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Cesspool

   (14 reviews)
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About This File

Cesspool is a map with all new textures and music. The difficulty is scaled according to my observations of forum members' attitude towards difficulty settings. The three generic difficulty settings range from average difficulty, hell revealed level of difficulty and extremely difficult but not impossible. I recommend you beat the map at least once before trying it on Ultra Violence.

This is version 1.1 of Cesspool. A few small changes have been made to balance the difficulty of the map, all for the Ultra Violence difficulty setting.

* All spectres replaced with demons * Berserk pack at player start * The red skull room trenches have been replaced with damaging floors to prevent the player from camping there

Additionally, the glitchy sounds have been removed.


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bzzrak

  
Easy on HNTR, extreme on HMP, didn't even try UV. Quite short. Nice designs.

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Unknown date

  
Extremely hard, but that's why it receives 5/5 - Cell

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Unknown date

  
Pretty much everything I have to say about this map I've already said on the forum. It's a pretty good map, it looks nice, but when the author says to start below UV seriously do it. It plays a lot more neatly on the other levels. inb4 "rrrgh 2 hard 0/5" or whatever. 3/5

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Unknown date

  
I really want to give it a 0 but it's too stupid and its only problem is too hard, so it's not fair at all. Well, because those archviles are asshole so don't try it with UV or even HMP if you're not very skilled player. Yeah, it's possible to beat it with HMP/UV but you must be a god or have very good luck. :p It's a decent map at all, just annoying with some powerful monsters. 2.5/5 -playerlin

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Unknown date

  
A perfect WAD for no-real-life gamers!!! Cool Leveldesign good use of custom Textures. But a bit tooooo hard. 4\5 -Omegamer

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Unknown date

  
Made by the same guy that posted a thread containing pictures that tell a story about him eating keyborad gunk mixed with his own semen. The quality of this is about the same and you should avoid with what's left of your raped life.

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Unknown date

  
5* just because of the stupidity of the above review. Nice looking, but too hard. Hard maps can be fun, but this is not "fun-hard".

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Unknown date

  
I,beat it on UV when it was released on forums, and thought the gameplay sucked. Despite implying he could beat it himself, the author never stepped up to actually show a demo when asked to. The whole deal seemed more of a cry for attention than a genuine attempt at making a challenging map. On the other hand, the midi is cool and some of the textures are decent. 2/5

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. There are wads where you die quicker (eg "Stupid Benchmark #1"), and wads with worse graphics( eg "Sand Chain").  TBH, after all the hype I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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