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The Void of Hell

   (21 reviews)
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6 Screenshots

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A dark hell-type level. A new take on hell


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Unholypimp1n

  

I actually really liked this wad.  The atmosphere was great and so was the texturing.  I think the maps had just the right amount of detail too.  The new monsters were refreshing and the new look on existing ones and the new missile effects were pulled off really well and made this wad even better imo.  I didn't try this on zdoom but on gzdoom it felt like just the right kind of darkness and the texturing helps make it look darker. 

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Guest

Unknown date

  
Very stylish, atmospheric, creative and fresh levels, I've never seen something like this before. But they're also rather buggy (with HUD covering part of the automap, some monsters stuck, music not playing properly and health regeneraction not working correctly). So it requires further testing and tweaking and not a revelation of century in terms of gameplay but as of now it's worth looking at. 4/5 - Demonologist

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Guest

Unknown date

  
The Hell of Void. I mean ultimate emptiness of this wad will bore you to tears and that's what I call the real Hell.

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<inactive>Player Lin

Unknown date

  
Wow, what the hell, I love this atmospheric and feels but too dark and I can't see some shit...battles are good but overpowered mini-bosses/final boss just let me hate the author...and the regain health just too slow and I rather just use "resurrect" or I just feel boring as dead. :p Well, this is really hard but I have fun, that's what's matter! 4/5

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Guest

Unknown date

  
On Zdoom, it's too dark and I can't really run GZdoom yet.

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Guest

Unknown date

  
Brutally hard - too hard in places - but very atmospheric and compelling anyway. If the health regen was just a little faster, I don't think I would have had anywhere near as much trouble.

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Guest

Unknown date

  
No health, and for some reason, I wasn't healing. Got boring have to dodge countless monsters without health, but overall, I liked it.

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Guest

Unknown date

  
I agree on everything said above , but I enjoyed it tremendously and liked the look of it !!!

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Guest

Unknown date

  
Very dark and atmospheric, so dark in fact, I almost gave up on it. The teleporting caco was borderline disturbing and made me nearly throw my cordless mouse across the room! And the dark cloud monster - fuck me :-O Loved it! Can't wait for more :-) 5/5

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Guest

Unknown date

  
A foreboding ambiance and unique sound track alone make this a must play wad despite its many game play flaws. Projectiles are often times hard to dodge. Its difficult to tell when your taking damage. Ammo and weapon balance is just bad across the whole mapset. I barely got a glimpse of some of the unique enemies before I massacred them like nothing. Map 02's music gets stuck on one note forever. Monster encounters arn't anything special. Still, it's pretty! 3/5 -FoH

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Guest

Unknown date

  
Attractive to look at, but dull and boring to play.

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  • File Reviews

    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
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