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Marathon Ally Pfhor Items ACS Enter Script

   (3 reviews)
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About This File

You and your cadres set out to embark unto the maps of doom! Adversaries are aware of reinforcements. May the Hindmost Creche (including the Pfhor High Council) be with you.


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Psilli

  

This is a great map; I love it. There's no hand-holding and it offers a good deal of depth. My only gripe against it is some of the over-the-top encounters (especially the final battle section of the map): there are simply too many enemies for either the space and/or the weaponry that's usually available. If you could lighten up the enemies in certain cramped or choke-hold areas, it would be a stellar map!

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InterdimensionalInterloper

· Edited by InterdimensionalInterloper

  

If you didn't position those barrels next to those chaingunner nests I would have been PISSED! All in all its a good hard level with plenty of long distance combat.

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Hypnotik

  

Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".

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  • File Reviews

    • By smeghammer · Posted
      errrmm... Yeah. They really don't. Its not as if they are dormant - they follow you. Even the archvile. It's slightly surreal having a mob of doom monsters following without attacking.   If that was used effectively, it might be cool. But to misquote Wolverine - it's a big square room...
    • By smeghammer · Posted
      Definitely plays a lot like E1M1. Not a bad quick play at all. I like these short-n-sweet ones!
    • By Argenteo · Posted
      Demons on fire, two-headed chaingunners riding arachnotrons, flying barons, resurrecting imps, the f***  y** demon, helicopters with plasma marine and great music by Mark Klem. Unique gameplay, tons of fun. 
    • By marco.nadal.75 · Posted
      This map will take as long to complete as an episode of original Doom. It is VERY ornate and convoluted, and somewhat directionless. I played with latest Guncaster (1.777) and latest stable GZDoom (4.5). It took me nearly 2 hours. I still don't know how to get the yellow key without jumping.   I recommend using a gameplay mod with double jump and mantling, like Project Brutality, or D4D or Guncaster. There are no new monsters or weapons, so you won't miss out on original content if you use a gameplay mod.
      There is a cool boss battle in the end. All the areas are nicely designed and detailed, and the final area looks cool. The exit area is central North, by the way. Beware, there are some inescapable traps if you play with jumping, so save often.      
    • By Argenteo · Posted
      Early M. Krause map. Through some catacombs, a cemetery courtyard, electric compounds and radioactive pools. Dark, cool detailing.
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