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Cesspool

   (14 reviews)
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About This File

Cesspool is a map with all new textures and music. The difficulty is scaled according to my observations of forum members' attitude towards difficulty settings. The three generic difficulty settings range from average difficulty, hell revealed level of difficulty and extremely difficult but not impossible. I recommend you beat the map at least once before trying it on Ultra Violence.

This is version 1.1 of Cesspool. A few small changes have been made to balance the difficulty of the map, all for the Ultra Violence difficulty setting.

* All spectres replaced with demons * Berserk pack at player start * The red skull room trenches have been replaced with damaging floors to prevent the player from camping there

Additionally, the glitchy sounds have been removed.


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BigDickBzzrak

  
Easy on HNTR, extreme on HMP, didn't even try UV. Quite short. Nice designs.

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Unknown date

  
Extremely hard, but that's why it receives 5/5 - Cell

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Unknown date

  
Pretty much everything I have to say about this map I've already said on the forum. It's a pretty good map, it looks nice, but when the author says to start below UV seriously do it. It plays a lot more neatly on the other levels. inb4 "rrrgh 2 hard 0/5" or whatever. 3/5

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Unknown date

  
I really want to give it a 0 but it's too stupid and its only problem is too hard, so it's not fair at all. Well, because those archviles are asshole so don't try it with UV or even HMP if you're not very skilled player. Yeah, it's possible to beat it with HMP/UV but you must be a god or have very good luck. :p It's a decent map at all, just annoying with some powerful monsters. 2.5/5 -playerlin

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Unknown date

  
A perfect WAD for no-real-life gamers!!! Cool Leveldesign good use of custom Textures. But a bit tooooo hard. 4\5 -Omegamer

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Unknown date

  
Made by the same guy that posted a thread containing pictures that tell a story about him eating keyborad gunk mixed with his own semen. The quality of this is about the same and you should avoid with what's left of your raped life.

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Unknown date

  
5* just because of the stupidity of the above review. Nice looking, but too hard. Hard maps can be fun, but this is not "fun-hard".

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Unknown date

  
I,beat it on UV when it was released on forums, and thought the gameplay sucked. Despite implying he could beat it himself, the author never stepped up to actually show a demo when asked to. The whole deal seemed more of a cry for attention than a genuine attempt at making a challenging map. On the other hand, the midi is cool and some of the textures are decent. 2/5

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  • File Reviews

    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
    • By Never_Again · Posted
      Another day, another stolen map.   E2M1 of IMMLEV is a ripoff of ARENA, a tutorial WAD David Bruni designed and wrote detailed tutorials for in the 3D Alchemy book. Walbert's edit of it was so incompetent that four times out of five it will crash vanilla seconds into the level with a "P_CrossSubsector" error. Crispy and prboom-plus crash every time.   Oddly enough, Choco loads the map without complaints but you get stuck early on due to the "author" apparently using a paper bag over the head as a map-editing tool.   The second map is largely a barebones crate maze. A secret door next to the first key leads to an unmarked exit that dumps you on the stock secret level. Too bad, as the third level finally shows a glimpse of promise, albeit somewhat marred by HOM and mislabeled key doors. This, too, is apt to an abrupt end with another unmarked exit switch.
    • By MuratMikal · Posted
      The difficult of some maps (mainly after MAP 20) is rather extreme in UV if you aren't an experienced/very good player. For others I recommend playing in HMP or even HTNR if you don't want many frustating moments. Best maps = 04, 06, 07, 08, 11, 15, 32, 18, 20, 22, 28, 29 and 30. Bad Maps = 05, 31, 23, 25 and 26. All other maps are OK. Now, some considerations: MAP 24 is very good until the archvile spam, after that it's almost impossible to beat if you don't get the secret invulnerability sphere. MAP 26 is a gimmick map with a lot of archviles, I didn't enjoy the gameplay because if you shoot in some parts you die right away due to the sheer numbers of viles. MAP 29 at first seem very hard and frustating but its doable if played with persistance. The only bad thing about it is the mandatory archvile jump which I didn't aprove (if you play it you'll see what I'm talking about). UV maxing this MAP would be a nightmare since the red key area is very hard; I've yet to see anyone at youtube or twitch UV maxing this map without saves. As I think only 5 MAPS out of 32 are bad it deserves at least 4 stars.
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