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Impact

   (16 reviews)
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About This File

My first finished Doom 2 level. Attempted to follow the design principles outlined by John Romero for Doom E1. I additionally tried to design a level that would be a good introduction of the game mechanically and visually for someone completely new to the game.


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Bri0che

  

The map provide good action, gameplay is good.

Maybe the map itself lack of something like more details and polish in my opinion. I will not count it since it is a first map from the author, so 4/5. :)

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Biodegradable

  

This is a terrific little map with fun combat and cool secrets. It very much feels like a more compact and frenetic version of E1M1. I've even been practicing speedrunning on it too, which has been fun.

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baja blast rd.

·

  

This could ascend to Cacoward quality with a simple copy/paste clone job -- then it'd be Double Impact. *booed off stage* 

 

It's an adequate "my first map." You chew up lumps of fodder with weaker weapons in small rooms with sharp directional lighting for about 2 minutes. One of the secrets was cool. Satisfying enough.

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smeghammer

  

Definitely plays a lot like E1M1. Not a bad quick play at all. I like these short-n-sweet ones!

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Zalewa

  

Feels very Doom 1-nish, like a twisted version of E1M1. Simple, short, straight-forward, but not bad. Try making something longer and with more open layout.

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Walter confetti

  
Nice and short map. Kinda linear but enjoyable.

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  • File Reviews

    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
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