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23 files

  1. SpaceWAD

    This doom was is a narration/game play of doom with a mix of 2001 A Space Odyssey. Although this game only features some of aspects of 2001: A Space Odyssey, It connects some main features of the movie into the game, including Hal. This slow paced game requires at least 6 minutes to play so don't play unless you are ready to immerse yourselves in the full experience.

    5 downloads

       (0 reviews)

    Submitted

  2. Overrun Facility

    //******//

    I wanted to make a level inspired by the corridors of the original E1M7 from Ultimate Doom.

    //*********//

    5 downloads

       (0 reviews)

    Submitted

  3. Rumble in the Office

    My biggest Doom level until now.

    "You are the new janitor of an UAC complex. You have been hired to keep it clean, because you are the best at your job.

    Your first day, and a full demonic invasion just happened. You are being paid to clean, so it's what you are going to do. But first, you must unlock the security doors.

    Be careful, someone is knocking at your door...

    It's time to take out the trash!"

    12 downloads

       (9 reviews)

    Submitted

  4. Outpost HW

    A Doom 1 map in techbase style. 13 secrets to find and 280 monsters in UV. About 7 minutes if not blind on any%.

    9 downloads

       (7 reviews)

    Submitted

  5. Monument

    This is a complete episode 2 replacement for DOOM. It's a compilation of all my previously released Shores of Hell themed pwads. I haven't just settled on compiling them into one pwad and leaving it at that. Instead each map has been through hours and hours of either adjusting or complete revamping in DoomBuilder to make them stand out as fresh, new maps that will hopefully give players a solid and fun gaming experience - even for those of you, who've played these maps before. I've been just as serious about this release as all my prior releases and I really hope it shows. I thoroughly enjoyed putting this episode together and I hope you will enjoy playing it!

    Complevel: The episode has been extensively tested on complevel 2 and 3 to find all gamebreaking bugs. In short: It should be perfectly safe for you to use those complevels. If you're the cautious type, I guess you could just use complevel 9 :)

    Note to prBoom users: The new color palette also affects the colors of the automap, so secret areas which by default are marked with purple, are now almost black. This makes secret areas look like their lines are hidden, but they are not. They're there; they're just almost invisible. This is unfortunate, but there isn't much I can do about it. A solution could be to change it from purple to another color such as white: In prBoom go to Options - Setup - Automap - "Secret sector boundary".

    Here's a description of each, individual map, where they come from and what's been done to them:

    !Mild spoilers ahead!

    E2M1: First map from "Rip it, Tear it, Smash it!" from 2002. Minor adjustments in gameplay and looks. Level name: "Rip and tear" Music: "Pipeline" by James "Jimmy" Paddock

    E2M2: From 2002 A.D.O. E2M2. It's from 2000. Has undergone massive revamping! It was a cramped level, so it's been opened up in a lot of places, and a whole lot of other stuff. Level name: "Beta station" Music: "Vinefort" by James "Jimmy" Paddock

    E2M3: The first of three parts from "The Wailing Horde", which was released in 2014. Lots of adjustments and additions in terms of gameplay and design. Level name: "The wailing halls" Music: "Feel the pain" by Paul Corfiatis

    E2M4: Major adjustments and changes when compared to how this part looked in The Wailing Horde. Second part of said pwad. Level name: "Hive of the horde" Music: "Stormwater" by James "Jimmy" Paddock

    E2M5: Originally my ancient map "The Unknown Chasm" from 1998. It was a crappy map for Doom II, but had potential, I guess. Massively revamped to be released as a submission for a contest on Doomworld in 2015. Then, lastly, further refurbished for this mapset. Level name: "Chasm control" Music: "Ominus" by Xaser Acheron

    E2M6: Second map from "Rip it, Tear it, Smash it!" from 2002. Several adjustments and light refurbishment in terms of both gameplay, layout and texturing. Level name: "Smash it!" Music: "Dance of the trooper" by Paul Corfiatis

    E2M7: This is "High/Low 2" from 2007. Has undergone a lot of changes big and small throughout the level in terms of both gameplay and architecture. Level name: "Hunt 'em highnlow" Music: "Hysterical horror" by Paul Corfiatis

    E2M8: A never before released level. Originally intended for Paul Corfiatis' Doomed Space Wars, but I scrapped it. Took it up again for this mapset and made it work as a boss level. Level name: "Domain of evil" Music: "Sick Building Syndrome" by James "Jimmy" Paddock

    E2M9: Third part of "The Wailing Horde". Minor adjustments to accomodate its separation from the original pwad. Level name: "The end?" Music: "Caught in the shadows" by James "Jimmy" Paddock

    39 downloads

       (34 reviews)

    Submitted

  6. Oblivion

    In 2010 I released an E1 replacement for DOOM called Phobos Massacre. I was relatively inexperienced as a mapper at that time, and it really shows in the levels, which are quite bad.

    I initially wanted to come back to this old mapset and just see if I could touch it up, but after looking over the levels I quickly realized that most of them were either unsalvagable, or they were in need of a LOT of work. So despite the fact that this mapset uses Phobos Massacre as a base, the content is about 75%-80% new. I've thoroughly changed each of these maps, scrapping sub-par areas and creating new layouts and architecture. In some cases, entire levels are completely new because there was no part of the old level worth keeping. Enemy and item placement has been reworked, co-op starts have been added, difficulty levels have been implemented, and proper playtesting has been done to ensure compatibility with -complevel 9.

    This levelset is old-school, and as such you will break the levels or otherwise ruin the intended experience if you utilize jumping, crouching, or freelook.

    I always balance my levels so that they play well from a pistol start. This often means that players who play these levels in succession will build up a large ammo stockpile, which some people gripe about. In my opinion, for the best challenge, you should try to play each level from a pistol start if you can. If you'd rather experience this as an episode, but still want more of a challenge, consider using the -fast command line parameter.

    The music is mostly taken from The Plutonia Midi Pack which, according to its text file, may be used as a base for modification or re-use. The exceptions would be one track by Paul Corfiatis and one track by Graeme Norgate and Robin Beanland.

    30 downloads

       (27 reviews)

    Submitted

  7. Enforcer

    A map I started in early 2014 before Uplift. I never completed this map until Datacore asked for a secret map for Hatred Removed ep2 (it explains the map number) but he had to cancel so I realease the map here.

    It's a 2 minutes ep1 style based map for Doom, it's quite easy (this is for real this time cs99cjb, don't worry)

    15 downloads

       (13 reviews)

    Submitted

  8. mem_old1

    Old map for Doom 1.

    7 downloads

       (5 reviews)

    Submitted

  9. Mayhem Mansion

    Trailer: youtu.be/khGBUUnrlgE

    In early 2013, I watched a video of an obscure FPS game called "Exploding Lips", a game that pretty much made no sense and pretty much sucked. Yet for some reason I liked it anyways, so I decided to make something inspired by the game.

    Mayhem Mansion, you explore a haunted mansion full of giant disembodied lips, TV with legs, angry books, and other things trying to kill you for no reason whatsoever, but don't worry because you have your trusty weaponry and magic!

    The layout and path is similar to Exploding Lips, but with less backtracking and less "How the fuck was I suppose to figure that out?"-ness.

    ENJOY.

    41 downloads

       (37 reviews)

    Submitted

  10. bee hive 3D

    your misson is to break into bee hive headquaters and drink all the honey

    13 downloads

       (11 reviews)

    Submitted

  11. Nitro's Chex Quest

    This is the final version of Nitro's Chex Quest. This is designed for the DOS version of Chex Quest which can be found online as freeware.

    4 downloads

       (1 review)

    Submitted

  12. The Oozing Affair

    Nine maps using Chex Quest resources for E1 of Ultimate Doom.

    16 downloads

       (15 reviews)

    Submitted

  13. Mapgame

    214 downloads

       (71 reviews)

    Submitted

  14. Beyond Horrible!

    Taking place where a new nightmare ended. The player now finds him self on Venus! You must fight your way through the Venus base and find out what the hell is going on......

    18 downloads

       (15 reviews)

    Submitted

  15. The Outer Darkness

    This map is heavily inspired by Episode 4 of The Ultimate Doom, especially E4M1 and E4M6. It was originally made for a project called The Ninth Gate that never saw the light of day.

    Most of it was made (on and off) during 2001-03 using DoomCAD (the exit area was built using Doom Builder though). I didn't know you could select multiple linedefs in DoomCAD back then, so I was actually insane enough to manually select each and every linedef, apply the texture and align it. If only I had that kind of patience/time now :)

    The map is very straightforward (too straightforward maybe?), so you shouldn't have any problems finding your way. The level music is from Duke Nukem 3D, the other tracks (which are awesome IMO) were composed by Damian Lee.

    Note: The lava in the map doesn't hurt, it's used for artistic purposes only.

    18 downloads

       (16 reviews)

    Submitted

  16. Meek

    Like any good employee I have installed DB at work and so when I get bored I do a little editing. This little level is a product of boredom at work over the last few months. It's nothing spectacular... at all. It's just a short episode 1 style level, which started out as doodles and ended up as playable.

    It was originally intended that this level would only be released on http://www.wadsinprogress.info. A community member on said site made me think twice and here it is uploaded to the archieves. Enjoy! :)

    25 downloads

       (23 reviews)

    Submitted

  17. Meretricious Plunge

    One new level with a hellish theme, similar to bits of Episode2 and Episode3. This was originally supposed to be a contribution for DarkHaven's megawad project which was codenamed X-DOOM... Sadly, that project died, despite the fact that my map for it got finished. So I've decided to release it now as a separate add-on, cause otherwise I would've felt like I wasted too many productive hours for absolutely nothing.

    GAMEPLAY HINTS: If you get lost or stuck, look at the walls and try to search for some shootable switches. Also, try pressing SPACEBAR in front of certain walls. And quicksave :)

    19 downloads

       (18 reviews)

    Submitted

  18. THe Outer Base

    Ultimate/Doom wad. Very much an "old skool" affair, with gobs of bad guys and as little to fight them off with as possible ;D

    6 downloads

       (5 reviews)

    Submitted

  19. Under Neith

    A sequel to Neith.wad. The title was suggested by NiGHTMARE. The theme kind of goes all over the place. I spent over a year on this map so maybe it isn't all that consistent. It's kind of an experimental design, and maybe it's ugly. I've spent too long looking at it to tell anymore.

    26 downloads

       (24 reviews)

    Submitted

  20. Mansion Of Time

    This wad was originally created for an ancient project called the 9th Gate. It has been about 5 years in the making and I finished this level like 3 years ago! (It took a long time, but I finally finished it and was pleased with it).

    I've replayed the level today and I thought it would be a good idea to release it as I spent a lot of time on this and the 9th Gate is taking far too long to finish.

    Here is one of my best levels... probably :D. I made this 3 years ago (after ROTGS... I think... not sure...). This is Also another of my rare Vanilla levels (has no special effects, relies on good gameplay to make the level good... Curunir should be pleased ;) ).

    33 downloads

       (18 reviews)

    Submitted

  21. Of Demons And Men

    A modern remake of one of my very first maps.

    13 downloads

       (11 reviews)

    Submitted

  22. DOOM:MERCENARIES DEMO

    18 downloads

       (17 reviews)

    Submitted

       (16 reviews)

    Submitted

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  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
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