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TWILIGHT LAB

   (10 reviews)
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About This File

TWILAB.WAD for DOOM2 is something like a sequel to SPIRIT.WAD. If you don't know SPIRIT then check it out now! By the way, I have just released an improved version of SPIRIT.WAD: a little bit larger, a little bit better and without custom graphic patches.

I included some of my favorite sounds from various DOOM sound collections and a nice piece of music in TWISFX.WAD. They sure make the DOOM feeling much more intense! I think the music is from one of the higher levels in the shareware version of Heretic.

TWILIGHT LAB was designed for single player mode but Multi and DM starts are there as well. It is quite large - if you want to get 100% for everything you might be busy for some 20 or 30 minutes.


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joepallai

  

An excellent early map with a focus on exploration.   

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Argenteo

  

Like the Memento Mori version, invites you to explore with some signs to help you. Cool big map.

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Meril

  

Big map (30minutes, ca. 300 kills) made in 1995. Visuals aren't perfect, but without misalignments. Best part is non-linear progression, steadily introducing more powerful weapons. But difficulty comes from extensive use of hitscanners. Better don't use sfx.wad, because sound replacement is terrible. Anyway, it was very well spend time.

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Guest

Unknown date

  
Best wad of 95'

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Guest

Unknown date

  
Ha... it's MM21, but without the custom textures and awesome music (Heretic music replaces it). One of m favorites from Memento Mori. Large, with constant action. Visuals are plain, but clean enough. Fun.

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Guest

Unknown date

  
For a wad this old,it plays pretty well.Nice flow,ample health/ammo to get the job done and a nice-looking tech base to boot.Didn't use the sfx wad,but most of those are obnoxious anyways.4* for 45 min. of entertainment.

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Unknown date

  
One of the best Memento Mori maps, and one of the best maps of '95. 5/5

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  • File Reviews

    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
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