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2^8

   (6 reviews)
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A short level with the restriction that vertices must lie on a 256x256 grid. Not much detail is possible.


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Misty

  

I get it, it was experiment, but it still plays more as first map. Not much challenge, besides cybercow. Quite bland and no proper gameplay. 

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Bad King John

  
OK-ish. Large bland rooms, stacks of ammo, no health, and a radsuit I found no use for. You have to get the monsters fighting each other and dodge the flak. I don't get the point of the 256 restriction. Took me 10 minutes.

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Guest

Unknown date

  
Not a bad concept, but could have been done better. Much of the map is on an even larger scale than 256 grid, and there's few monsters for the amount of space provided; combine that with them being high-tier and your main weapon being the SSG, it ends up being a slow, sluggish circlestrafing affair with the only real danger facing you is your boredom making you slip up eventually.

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Guest

Unknown date

  
I like vertex-restriction wads. 256 reminds me of wide-open oldschool maps. Gameplay was good.

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Guest

Unknown date

  
stupid map. really stupid.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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