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TNT: Renascence (episode 1)

   (48 reviews)

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About This File

TNT: Renascence (episode 1) is a remake of the first episode (11 levels) of TeamTNT's original TNT: Evolution.

All levels are designed for 'vanilla' Doom2 or Final Doom executables and "compatible" with their limits. TNT.WAD must be used as IWAD, "-complevel 4" for PrBoom/+.


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PC2mill

  

I've just finished playing all the maps, and seeing this TNT maps remade is a great feeling. Generally they are all a step above their original counter part, but also having played TNT Revilution I can't help but compare then, and putting the maps that pull the same inspiration side by side there is no contest, Renascence is left way behind, not to say there are bad, but Transduction and Fortress of Bullets are just in another League.
Now, Taking advantage that I'm talking about Revilution it's map 18 (Hell's Signs) was made by Eternal and probrably is a little glimpse of what episode 2 of Renascence could've been.

Finally, I find it very tragic that this isn't getting a sequel, but since Eternal still an active mapper so the hope isn't complete lost.

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P41R47

  

Eternal shows one more time how much he loves TNT: Evilution.

 

Sincerely, i can't show him how much i appreaciate this love.

It just made verything right, even the quirky designs of the original team are respected here, and impproves with hist vast knowledge an excellence on mapping.

 

Eternal, i can only wait for you to, someday, revisit this project and make a full Renascence for this much beloved IWAD.

 

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Valboom

  

very nice Tnt Episode.

 

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Erick

  

Faithful recreation of the first 11 maps of TNT: Evilution, with levels similar to their original counterparts but having enough differences to make it a refreshing experience. While TNT: Evilution have its flaws and this PWAD still carries some of the more infamous ones (MAP08: Metal comes to mind), this is still a solid set of levels that captured the sense of adventure and exploration that is present in the TNT IWAD.

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Guest

Unknown date

  
Remakes are never better than the originals and this happened to be a remake of something not so good.

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Guest

Unknown date

  
Renascence is to TNT what Remain1 is to Doom2, sortof. Pretty good work, even if the map04 reinterpretation could be better in my opinion. ~Naan

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Guest

Unknown date

  
Not bad. You did a pretty good job recreating the levels from TNT.

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Guest

Unknown date

  
Captures the TNT feel very well. Not a big fan of Evilution, but I enjoyed these for the most part. Some of the original maps (Map08, Map11) just weren't salvageable, and Map06 felt like I downgrade from the original. Still, 4/5 for making tnt levels I don't hate.

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Guest

Unknown date

  
Enjoyed it immensely. It kept the style of the original whilst keeping things new and with Eternal's trademark style. Very good. 5 stars. -TRRobin.

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Guest

Unknown date

  
This was really awesome. I felt like I was low on ammo the first few maps but other than that the whole thing was just amazing. Good work, I'm hoping to see a remake for the rest of the maps. 5/5 -High Flyin' Ryan

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Unknown date

  
Good remake, not bad for TNT fans, but it's a little hard...stopped play at map07, because I get boring on that, like the original TNT. :p 4/5 -playerlin

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Guest

Unknown date

  
Some maps are better than the originals. Other maps only capture the essence. In any case good job. 5/5

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Guest

Unknown date

  
Make a map12-map32, because it just looks AWESOME!!! 5/5

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Guest

Unknown date

  
ok, ill admit this is a tough 1 to rate. while it is very frustrating i gotta give gameplay a 1 of 5. design is good so that gets 4 of 5. and this gave me teh idea of mah new wad Doom 2 Rennaisance which makes me wanna rate misc. as 5/5. average=3 1/3 of 5 but ill be nice and give it 4, but only becuz it helped me create mah in-progress wad that is rly fun -TSC

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Guest

Unknown date

  
Eternal can do no wrong. My favorite mapper that's still makin maps. - DeathevokatioN

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Guest

Unknown date

  
Great, high-quality work.

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Guest

Unknown date

  
MAP01 had me worried that the whole mapset was going to be too easy, as I didn't get hit once. However I'd managed to die on MAP07, so the difficulty had curved nicely. Certainly has the feel of the original, but perhaps sticks a little to close to the principles, as I'm not much of an Evilution fan. 4* - Phobus

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Guest

Unknown date

  
i really enjoyed this. It was cool "recognizing" the maps from the original TNT. Because of nostalgia, I`* m giving this a 5*

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Guest

Unknown date

  
Excellent work I see here! :D

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Guest

Unknown date

  
Really fun! Thanks!

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Guest

Unknown date

  
A very impressive remake. I'm six maps in. Personally, I would have preferred if you were less faithful to the original (I don't think the original TNT is that good). Thanks for sharing.

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Guest

Unknown date

  
Some like TNT and some don't, I however do. 5/5

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Guest

Unknown date

  
Very good job Eternal. 5/5

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Guest

Unknown date

  
is it really made by TNT team? I can feel 'fake' in it.

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Guest

Unknown date

  
good job. waiting for episode 2!*****

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  • File Reviews

    • By MeriMemesX · Posted
      OMG I LOVE THIS MAP   Let's start with the fact that they literally give us free rein to explore the map with our pretty shotgun and I will always appreciate those things.   I love the ending because it is very silly and requires preparation to do it.   This map is beautiful and I love it.   PD: Contamination for you 
    • By MeriMemesX · Posted
      Well, for 1994 it is incredible   I love that verticality is used, I even love the level design, especially the puzzle of the doors, I love it   For the last part of the map it seemed like a medium high difficulty but when I killed everyone on the water ladder I was pleasantly impressed, I quite liked it.
    • By Amaruψ · Posted
      I played up to The Crusher and... frankly, it soured the taste in my mouth to the point that I don't want to continue and try all of the maps.    Surprisingly hideous and wonderfully claustrophobic architecture, with monotonic texture usage and gimmicks at every turn of the map. Then of course the Arch-Vile maze because apparently it's a necessity to copy the Casalis at least once in your mapping career. The crushing ceiling was just the cherry on the top. Not a fan.
    • By Xouman · Posted
      It was interesting,sometimes fun,sometimes hard,sometimes annoyingly hard but we later smile about it(Going Down feeling you know?),i loved the fact that everything feels and look different in terms of level design,sounds,texures and visuals,and the music is here to say to you "you're on a vacation/exploration trip...but not too much,it's Doom !",and technically some levels are great creations,obviously with a modified Id Tech 1,because the original one couldn't do things that some level showed i guess.   Ancient Aliens have a very good overall feeling to play,it's Doom,with a bit of Blake Stone,Star Wars,System Shock and maybe others inspirations,it's very risky to merge differerents inspirations into one big work.   DeadLostSoul,Commander Keen,EvilMarines new enemies are nice too.   My favorites Levels :   Arachnotron Arrival (Nice constant spider in the middle that keeps the pressure on you to move or hide,i liked the monster placements and traps too)   Last Refuge Of The Anasazi   Sinkhole Showdown   Dare To Fly Where Eagles Soar   Ancient Aliens   The Nectar Flow (Huge Level and fun to play)   Polychromatic Terrace   Blazing Boulevard   Wormhole Junction (Damn this is a Going Down Style level !)   Leave Your Sol Behind (A three time height ramp/elevator[don't know how to call that]in Doom? Didn't know that was possible,and flying saucers travel to others worlds,seriously?,didn't expected that o_O,loved the creativity on this level)   Daylight Under A Dark Sol   Culture Shock (A level in the clouds and touching the sky,successive teleporters,a tv working,ropes to elevate yourself,real scales,we need more levels like this,It reminds me that WOW EFFECT i had with Zeal World in Chrono Trigger when i saw all that,too bad it was short,but fantastic idea)   I Skipped Illuminati Confirmed (Too many details and enemies,lags as hell can't do anything,it looked like an insane level)   I Skipped Trinary Temple (Too Much Lags)   I Skipped The Ones Behind It All (Too Much Lags)   The lasts levels lags a lot on Brutal Doom,but that's not your fault,i don't want to play Vanilla Doom,BD is way better to me haha.
    • By Walter confetti · Posted
      A half completed partial conversion based upon the late 90s anime franchise of Tenchi Muyo, that i'm aware It exist and It was relevant in the western anime fandom, despite i know It marginally but i saw a special (Tenchi Muyo in love!) and my first anime figurine it's one of Ryoko... Oh, and a pair of compilation wads using charatchers from this series (Mihoshi and... Ryoko maybe?) downloaded eons ago from anipike, only the site name will make you understand how old It was when i got them, if you know It. Back on the review topic, the levels itself are... Really crappy and cramped as i remembered them when i played this the same 00 decade period i talked before. MAP01 is a small structure that... I suppose it's... Uhhh... A prison? The Matrix massive glitching? Mihoshi fever wet dream? A schizotypical delirium in Doom level form? Anyway, it's a small abstract structure with a yellow key apparently missing from the map, with a central hub sex dungeon where unhappy Hitler cacos portrait are watching your suffering navigating uncanny small areas finding a way to progress in this place; MAP02 Is set in the titular orbital airship from the show where cutesy, badly paletted sprites from the RPG game welcoming you in the living quarters of the ship; MAP03 Is a unfinished Island map with a temple structure reachable only by idclip It. I gave up in this point and didn't played  Sprites and graphic work in general is... not that bad, actually, despite the raw nature of It. I liked the movie wall in MAP03 and the simple succubi sprite in MAP01. Music choice is a joke and have almost nothing to do with the original source over that... Japan and anime are involved somehow, but now i want to make a level where a slow blue lights walls room is rising up slowly while "Cruel Angel Thesis" MIDI blast from the speakers giving to all of this a bizzarre feeling. Cruel Lift Thesis, AH! What a funny guy i am! Overall a small weird project unfortunately not that good to be acceptable, but weird and "bad" enough to be remember in ages. Also, another "War and Peace" piece of review for a mediocre but bizzarre wad that i wrote after a very long time! Thanks Tenchi Muyo Doom!
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