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TNT: Renascence (episode 1)

   (48 reviews)

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About This File

TNT: Renascence (episode 1) is a remake of the first episode (11 levels) of TeamTNT's original TNT: Evolution.

All levels are designed for 'vanilla' Doom2 or Final Doom executables and "compatible" with their limits. TNT.WAD must be used as IWAD, "-complevel 4" for PrBoom/+.


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PC2mill

  

I've just finished playing all the maps, and seeing this TNT maps remade is a great feeling. Generally they are all a step above their original counter part, but also having played TNT Revilution I can't help but compare then, and putting the maps that pull the same inspiration side by side there is no contest, Renascence is left way behind, not to say there are bad, but Transduction and Fortress of Bullets are just in another League.
Now, Taking advantage that I'm talking about Revilution it's map 18 (Hell's Signs) was made by Eternal and probrably is a little glimpse of what episode 2 of Renascence could've been.

Finally, I find it very tragic that this isn't getting a sequel, but since Eternal still an active mapper so the hope isn't complete lost.

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P41R47

  

Eternal shows one more time how much he loves TNT: Evilution.

 

Sincerely, i can't show him how much i appreaciate this love.

It just made verything right, even the quirky designs of the original team are respected here, and impproves with hist vast knowledge an excellence on mapping.

 

Eternal, i can only wait for you to, someday, revisit this project and make a full Renascence for this much beloved IWAD.

 

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Valboom

  

very nice Tnt Episode.

 

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Erick

  

Faithful recreation of the first 11 maps of TNT: Evilution, with levels similar to their original counterparts but having enough differences to make it a refreshing experience. While TNT: Evilution have its flaws and this PWAD still carries some of the more infamous ones (MAP08: Metal comes to mind), this is still a solid set of levels that captured the sense of adventure and exploration that is present in the TNT IWAD.

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Guest

Unknown date

  
Remakes are never better than the originals and this happened to be a remake of something not so good.

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Guest

Unknown date

  
Renascence is to TNT what Remain1 is to Doom2, sortof. Pretty good work, even if the map04 reinterpretation could be better in my opinion. ~Naan

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Guest

Unknown date

  
Not bad. You did a pretty good job recreating the levels from TNT.

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Guest

Unknown date

  
Captures the TNT feel very well. Not a big fan of Evilution, but I enjoyed these for the most part. Some of the original maps (Map08, Map11) just weren't salvageable, and Map06 felt like I downgrade from the original. Still, 4/5 for making tnt levels I don't hate.

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Guest

Unknown date

  
Enjoyed it immensely. It kept the style of the original whilst keeping things new and with Eternal's trademark style. Very good. 5 stars. -TRRobin.

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Guest

Unknown date

  
This was really awesome. I felt like I was low on ammo the first few maps but other than that the whole thing was just amazing. Good work, I'm hoping to see a remake for the rest of the maps. 5/5 -High Flyin' Ryan

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Unknown date

  
Good remake, not bad for TNT fans, but it's a little hard...stopped play at map07, because I get boring on that, like the original TNT. :p 4/5 -playerlin

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Guest

Unknown date

  
Some maps are better than the originals. Other maps only capture the essence. In any case good job. 5/5

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Guest

Unknown date

  
Make a map12-map32, because it just looks AWESOME!!! 5/5

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Guest

Unknown date

  
ok, ill admit this is a tough 1 to rate. while it is very frustrating i gotta give gameplay a 1 of 5. design is good so that gets 4 of 5. and this gave me teh idea of mah new wad Doom 2 Rennaisance which makes me wanna rate misc. as 5/5. average=3 1/3 of 5 but ill be nice and give it 4, but only becuz it helped me create mah in-progress wad that is rly fun -TSC

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Guest

Unknown date

  
Eternal can do no wrong. My favorite mapper that's still makin maps. - DeathevokatioN

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Guest

Unknown date

  
Great, high-quality work.

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Guest

Unknown date

  
MAP01 had me worried that the whole mapset was going to be too easy, as I didn't get hit once. However I'd managed to die on MAP07, so the difficulty had curved nicely. Certainly has the feel of the original, but perhaps sticks a little to close to the principles, as I'm not much of an Evilution fan. 4* - Phobus

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Guest

Unknown date

  
i really enjoyed this. It was cool "recognizing" the maps from the original TNT. Because of nostalgia, I`* m giving this a 5*

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Guest

Unknown date

  
Excellent work I see here! :D

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Guest

Unknown date

  
Really fun! Thanks!

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Guest

Unknown date

  
A very impressive remake. I'm six maps in. Personally, I would have preferred if you were less faithful to the original (I don't think the original TNT is that good). Thanks for sharing.

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Guest

Unknown date

  
Some like TNT and some don't, I however do. 5/5

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Guest

Unknown date

  
Very good job Eternal. 5/5

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Guest

Unknown date

  
is it really made by TNT team? I can feel 'fake' in it.

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Guest

Unknown date

  
good job. waiting for episode 2!*****

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  • File Reviews

    • By dei_eldren · Posted
      Having been recommended to me earlier, a while back i gave this WAD a serious try, whilst by now being quite sure it's not on paper something i'd be likely to enjoy.  And so it wasn't, i simply quit in E1M4, but could've just as easily done so already on M1, as my impression didn't change at all as the game went on.   For me, the layouts are far too protracted and downright boring as a result, and the detailing is heavy-handedly generous, and i would even say, not pleasing to my eye.  Long levels often are not a problem when the layout is well-designed, and when one by the end of it has gotten a good grasp of it, but here i never got that feeling, so for me the layout designs are a problem.  No doubt this is partly due to them being expansions of the original maps, but it shows their efficacy and genius - and it shows that the whole idea of expanding such maps may be ill-adviced unless one can truly match that genius, and here that has not been the case. i also did not enjoy the alteration of the original areas to 'modernized' or 'improved' versions.  One main feature of this WAD are the gameplay additions, such as mines, forcefields, radiation areas, new monsters and numerous others, and these i saw as nothing more than gimmicks that didn't add any substance, simply detracting from the elegant simplicity of the game.   As far as gameplay itself goes, on first level there was a severe shortage of health considering the amount of hitscanners, and also some worry about having enough ammo.  On further levels they weren't frivolously given either but that's to be expected (quite a bit of bullet-spongy beasts are present, so it's important to manage it all correctly).  The new monsters didn't add anything to my liking, but i do see what was attempted with them - still, for me they are just a novelty (i sort of like the black crouching figure shooting fireballs, maybe it could be used somewhere and i'd like it...)  Doom is an extremely balanced game, and it's not easy to add to its bestiary without tipping the scales, i'm aware of only a handful of times that it's been successful to my taste.   One interesting thing was the detailed intermission-stats, that even showed as graphs the player's success in past levels and collected/used ammo, health, etc.    i have in the past used the term gimmick-WAD and this is a good example of exactly what i mean with it.  So for me, this had nothing to do with Doom, but i give two stars regardless, mainly for effort and trying something different.  Even so, this is just my personal experience and preference, and i'm glad a lot of people are of a different opinion.  (Played on LZDoom, HMP and continuous.)
    • By Kuro_mahoh · Posted
      I saw a floor and a ceiling, multiple in fact. Nice that there is no false advertisement here.
    • By Plank_Guy_89 · Posted
      It took me a few hours to get through. Pretty fun and very difficult.
    • By omalefico32x · Posted
      move over mucus flow
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