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Plasmaplant

   (13 reviews)
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5 Screenshots

About This File

Plasmaplant was originally a "plasma and pistol only" idea for my now venerable Cabal series, and so the map is based off an almost 20 years old paper sketch. I changed the layout and style but kept the central gameplay ideas.


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Cacodemon9000

  

Good thing here is unique architecture and visuals, nice work with lighting and shading, and it worth playing only for this. But gameplay is annoying as hell: shitloads of stealth enemies including chaingunners, arcviles and mancubi, lack of ammunition (at least on UV), teleport traps on each step, hidden chaingunners and shotgunner in barely visible holes and stupid run against insanely fast conveyor at the end of the map.

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NuMetalManiak

  

if I were to describe overall gameplay, it would be chaotic, but not in a Hell Revealed manner. it's chaotic in that you will spend a lot of time in that blue area, when you step on things they can sometimes reveal monsters which come into the area, and you are always on your toes because you never know which monsters spawn in and where. the tiny windows are honestly annoying, as is having to wait for the 30-second bars to raise up for each switch press so I can reach the blue key. the room with the piano and the curtain was very, very well made and I liked that. that exit though, is absolutely horrible. why make it next-to-impossible to actually reach the exit with an annoying conveyor?

 

there's a lot to this, plenty of gimmicky gameplay and blue design that makes this one hell of a unique map, but sometimes the negative aspects get in the way. on the other hand, it's hard to tell what outweighs what more.

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joepallai

  

Wow, so that's how it's done.   Sverre Kvernmo has made a masterful expansion to his original ideas used in Time Gate (Map05 of Eternal Doom).  This is a work of art that plays well.   The level had me running for my life, looking for ammo and wondering where the next attack was going to come from.  The stealth enemies were vicious and well used.  The secrets were well earned and clever I thought.   I loved the piano room-just beautiful.  The overall experience was outstanding, though hard.   Well worth it.

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Zalewa

  
This is certainly a work of art. The unique blue architecture combined with nice shading and trypophobia walls create an eerie level that looks fascinating. At first. UV is unplayable - you get overrun and run out of ammo. HMP with double-ammo is doable, although still stressful with stealth enemies nibbling at you from unsuspecting directions all of the time. There's also some switch-hunting. Looks like the looks alone gave this WAD a Cacoward. I can't enjoy it.

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Guest

  
Hmmm, I really like the detail of that hallway light stuff. Looks laggy though, oh well. ~2/5

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Guest

  
An interesting and weird map in blue colors with hard and sharp contrast-lighting. Not easy and it is unfair here and there due to hidden shotguners and stealth monsters and I could not get to the exit (- why?) But it is a cool sureal concept where the exploration part kept me on my toes.

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Guest

  
Very weird level. Basically you walk through some dark blue underground cages with wall holes looking like submarine portholes filled with weapons, ammo, enemies or switches. Overall it feels like a TOC. I didn't like the confusing gameplay (UV) at all, you're just walking around while not knowing what to do, where to go, and being slaughtered by invisible monsters heavily. And the last part with the VR50-speed moving floor is plain boring. Despite that, solid 4* for the shown ambition, effort & care.

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  • File Reviews

    • By Amaruψ · Posted
      I played up to The Crusher and... frankly, it soured the taste in my mouth to the point that I don't want to continue and try all of the maps.    Surprisingly hideous and wonderfully claustrophobic architecture, with monotonic texture usage and gimmicks at every turn of the map. Then of course the Arch-Vile maze because apparently it's a necessity to copy the Casalis at least once in your mapping career. The crushing ceiling was just the cherry on the top. Not a fan.
    • By Xouman · Posted
      It was interesting,sometimes fun,sometimes hard,sometimes annoyingly hard but we later smile about it(Going Down feeling you know?),i loved the fact that everything feels and look different in terms of level design,sounds,texures and visuals,and the music is here to say to you "you're on a vacation/exploration trip...but not too much,it's Doom !",and technically some levels are great creations,obviously with a modified Id Tech 1,because the original one couldn't do things that some level showed i guess.   Ancient Aliens have a very good overall feeling to play,it's Doom,with a bit of Blake Stone,Star Wars,System Shock and maybe others inspirations,it's very risky to merge differerents inspirations into one big work.   DeadLostSoul,Commander Keen,EvilMarines new enemies are nice too.   My favorites Levels :   Arachnotron Arrival (Nice constant spider in the middle that keeps the pressure on you to move or hide,i liked the monster placements and traps too)   Last Refuge Of The Anasazi   Sinkhole Showdown   Dare To Fly Where Eagles Soar   Ancient Aliens   The Nectar Flow (Huge Level and fun to play)   Polychromatic Terrace   Blazing Boulevard   Wormhole Junction (Damn this is a Going Down Style level !)   Leave Your Sol Behind (A three time height ramp/elevator[don't know how to call that]in Doom? Didn't know that was possible,and flying saucers travel to others worlds,seriously?,didn't expected that o_O,loved the creativity on this level)   Daylight Under A Dark Sol   Culture Shock (A level in the clouds and touching the sky,successive teleporters,a tv working,ropes to elevate yourself,real scales,we need more levels like this,It reminds me that WOW EFFECT i had with Zeal World in Chrono Trigger when i saw all that,too bad it was short,but fantastic idea)   I Skipped Illuminati Confirmed (Too many details and enemies,lags as hell can't do anything,it looked like an insane level)   I Skipped Trinary Temple (Too Much Lags)   I Skipped The Ones Behind It All (Too Much Lags)   The lasts levels lags a lot on Brutal Doom,but that's not your fault,i don't want to play Vanilla Doom,BD is way better to me haha.
    • By Walter confetti · Posted
      A half completed partial conversion based upon the late 90s anime franchise of Tenchi Muyo, that i'm aware It exist and It was relevant in the western anime fandom, despite i know It marginally but i saw a special (Tenchi Muyo in love!) and my first anime figurine it's one of Ryoko... Oh, and a pair of compilation wads using charatchers from this series (Mihoshi and... Ryoko maybe?) downloaded eons ago from anipike, only the site name will make you understand how old It was when i got them, if you know It. Back on the review topic, the levels itself are... Really crappy and cramped as i remembered them when i played this the same 00 decade period i talked before. MAP01 is a small structure that... I suppose it's... Uhhh... A prison? The Matrix massive glitching? Mihoshi fever wet dream? A schizotypical delirium in Doom level form? Anyway, it's a small abstract structure with a yellow key apparently missing from the map, with a central hub sex dungeon where unhappy Hitler cacos portrait are watching your suffering navigating uncanny small areas finding a way to progress in this place; MAP02 Is set in the titular orbital airship from the show where cutesy, badly paletted sprites from the RPG game welcoming you in the living quarters of the ship; MAP03 Is a unfinished Island map with a temple structure reachable only by idclip It. I gave up in this point and didn't played  Sprites and graphic work in general is... not that bad, actually, despite the raw nature of It. I liked the movie wall in MAP03 and the simple succubi sprite in MAP01. Music choice is a joke and have almost nothing to do with the original source over that... Japan and anime are involved somehow, but now i want to make a level where a slow blue lights walls room is rising up slowly while "Cruel Angel Thesis" MIDI blast from the speakers giving to all of this a bizzarre feeling. Cruel Lift Thesis, AH! What a funny guy i am! Overall a small weird project unfortunately not that good to be acceptable, but weird and "bad" enough to be remember in ages. Also, another "War and Peace" piece of review for a mediocre but bizzarre wad that i wrote after a very long time! Thanks Tenchi Muyo Doom!
    • By Walter confetti · Posted
      A nice remake of Duke Nukem 3D "Red Light District" all made using stock assets and some liberties here and there from the original source, but it's a interesting concept after all. No exit and looks all kind of same-y, but the main areas are all here and it's not a bad remake. Maybe too many doors for DM?
    • By Maribo · Posted
      Violent mementos from The Inferno.
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