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30,000 Levels

   (124 reviews)
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2 Screenshots

About This File

There is no story and all you do is press spacebar to flip the switches in hopes you reach the end of the tunnel. You get to listen to 100 different midi tracks while pressing the switches. Basically the easiest wad out there and the most boring to date.

Think you have what it takes to beat all 30,000 levels? Then download this wad and put yourself to the ultimate test of your boredom if you can do it. I hear Barack Obama and his quote "Yes We Can!" and so can you if you have the dedication and determination to beat this wad and stay in there.


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MARVELLER

  
good

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ARetardedPickle

  
end my fucking life. i beat this

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Guest

  
One star for technical achievement. No stars for gameplay, aesthetics, or concept, all of which are completely nonexistent.

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Guest

  
0 stars.Need I say more?

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Guest

  
This reminds me of the breakup of Yugoslavia. It seemed like it would never end, and that there would be something grand in the end, but I was fooled. We have lost due to american barbarians supporting the terrorists. This wad means a lot to me.

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Guest

  
This idea is a bit like abstract art: different, could be interesting, but is further useless. Having said that, from a DooM players perspective this is a complete waste of time. 1* for originality and the shown stupidity of wasting effort and even uploading it.

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Guest

  
It's humor, bad humor.

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Guest

  
Anythig this guy does is shit. If he doesn't like my opinion,he can go to hell.

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Doomkid

  
Definitely an interesting experiment!

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Guest

Unknown date

  
It's not a single person, it's a group of people who somehow think it is amusing to created, by far, the most utterly pointless and redundant wad this community has ever seen. Or they see it as a real accomplishment that any wad, regardless of its quality, has 30 thousand levels. I'm not one of them in either case. 0/5

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Guest

Unknown date

  
This wad clearly reflects the one who made it.

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Guest

Unknown date

  
wasted my wank time downloading this shit 0/5

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TruthEXPOSED

Unknown date

  
This is a TRUE and REAL wad made by a REAL doomer. 5/5 -Ogre

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Guest

Unknown date

  
GTFO. -NikoB.

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Obsidian

Unknown date

  
Dude, you have to press 30000 FREAKING SWITCHES.If that's your idea of a good time, then you're better off counting the stones in your driveway. 0 stars. - Obsidian

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Guest

Unknown date

  
Well, it's original, I'll give you that. Seriously though, there needs to be a judge or something who decides which wads get past, because we don't need wads like this clogging this place up.

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Guest

Unknown date

  
I don't get the point of this thing. 0

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Guest

Unknown date

  
5/5 would buy from user again.

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mrthejoshmon

Unknown date

  
I admit, I had some fun with this and some of the gimmicks were fun and creative, 5/5.

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Guest

Unknown date

  
0/5 all day long.

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dg93

Unknown date

  
I tried to play test it using Zandronum..... and it crashed.... three times 0/5

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Guest

Unknown date

  
Tests the limits of what we know as Doom.

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Guest

Unknown date

  
its great

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Issac 1857

Unknown date

  
Deserves a 5 based on the amount of levels present in this WAD.

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  • File Reviews

    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
    • By geo · Posted
      Believe the hype, Sand Chain is indeed a terrible map. Not terrible like oh this must be someone's first map or designed by a team of kinder gardeners and their friend in second grade who can use DoomBuilder, I'm talking hall of mirror walls, coupled with the fact you can go through the game's exit switches. The map is short and sweet, which only adds to how terrible it is. The level is a single hallway with... get this... a bend! Oh stay with me here... and then after that bend, there is a bank of switches! Yeah, that's it. The level isn't meant for Nightmare, but it should become everyone's first accomplishment of, "I can beat this level on nightmare."

      I suppose in an artistic way, the hall of mirror affect on all walls is to disorient the player, so they miss the big twist at the end. Thus costing speed runners valuable seconds on their first play through. The big twist being the bend. Other than that, there are plenty of shotgun shells, shotgun troopers and health to ensure you make it to the end of this brutal and rigorous test of endurance over the course of 5 - 30 seconds.

      This is the level that has become famous, because everyone needs to play it themselves to add their two cents of "it's crap" to the pile of reviews that will no doubt entice more people to play this game. It's a gorgeous display of everything wrong without the annoyance of having to play it for longer than a full minute. Complete with someone from an aol email to spice up it's true 1995 feel... despite being made in 2009.   * slow clap * You've done it. You've found a new twist on terrible.
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