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Marathon Ally Pfhor Items ACS Enter Script

   (4 reviews)
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About This File

You and your cadres set out to embark unto the maps of doom! Adversaries are aware of reinforcements. May the Hindmost Creche (including the Pfhor High Council) be with you.


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NaMcOJR

  

I have really enjoyed playing MOTM, it features very nice traps, with a good difficulty level and great graphics/environment. Well placed ammo which makes it balanced against some harder fights. Overall very well done.

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Psilli

  

This is a great map; I love it. There's no hand-holding and it offers a good deal of depth. My only gripe against it is some of the over-the-top encounters (especially the final battle section of the map): there are simply too many enemies for either the space and/or the weaponry that's usually available. If you could lighten up the enemies in certain cramped or choke-hold areas, it would be a stellar map!

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InterdimensionalInterloper

· Edited by InterdimensionalInterloper

  

If you didn't position those barrels next to those chaingunner nests I would have been PISSED! All in all its a good hard level with plenty of long distance combat.

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Hypnotik

  

Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".

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  • File Reviews

    • By printz · Posted
      Neat labyrinth level full of traps and very atmospheric.
    • By TheMagicMushroomMan · Posted
      5.5/10   The problem with DTWID is that the same concept has been carried out by countless WADS already - they just didn't draw any direct comparison to the original DOOM. So what you get here is a set of competent-but-generic maps that follows the same beat-to-death techbase>hell progression of DOOM. Just like 10,000 other vanilla style megaWADs. In the end, that's all this is - a WAD that attempts to mimic (not always successfully, as there are some questionable maps here and there) OG DOOM. Without the awe that comes with experiencing the original game for the first time, you're left with a bunch of generic maps. The inspiration that ended up leading to the creation of this project causes the WAD itself to feel uninspiring. It lacks memorability and soul.
    • By printz · Posted
      A pretty tough level with an unusual design. There's no exit; your goal is to defeat all monsters. Good luck.
    • By printz · Posted
      Mostly a flat maze level full of illusionary effects. It's not a very complex structure overall, but pretty challenging. The exit is randomly hidden somewhere.
    • By Lol 6 · Posted
      For a wad made in 1995 it's a pretty convincing church, I like how detailed it is, as well as the graveyard, too bad it is quite short because it's fun (Although I understand that, as a deathmatch level, making it too large can make it unfun to play). The exit gates are an awesome detail too. Definitely check it out 5/5 stars   - xX_Lol6_Xx
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