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DOOM: Threshold Of Pain

   (92 reviews)
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Threshold of Pain is a ZDoom episode which attempts to recreate the look and feel of Midway's famous PSX conversion of Doom whilst maintaining the core elements of the PC versions and a level of difficulty PC players would expect.

PSX Doom fans will know that ToP gets its name from the final level of PSX Ultimate Doom. Like many others, my first proper Doom experience was on the Playstation, so when fenderc01 released the PSX TC last year I was excited to get to play these levels again, only this time with PC controls! Whilst he did an amazing job, I found it to be way too easy, even on UV setting. This was not fender's fault, merely a testament to the compromises Midway had to make in bringing such a game to a console.

ToP attempts to redress the balance whilst maintaining the brooding atmosphere that Midway brought to the game. It is NOT a PSX TC - many features which were missing from the Playstation remain, so expect to encounter the Archvile!

This is my first real attempt at a releasable WAD, so I wasn't too concerned with highly detailed levels, more on decent gameplay, set pieces, and a few puzzles. That said, I have tried to make them look halfway-decent, despite the coloured lights :P

New features include:

Tons of coloured lighting, but nothing too garish.

The infamous PSX burning sky, given a ZDoom makeover.

PSX/N64 audio.

New Weapons - the Minigun and the Unmaker.

The PSX Final Doom SSG.

A new powerup - the Doomsphere.

New monsters - the nightmare class monsters from PSX Doom and Doom64, a handful from the Realm667 Bestiary and ZDCMP, plus a new final boss...

A few other PSX/N64-style gameplay tweaks.


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YouAreTheDemons

  
This is an incredible wad! If you like PSX Doom or Doom 64, I strongly recommend you play this.

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Drilbur

  
Love this wad. I'm a big fan of the PSX & N64 versions of Doom so to me this was a big treat. The levels are huge and engaging from beginning to end. I know this is one wad I'll be keeping.

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Guest

Unknown date

  
Really good!!! Keep it up! Lights, monsters, scripts are awesome!!!

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Guest

Unknown date

  
Extremely atmospheric and fun. My only serious complaint is directed at map 9. While other maps are of perfect size that one is way too big and simply drags on forever (one good thing is that keys are at least located in different, unconnected buildings which eliminates unnecessary confusion common to large maps). Other than that, this is near perfect PSX-style wad.

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Guest

Unknown date

  
Come for the eerie PSX Doom-style atmosphere, stay for the amazing level design. The new enemies don't feel egregious or shoved in, there's just the right amount of challenge, and the final boss is perhaps the only truly challenging and satisfying boss enemy I've ever fought in Doom. Just a word of warning, the penultimate level is a total pain in the ass.

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Guest

Unknown date

  
Almost criminal that this didn't get a Cacoward, it deserves one.

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Guest

Unknown date

  
Wow man this was some experience. The design and gameplay are simply top-notch. Dark and atmospheric just like the console dooms. I really can't fault it at all. A must play wad. 5/5! -TRRobin.

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Guest

Unknown date

  
Funny enemies, funny maps (with an average design), great lights effects, a great final boss, and a better secret level boss. Too much ammo, but it's not easy, with hard traps. Good work, 4.5/5

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Guest

Unknown date

  
Creepy ambient music, chilling atmosphere, challenging fights, and beautiful colored lighting make this one of my favs of 2010. Beauty, brawn, and brains, all rolled into one neat multi-level WAD! 4.5/5

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Guest

Unknown date

  
epic architecture, great battles, but a bit more ammo would be helpful...

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Guest

Unknown date

  
One of the best I've ever played. Charming oldschool level design and ammo consumption handles like a modern shooter so you can focus on mowing down demons and not just "surviving". Great atmosphere. If only DooM2 were this fun... 5/5

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Guest

Unknown date

  
Haha, "CREDITS" not found. Nice job there. That goof aside I'm about halfway through this and I gotta say, as someone who loves the PS1 and N64 versions of Doom, this is a tasteful tribute to those games. The challenge is decent without being too steep, and your level designs could pass for (somewhat modernized) PS1 Doom originals. I love this. 5/5, Ceeb

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Unknown date

  
Wow, look at some of the tasteless idiots above who show off how unsatisfiable they are. Go be a stricler of every little thing elsewhere. This mod does the job well and it's definitely a rare feat. 5/5

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Guest

Unknown date

  
I remember playing this mod awhile back. It was so freaking awesome, i even made a little wad based off of it. Love it.

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Guest

Unknown date

  
Fantastic! This is a creation that should be adopted by id Software instead of TNT and Plutonia. For me that should not be made ​​offici al that I'm sorry fans of Final Doom. 5/5 stars for this good styles junction of the N64 and PSX.

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Guest

Unknown date

  
nice map 5/5

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Guest

Unknown date

  
Excellent piece of work, just finished Bedlam, been in the mood for a good old doom run but I'm tired of all the classic levels. I'm also a huge fan of the PSX series (was the first kind of Doom I played as a kid). This TC has the classic doom feel with the darkness of the PSX version mixed together with some unique twists! 5 Stars!

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Guest

Unknown date

  
HOMs are in the first maps. There are too many items to pick up too.

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Guest

Unknown date

  
Amazing Wad- Please create a sequel-my favorite wad this year

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maggotjoe

Unknown date

  
SO Fuckin awesome

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Guest

Unknown date

  
Simply brilliant episode and a fantastic tribute to PSX Doom. Consistently great map design, perfect difficulty, profesionnal level of gameplay & audiovisual polish. Can't wait for part 2! 5/5

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Guest

Unknown date

  
Very good job. It has just the atmosphere of psx doom, nostalgic feelings. Als great levels with just the amount of monsters. Only downer is that there are a little to much pick-ups.

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Unknown date

  
One of my favorite mapsets ever designed. This is Doom in its best form. Sector lights are always pretty, music is scary and solid gameplay. I have a mole on my cheek like Madonna. 5/5 -Maes

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Guest

Unknown date

  
One of my all-time favourites. Console Doom atmosphere combined with kind of gameplay and map design that is expected from best of modern wads. scalliano recently released improved version with even nicer visuals, just google for Threshold Of Pain: Special Edition (not to mention that he plans to release a full fledged sequel during this year). This is must play.

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Guest

Unknown date

  
Good D64 style.

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  • File Reviews

    • By Amaruψ · Posted
      I played up to The Crusher and... frankly, it soured the taste in my mouth to the point that I don't want to continue and try all of the maps.    Surprisingly hideous and wonderfully claustrophobic architecture, with monotonic texture usage and gimmicks at every turn of the map. Then of course the Arch-Vile maze because apparently it's a necessity to copy the Casalis at least once in your mapping career. The crushing ceiling was just the cherry on the top. Not a fan.
    • By Xouman · Posted
      It was interesting,sometimes fun,sometimes hard,sometimes annoyingly hard but we later smile about it(Going Down feeling you know?),i loved the fact that everything feels and look different in terms of level design,sounds,texures and visuals,and the music is here to say to you "you're on a vacation/exploration trip...but not too much,it's Doom !",and technically some levels are great creations,obviously with a modified Id Tech 1,because the original one couldn't do things that some level showed i guess.   Ancient Aliens have a very good overall feeling to play,it's Doom,with a bit of Blake Stone,Star Wars,System Shock and maybe others inspirations,it's very risky to merge differerents inspirations into one big work.   DeadLostSoul,Commander Keen,EvilMarines new enemies are nice too.   My favorites Levels :   Arachnotron Arrival (Nice constant spider in the middle that keeps the pressure on you to move or hide,i liked the monster placements and traps too)   Last Refuge Of The Anasazi   Sinkhole Showdown   Dare To Fly Where Eagles Soar   Ancient Aliens   The Nectar Flow (Huge Level and fun to play)   Polychromatic Terrace   Blazing Boulevard   Wormhole Junction (Damn this is a Going Down Style level !)   Leave Your Sol Behind (A three time height ramp/elevator[don't know how to call that]in Doom? Didn't know that was possible,and flying saucers travel to others worlds,seriously?,didn't expected that o_O,loved the creativity on this level)   Daylight Under A Dark Sol   Culture Shock (A level in the clouds and touching the sky,successive teleporters,a tv working,ropes to elevate yourself,real scales,we need more levels like this,It reminds me that WOW EFFECT i had with Zeal World in Chrono Trigger when i saw all that,too bad it was short,but fantastic idea)   I Skipped Illuminati Confirmed (Too many details and enemies,lags as hell can't do anything,it looked like an insane level)   I Skipped Trinary Temple (Too Much Lags)   I Skipped The Ones Behind It All (Too Much Lags)   The lasts levels lags a lot on Brutal Doom,but that's not your fault,i don't want to play Vanilla Doom,BD is way better to me haha.
    • By Walter confetti · Posted
      A half completed partial conversion based upon the late 90s anime franchise of Tenchi Muyo, that i'm aware It exist and It was relevant in the western anime fandom, despite i know It marginally but i saw a special (Tenchi Muyo in love!) and my first anime figurine it's one of Ryoko... Oh, and a pair of compilation wads using charatchers from this series (Mihoshi and... Ryoko maybe?) downloaded eons ago from anipike, only the site name will make you understand how old It was when i got them, if you know It. Back on the review topic, the levels itself are... Really crappy and cramped as i remembered them when i played this the same 00 decade period i talked before. MAP01 is a small structure that... I suppose it's... Uhhh... A prison? The Matrix massive glitching? Mihoshi fever wet dream? A schizotypical delirium in Doom level form? Anyway, it's a small abstract structure with a yellow key apparently missing from the map, with a central hub sex dungeon where unhappy Hitler cacos portrait are watching your suffering navigating uncanny small areas finding a way to progress in this place; MAP02 Is set in the titular orbital airship from the show where cutesy, badly paletted sprites from the RPG game welcoming you in the living quarters of the ship; MAP03 Is a unfinished Island map with a temple structure reachable only by idclip It. I gave up in this point and didn't played  Sprites and graphic work in general is... not that bad, actually, despite the raw nature of It. I liked the movie wall in MAP03 and the simple succubi sprite in MAP01. Music choice is a joke and have almost nothing to do with the original source over that... Japan and anime are involved somehow, but now i want to make a level where a slow blue lights walls room is rising up slowly while "Cruel Angel Thesis" MIDI blast from the speakers giving to all of this a bizzarre feeling. Cruel Lift Thesis, AH! What a funny guy i am! Overall a small weird project unfortunately not that good to be acceptable, but weird and "bad" enough to be remember in ages. Also, another "War and Peace" piece of review for a mediocre but bizzarre wad that i wrote after a very long time! Thanks Tenchi Muyo Doom!
    • By Walter confetti · Posted
      A nice remake of Duke Nukem 3D "Red Light District" all made using stock assets and some liberties here and there from the original source, but it's a interesting concept after all. No exit and looks all kind of same-y, but the main areas are all here and it's not a bad remake. Maybe too many doors for DM?
    • By Maribo · Posted
      Violent mementos from The Inferno.
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