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Enforcer

   (13 reviews)
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6 Screenshots

About This File

A map I started in early 2014 before Uplift. I never completed this map until Datacore asked for a secret map for Hatred Removed ep2 (it explains the map number) but he had to cancel so I realease the map here.

It's a 2 minutes ep1 style based map for Doom, it's quite easy (this is for real this time cs99cjb, don't worry)


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doomedwarrior1981

  
Not bad I am not a master of Doom and I could beat it so not too hard not too easy just right

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franckFRAG

  
Excellent map subject :)

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Guest

  
Pretty good, very enjoyable.

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dg93

  
Not bad

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Zalewa

  
Standard Doom map with standard, undemanding gameplay and standard detailing. There are no major flaws, and the minor ones are just misaligned textures. It's by no means bad in any way, but neither it's exceptional. It's simply okay.

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Guest

Unknown date

  
Nice 5-minutes map. Note that author is just 15 years old, so 3.5/5 + 0.5 for showing potential makes an encouraging 4/5. Mate, keep on mapping :)

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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