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SINTER v1.0

   (7 reviews)

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About This File

You are blasting hordes of demons on the martian satellite, Deimos. You flip a switch and are teleported to a different place. You can just barely breath the air. It is heavier, and very hot. The walls seem to shift due to the incredible heat. Because of these facts you believe you have been sent deeper into the moon. The rooms and such also seem to be of much more demonic construction than human. You don't know what to expect, and can see that the path only seems to lead deeper, and get darker. You quench your thirst in the fountain you have landed on and...

Ok, i know i sorta missed the buzz around doom, so thats why my wads


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msx2plus

· Edited by msx2plus

  

one of the best of the 90s, by far. super good stuff. demands knowledgeable application of several obtuse skill sets. also totally makes you forget you're playing doom 1, which a lot of modern doom 1 wads don't even achieve.

 

[edit] i keep coming back to this - this is my favorite doom 1 wad behind tambourine tangerine.

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4shockblast

  

This map is twenty years before its time.

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baja blast rd.

  

Good map for chad players who don't get upset at deaths. Feels like if you took an easy modern shitposty puzzle-platforming map and decked it out in oldschool Doom chaotic texturing (like Monti) rather than a more modern texture spam style. Disconcerting teleporations, point-blank baron pairs vs. BFG, snaking awkward tunnels with nukage that will kill you if you don't have enough health, "weird machinery"-style multi-stage layout manipulation, bizarre unmarked teleporters, completionist trolling, unnecessary secret blursphere, platforming with height differences, fountains, barrel puzzles, "Tim" ... all in a 5-10 minute map. Return to monke. 

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Maribo

  

Hellish esoterica, doesn't give a fuck about the player at all and would be worse off if it did. Almost feels like a handful of rooms from the more gimmicky ASS entries, or the D5DA series were stapled together.

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Bri0che

·

  

I'm really dubitative about this level…

The two comments bellow me explain pretty well the problem. In a hand the map is just frustrating at best, in the other the concept is cool and would just had needed a little bit more polish so you can understand what's happening on the level.

I didn't even finished the map to be honest, not my taste at all. A map should always be first try-able, if it is not you failed. 

 

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Ravendesk

  

Very creative map for 1997.

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Guest

Unknown date

  
I would be tempted to follow the author's suggestion of copying this wad to a disk and peeing on it, if that were not a waste of a perfectly good disk. Awful level, which starts out with an area where every ledge you walk over teleports you elsewhere for no apparent reason other than to screw with you. Then there's a nukage race, then one against exploding barrels with torches in your way, then an annoying chasm-ish part and it just gets worse. I'm not sure if this level is even survivable.

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  • File Reviews

    • By Kain D. · Posted
      I think should write something here, since some of the sounds are used in my recent wad.   Although, everything relevant has been said already. Here's "golden star" for proving, that even dubious mods have something intresting.
    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
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