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Templo en el Planeta Rojo / Red Planet's Temple

   (11 reviews)
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4 Screenshots

About This File

Small temple-like map for Doom 2. A new sky with red clouds, gray stone, green marble, red carpets and bricks. A lot of outdoor views. Made for the original game. Maybe a little hard: be cautious.


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BoboRobo32

  

Great level it's really great, and the midi reminds me if the starting or a level from Wolfenstein 3D. The difficulty level is balanced really well not hard not easy and some sectors are full of surprises. Looks like that there are added some secrets to the level but I found only 50% of them. So yeah the level is great it's only one map and it's pretty good I recommend it for the people that haven't played it to play it!   

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<inactive>Player Lin

  

Just great, I don't have any thing to say or complain, play this and you'll love it for sure.

 

The music is fine for me but maybe it doesn't really fit DooM, still I don't think it's abomination or something that BAD.

 

5/5.

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Zalewa

Unknown date

  
The map is great, but the music is an abomination. I recommend stopmus.

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Guest

Unknown date

  
Nice 2 tricks @ the end, U ass. Anyways, this map == cool. It was a bit hard, but it's Doom, so it'== cool. Navigation is EZ + secrets aren't so hard, but it'== cool, lol. I dunno about a temple, but I like the ramp ambush (takes a while) + library gunfights (teeth gritting). Custom sky image == cool. @ 1st, I thought ur name rel8s 2 liberation of yarnia roguelike, but not, lol. ~5/5

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Guest

Unknown date

  
It's by Eye del Cul so it rocks by default. Nice idea with horizon that extends to the sky, cool and unusual visual theme with some neat architecture, fun and challenging but not overwhelming gameplay. 5 stars, always nice to see new wads from this author.

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pagb

Unknown date

  
Bien hecho! No te contaba por aqui :) Eso si, la iluminación se me antoja bastante clara, aunque bueno, siempre me han gustado los mapas oscuros.

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  • File Reviews

    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
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