from the original TNT. Because of nostalgia, I`* m giving this a 5*

Share this review


Link to review
Guest

Unknown date

  
Excellent work I see here! :D

Share this review


Link to review
Guest

Unknown date

  
Really fun! Thanks!

Share this review


Link to review
Guest

Unknown date

  
A very impressive remake. I'm six maps in. Personally, I would have preferred if you were less faithful to the original (I don't think the original TNT is that good). Thanks for sharing.

Share this review


Link to review
Guest

Unknown date

  
Some like TNT and some don't, I however do. 5/5

Share this review


Link to review
Guest

Unknown date

  
Very good job Eternal. 5/5

Share this review


Link to review
Guest

Unknown date

  
is it really made by TNT team? I can feel 'fake' in it.

Share this review


Link to review
  • File Reviews

    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
×