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Forest Swords

   (2 reviews)
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Some forest themed levels banged out by the best worst doomers you'll ever meet at Doomer Boards (doomer.boards.net)


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Ofisil

  

A handful (and more) maps of low challenge (mainly due to the use of BIG empty spaces, even in the more "corridor-y" levels), where only the occasional party of Revs will give you a tiny bit of trouble. An overuse of the same green rocks and brown textures, especially until map06 where the scenery starts to change a bit (way too late) - some questionable music choices (overly happy). Having said that, while nothing special, it's not bad either. It's one of those wads that are great if you have two hours to spend. You'll complete it... and that's it. Nice and simple - and forgettable - is the best way to describe it.

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kfpopeye

  

Nice level. Not overly challenging. The architecture was simple but effective. Fun to play.

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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