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30,000 Levels

   (124 reviews)
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About This File

There is no story and all you do is press spacebar to flip the switches in hopes you reach the end of the tunnel. You get to listen to 100 different midi tracks while pressing the switches. Basically the easiest wad out there and the most boring to date.

Think you have what it takes to beat all 30,000 levels? Then download this wad and put yourself to the ultimate test of your boredom if you can do it. I hear Barack Obama and his quote "Yes We Can!" and so can you if you have the dedication and determination to beat this wad and stay in there.


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MARVELLER

  
good

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ARetardedPickle

  
end my fucking life. i beat this

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Guest

  
One star for technical achievement. No stars for gameplay, aesthetics, or concept, all of which are completely nonexistent.

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Guest

  
0 stars.Need I say more?

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Guest

  
This reminds me of the breakup of Yugoslavia. It seemed like it would never end, and that there would be something grand in the end, but I was fooled. We have lost due to american barbarians supporting the terrorists. This wad means a lot to me.

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Guest

  
This idea is a bit like abstract art: different, could be interesting, but is further useless. Having said that, from a DooM players perspective this is a complete waste of time. 1* for originality and the shown stupidity of wasting effort and even uploading it.

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Guest

  
It's humor, bad humor.

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Guest

  
Anythig this guy does is shit. If he doesn't like my opinion,he can go to hell.

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Doomkid

  
Definitely an interesting experiment!

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Guest

Unknown date

  
It's not a single person, it's a group of people who somehow think it is amusing to created, by far, the most utterly pointless and redundant wad this community has ever seen. Or they see it as a real accomplishment that any wad, regardless of its quality, has 30 thousand levels. I'm not one of them in either case. 0/5

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Guest

Unknown date

  
This wad clearly reflects the one who made it.

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Guest

Unknown date

  
wasted my wank time downloading this shit 0/5

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TruthEXPOSED

Unknown date

  
This is a TRUE and REAL wad made by a REAL doomer. 5/5 -Ogre

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Guest

Unknown date

  
GTFO. -NikoB.

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Obsidian

Unknown date

  
Dude, you have to press 30000 FREAKING SWITCHES.If that's your idea of a good time, then you're better off counting the stones in your driveway. 0 stars. - Obsidian

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Guest

Unknown date

  
Well, it's original, I'll give you that. Seriously though, there needs to be a judge or something who decides which wads get past, because we don't need wads like this clogging this place up.

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Guest

Unknown date

  
I don't get the point of this thing. 0

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Guest

Unknown date

  
5/5 would buy from user again.

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mrthejoshmon

Unknown date

  
I admit, I had some fun with this and some of the gimmicks were fun and creative, 5/5.

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Guest

Unknown date

  
0/5 all day long.

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dg93

Unknown date

  
I tried to play test it using Zandronum..... and it crashed.... three times 0/5

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Guest

Unknown date

  
Tests the limits of what we know as Doom.

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Guest

Unknown date

  
its great

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Issac 1857

Unknown date

  
Deserves a 5 based on the amount of levels present in this WAD.

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  • File Reviews

    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
    • By DRMman · Posted
      Now this wad is sorta conflicting, for one if you suffer from any of the following problems: lack of ammo,regenerating health,the maps,multiple deaths. You can't play doom for shit but the i also have issues with this wad.   1. The doom 3 type design disgusts me, mainly because i don't like doom 3 that much   2. I hate the painkiller esque moments   3. It's unfinished and dead   That's all.   RATING:3/10
    • By Argent Agent · Posted
      Pretty awful: uninspired, square layouts; boring, repetitive hordes; bad map design which leads to accidental telefragging by monsters; questionable sound design. Half of the time in a map is spent trying to figure out where to go in the map because the automap does not work and there is little sensible layout of the maps (plus some access points are hidden and difficult to discern). Earns 1 star just because of decent graphics, but that's about all that's decent in this wad.
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