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DOOM: Threshold Of Pain

   (92 reviews)
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Threshold of Pain is a ZDoom episode which attempts to recreate the look and feel of Midway's famous PSX conversion of Doom whilst maintaining the core elements of the PC versions and a level of difficulty PC players would expect.

PSX Doom fans will know that ToP gets its name from the final level of PSX Ultimate Doom. Like many others, my first proper Doom experience was on the Playstation, so when fenderc01 released the PSX TC last year I was excited to get to play these levels again, only this time with PC controls! Whilst he did an amazing job, I found it to be way too easy, even on UV setting. This was not fender's fault, merely a testament to the compromises Midway had to make in bringing such a game to a console.

ToP attempts to redress the balance whilst maintaining the brooding atmosphere that Midway brought to the game. It is NOT a PSX TC - many features which were missing from the Playstation remain, so expect to encounter the Archvile!

This is my first real attempt at a releasable WAD, so I wasn't too concerned with highly detailed levels, more on decent gameplay, set pieces, and a few puzzles. That said, I have tried to make them look halfway-decent, despite the coloured lights :P

New features include:

Tons of coloured lighting, but nothing too garish.

The infamous PSX burning sky, given a ZDoom makeover.

PSX/N64 audio.

New Weapons - the Minigun and the Unmaker.

The PSX Final Doom SSG.

A new powerup - the Doomsphere.

New monsters - the nightmare class monsters from PSX Doom and Doom64, a handful from the Realm667 Bestiary and ZDCMP, plus a new final boss...

A few other PSX/N64-style gameplay tweaks.


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YouAreTheDemons

  
This is an incredible wad! If you like PSX Doom or Doom 64, I strongly recommend you play this.

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Drilbur

  
Love this wad. I'm a big fan of the PSX & N64 versions of Doom so to me this was a big treat. The levels are huge and engaging from beginning to end. I know this is one wad I'll be keeping.

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Guest

Unknown date

  
Really good!!! Keep it up! Lights, monsters, scripts are awesome!!!

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Guest

Unknown date

  
Extremely atmospheric and fun. My only serious complaint is directed at map 9. While other maps are of perfect size that one is way too big and simply drags on forever (one good thing is that keys are at least located in different, unconnected buildings which eliminates unnecessary confusion common to large maps). Other than that, this is near perfect PSX-style wad.

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Guest

Unknown date

  
Come for the eerie PSX Doom-style atmosphere, stay for the amazing level design. The new enemies don't feel egregious or shoved in, there's just the right amount of challenge, and the final boss is perhaps the only truly challenging and satisfying boss enemy I've ever fought in Doom. Just a word of warning, the penultimate level is a total pain in the ass.

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Guest

Unknown date

  
Almost criminal that this didn't get a Cacoward, it deserves one.

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Guest

Unknown date

  
Wow man this was some experience. The design and gameplay are simply top-notch. Dark and atmospheric just like the console dooms. I really can't fault it at all. A must play wad. 5/5! -TRRobin.

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Guest

Unknown date

  
Funny enemies, funny maps (with an average design), great lights effects, a great final boss, and a better secret level boss. Too much ammo, but it's not easy, with hard traps. Good work, 4.5/5

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Guest

Unknown date

  
Creepy ambient music, chilling atmosphere, challenging fights, and beautiful colored lighting make this one of my favs of 2010. Beauty, brawn, and brains, all rolled into one neat multi-level WAD! 4.5/5

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Guest

Unknown date

  
epic architecture, great battles, but a bit more ammo would be helpful...

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Guest

Unknown date

  
One of the best I've ever played. Charming oldschool level design and ammo consumption handles like a modern shooter so you can focus on mowing down demons and not just "surviving". Great atmosphere. If only DooM2 were this fun... 5/5

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Guest

Unknown date

  
Haha, "CREDITS" not found. Nice job there. That goof aside I'm about halfway through this and I gotta say, as someone who loves the PS1 and N64 versions of Doom, this is a tasteful tribute to those games. The challenge is decent without being too steep, and your level designs could pass for (somewhat modernized) PS1 Doom originals. I love this. 5/5, Ceeb

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Unknown date

  
Wow, look at some of the tasteless idiots above who show off how unsatisfiable they are. Go be a stricler of every little thing elsewhere. This mod does the job well and it's definitely a rare feat. 5/5

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Guest

Unknown date

  
I remember playing this mod awhile back. It was so freaking awesome, i even made a little wad based off of it. Love it.

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Guest

Unknown date

  
Fantastic! This is a creation that should be adopted by id Software instead of TNT and Plutonia. For me that should not be made ​​offici al that I'm sorry fans of Final Doom. 5/5 stars for this good styles junction of the N64 and PSX.

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Guest

Unknown date

  
nice map 5/5

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Guest

Unknown date

  
Excellent piece of work, just finished Bedlam, been in the mood for a good old doom run but I'm tired of all the classic levels. I'm also a huge fan of the PSX series (was the first kind of Doom I played as a kid). This TC has the classic doom feel with the darkness of the PSX version mixed together with some unique twists! 5 Stars!

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Guest

Unknown date

  
HOMs are in the first maps. There are too many items to pick up too.

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Guest

Unknown date

  
Amazing Wad- Please create a sequel-my favorite wad this year

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maggotjoe

Unknown date

  
SO Fuckin awesome

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Guest

Unknown date

  
Simply brilliant episode and a fantastic tribute to PSX Doom. Consistently great map design, perfect difficulty, profesionnal level of gameplay & audiovisual polish. Can't wait for part 2! 5/5

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Guest

Unknown date

  
Very good job. It has just the atmosphere of psx doom, nostalgic feelings. Als great levels with just the amount of monsters. Only downer is that there are a little to much pick-ups.

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Guest

Unknown date

  
One of my favorite mapsets ever designed. This is Doom in its best form. Sector lights are always pretty, music is scary and solid gameplay. I have a mole on my cheek like Madonna. 5/5 -Maes

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Guest

Unknown date

  
One of my all-time favourites. Console Doom atmosphere combined with kind of gameplay and map design that is expected from best of modern wads. scalliano recently released improved version with even nicer visuals, just google for Threshold Of Pain: Special Edition (not to mention that he plans to release a full fledged sequel during this year). This is must play.

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Guest

Unknown date

  
Good D64 style.

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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