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2^8

   (6 reviews)
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A short level with the restriction that vertices must lie on a 256x256 grid. Not much detail is possible.


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Misty

  

I get it, it was experiment, but it still plays more as first map. Not much challenge, besides cybercow. Quite bland and no proper gameplay. 

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Bad King John

  
OK-ish. Large bland rooms, stacks of ammo, no health, and a radsuit I found no use for. You have to get the monsters fighting each other and dodge the flak. I don't get the point of the 256 restriction. Took me 10 minutes.

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Guest

Unknown date

  
Not a bad concept, but could have been done better. Much of the map is on an even larger scale than 256 grid, and there's few monsters for the amount of space provided; combine that with them being high-tier and your main weapon being the SSG, it ends up being a slow, sluggish circlestrafing affair with the only real danger facing you is your boredom making you slip up eventually.

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Guest

Unknown date

  
I like vertex-restriction wads. 256 reminds me of wide-open oldschool maps. Gameplay was good.

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Guest

Unknown date

  
stupid map. really stupid.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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