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TNT: Renascence (episode 1)

   (46 reviews)
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TNT: Renascence (episode 1) is a remake of the first episode (11 levels) of TeamTNT's original TNT: Evolution.

All levels are designed for 'vanilla' Doom2 or Final Doom executables and "compatible" with their limits. TNT.WAD must be used as IWAD, "-complevel 4" for PrBoom/+.


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Valboom

  

very nice Tnt Episode.

 

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Erick

  

Faithful recreation of the first 11 maps of TNT: Evilution, with levels similar to their original counterparts but having enough differences to make it a refreshing experience. While TNT: Evilution have its flaws and this PWAD still carries some of the more infamous ones (MAP08: Metal comes to mind), this is still a solid set of levels that captured the sense of adventure and exploration that is present in the TNT IWAD.

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Guest

Unknown date

  
Remakes are never better than the originals and this happened to be a remake of something not so good.

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Guest

Unknown date

  
Renascence is to TNT what Remain1 is to Doom2, sortof. Pretty good work, even if the map04 reinterpretation could be better in my opinion. ~Naan

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Guest

Unknown date

  
Not bad. You did a pretty good job recreating the levels from TNT.

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Guest

Unknown date

  
Captures the TNT feel very well. Not a big fan of Evilution, but I enjoyed these for the most part. Some of the original maps (Map08, Map11) just weren't salvageable, and Map06 felt like I downgrade from the original. Still, 4/5 for making tnt levels I don't hate.

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Unknown date

  
Enjoyed it immensely. It kept the style of the original whilst keeping things new and with Eternal's trademark style. Very good. 5 stars. -TRRobin.

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Guest

Unknown date

  
This was really awesome. I felt like I was low on ammo the first few maps but other than that the whole thing was just amazing. Good work, I'm hoping to see a remake for the rest of the maps. 5/5 -High Flyin' Ryan

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Unknown date

  
Good remake, not bad for TNT fans, but it's a little hard...stopped play at map07, because I get boring on that, like the original TNT. :p 4/5 -playerlin

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Guest

Unknown date

  
Some maps are better than the originals. Other maps only capture the essence. In any case good job. 5/5

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Unknown date

  
Make a map12-map32, because it just looks AWESOME!!! 5/5

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Unknown date

  
ok, ill admit this is a tough 1 to rate. while it is very frustrating i gotta give gameplay a 1 of 5. design is good so that gets 4 of 5. and this gave me teh idea of mah new wad Doom 2 Rennaisance which makes me wanna rate misc. as 5/5. average=3 1/3 of 5 but ill be nice and give it 4, but only becuz it helped me create mah in-progress wad that is rly fun -TSC

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Unknown date

  
Eternal can do no wrong. My favorite mapper that's still makin maps. - DeathevokatioN

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Unknown date

  
Great, high-quality work.

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Unknown date

  
MAP01 had me worried that the whole mapset was going to be too easy, as I didn't get hit once. However I'd managed to die on MAP07, so the difficulty had curved nicely. Certainly has the feel of the original, but perhaps sticks a little to close to the principles, as I'm not much of an Evilution fan. 4* - Phobus

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Unknown date

  
i really enjoyed this. It was cool "recognizing" the maps from the original TNT. Because of nostalgia, I`* m giving this a 5*

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Unknown date

  
Excellent work I see here! :D

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Unknown date

  
Really fun! Thanks!

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Guest

Unknown date

  
A very impressive remake. I'm six maps in. Personally, I would have preferred if you were less faithful to the original (I don't think the original TNT is that good). Thanks for sharing.

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Unknown date

  
Some like TNT and some don't, I however do. 5/5

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Unknown date

  
Very good job Eternal. 5/5

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Guest

Unknown date

  
is it really made by TNT team? I can feel 'fake' in it.

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Guest

Unknown date

  
good job. waiting for episode 2!*****

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Guest

Unknown date

  
some fun stuff right here

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Guest

Unknown date

  
^Exactly. Remain1 was a bit less faithful, and a bit better, IMO though. Still solid work.

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  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
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