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30,000 Levels

   (124 reviews)
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2 Screenshots

About This File

There is no story and all you do is press spacebar to flip the switches in hopes you reach the end of the tunnel. You get to listen to 100 different midi tracks while pressing the switches. Basically the easiest wad out there and the most boring to date.

Think you have what it takes to beat all 30,000 levels? Then download this wad and put yourself to the ultimate test of your boredom if you can do it. I hear Barack Obama and his quote "Yes We Can!" and so can you if you have the dedication and determination to beat this wad and stay in there.


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MARVELLER

  
good

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ARetardedPickle

  
end my fucking life. i beat this

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Guest

  
One star for technical achievement. No stars for gameplay, aesthetics, or concept, all of which are completely nonexistent.

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Guest

  
0 stars.Need I say more?

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Guest

  
This reminds me of the breakup of Yugoslavia. It seemed like it would never end, and that there would be something grand in the end, but I was fooled. We have lost due to american barbarians supporting the terrorists. This wad means a lot to me.

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Guest

  
This idea is a bit like abstract art: different, could be interesting, but is further useless. Having said that, from a DooM players perspective this is a complete waste of time. 1* for originality and the shown stupidity of wasting effort and even uploading it.

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Guest

  
It's humor, bad humor.

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Guest

  
Anythig this guy does is shit. If he doesn't like my opinion,he can go to hell.

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Doomkid

  
Definitely an interesting experiment!

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Guest

Unknown date

  
It's not a single person, it's a group of people who somehow think it is amusing to created, by far, the most utterly pointless and redundant wad this community has ever seen. Or they see it as a real accomplishment that any wad, regardless of its quality, has 30 thousand levels. I'm not one of them in either case. 0/5

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Guest

Unknown date

  
This wad clearly reflects the one who made it.

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Guest

Unknown date

  
wasted my wank time downloading this shit 0/5

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TruthEXPOSED

Unknown date

  
This is a TRUE and REAL wad made by a REAL doomer. 5/5 -Ogre

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Guest

Unknown date

  
GTFO. -NikoB.

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Obsidian

Unknown date

  
Dude, you have to press 30000 FREAKING SWITCHES.If that's your idea of a good time, then you're better off counting the stones in your driveway. 0 stars. - Obsidian

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Guest

Unknown date

  
Well, it's original, I'll give you that. Seriously though, there needs to be a judge or something who decides which wads get past, because we don't need wads like this clogging this place up.

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Guest

Unknown date

  
I don't get the point of this thing. 0

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Guest

Unknown date

  
5/5 would buy from user again.

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mrthejoshmon

Unknown date

  
I admit, I had some fun with this and some of the gimmicks were fun and creative, 5/5.

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Guest

Unknown date

  
0/5 all day long.

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dg93

Unknown date

  
I tried to play test it using Zandronum..... and it crashed.... three times 0/5

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Guest

Unknown date

  
Tests the limits of what we know as Doom.

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Guest

Unknown date

  
its great

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Issac 1857

Unknown date

  
Deserves a 5 based on the amount of levels present in this WAD.

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  • File Reviews

    • By E.M. · Posted
      This right here is one of the oldest joke wads ever made, and its parodies of bad map design are still relevant to this day.
    • By SilverMiner · Posted
      The soundtrack is coherent thruout the whole
    • By LateToDOOM2020 · Posted
      No idea how this works Its doom magic!
      Very cool
    • By Philnemba · Posted
      Ok not going to lie, but I thought this shitpost megawad was made last year and NOT from February of 1998 which also technically predates the original Mockery wad by a few months 👀!?
    • By Catpho · Posted
      The first truly mature map of yakfak's. The puzzly, "inner logic" map mechanisms and scavenger, dungeon rat gameplay of their previous levels Meep Keep & Hexasketch returns, but whereas those can feel clunky and barebone at points despite the strong authorial voice, here it is fully fleshed out: the setting is evocative, the construction shows the strong command of shapes that defines yakfak's later works, the item placement and layout bends and loops in complicated and surprising ways, the level's moment-to-moment gameplay is filled with a sense of discovery and wonder.   Job has a strong hook in its text file, but what players might not realize is that they must really hang on to every word in its description to even be aware of the level's main concept. In Never_Again's in-depth review for /newsuff (which I highly recommend for details or if you are feeling stuck), he mentions being locked out if you took the "easy" route out, but I feel that's incomplete, as the real reason hinges on the player being conscious of what they are doing in a representationalist sense. In other words, to be able to reach your dream, you shouldn't just interact and go everywhere at random, but try to think about what you are doing in the context of the game's world. The solution will be clear if you square it with what yakfak hints at. There are complications: the in-game hint system of crosses and arrows are counter-intuitive, and exploration will eventually lead you to the combat zone, which itself is a puzzle unravel as supplies require routing and withholding combat through treacherous enemy placement, with only a berserked fist as defense (HMP or below is strongly recommended). In my own experience, it was fun but exhausting to make it through to the AV-guarded yellow key and slowly solve the piece, but I got massively demoralized when I read Never_Again's review that I had already locked myself out of the second half of the map. It was only when I was showcasing the Doomcute in this map to someone else that the level's inner logic finally clicked, and after some experimentation, which was much smoother thanks to me already being aware of the level's layout and lingering mysteries, I managed to solve it.   The feeling of "lore" behind the level's trials and tribulations is my favorite thing about Job, and I wish it didn't take a review for me to "get it". In terms of intriguing combat, intricate moments, or imaginative layout and visuals, I think zzzv tops themself in (woefully underrated) levels like Spidersilk, Nato, and Northern Powerhouse. Nevertheless, an essential stop for yakfak fans, and a memorable journey for those who look for Doom off the beaten path.
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