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Walter confetti

The 96 kb challenge: final round of Doom!

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POST RESERVED FOR MAP SLOTS CLAIMING

 

The slot choice is pretty much free for all expect for MAP15, MAP30 and the secret maps.

Just tell for what of theme above you want to map

 

Free theme! (MAP01-MAP10)

Binoculars - SilverMiner

Variances Alter Anyone - SilverMiner

Ballast Breakdown - Jark

Concerned Grey Wises - SilverMiner

Running from 96 kylobites - D1m3

Mt S P E E N - D1m3

Procrastination Cave - Epictypholosion

Fight on the boxing ring - D1m3

96 killer bites - Weird Sandwich

MAP10: Duality - DukeOfDoom

Bobby “lolmcswagger”

TheV1perk1ller

 

Starving resource management (MAP11-MAP20):

MAP11: Vandalism - NeedHealth

Limit puncher - SilverMiner

MAP20:  Spicy Map - The BMFG (walter edit)

Villa Moderne - Captain Toenail

Tnt maps 1 to 5 in 192 x 192 each - Philnemba

Halls of Apophis - Captain Toenail

No one can hear you scream - HitBoi

Logicians Rodeo - SilverMiner

MAP15: Bottle or Guitar - SilverMiner

Chill of Carcasses - SilverMiner

Dunn & Dunn

 

Wads in name only (MAP21 - MAP30):

Hell Keep - 7soul

Black Rabbit - BoxY

Metal - D1m3

The immost dens - Jark

Sump - wydoomer

Blood and Rockets - Weird Sandwich

Tricks and Traps - D1m3

50 Monsters - DukeOfDoom

Showdown - D1m3

MAP30: Last Call - D1m3

maxresdefault

PasokonDeacon

 

MAP31: Shifting Tombs - Bob9001 (No Health)

MAP32: aardwolf - hitboi (Title map from other FPSes)

 

Interested people in this thing:

Walter Confetti

SilverMiner

The BMFG

NeedHealth

Roebloz

Peccatum Mihzamiz

DukeOfDoom

P41R47

Epictypholosion

Bob9001

D1m3

Jark

Captain Toenail

Philnemba

maxresdefault

PasokonDeacon

Dunn & Dunn

BoxY

wydoomer

sincity1000

HitBoi

SilverMiner

TheV1perK1ller

Weird Sandwich

Edited by Walter confetti

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I'm making starving map (looks like guitar, has no ammo at all, has only 3 medkits, 1 secret backpack and a green armor that can cost your life, weighs ~47,4 KiB by now)

@NeedHealth

Doom 2, Final Doom

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I have a question about this: Which Final Doom IWADS are use for each theme?

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6 hours ago, DynamiteKaitorn said:

Wait...

Can I straight up use my TMoD vanilla project as the title name? XD

 

Yes, if you like... No, sorry. I'll add to the rules that you can't use your own works to the map titles.

 

6 hours ago, Philnemba said:

I have a question about this: Which Final Doom IWADS are use for each theme?

 

Theme one is for Plutonia, theme two is for TNT

Edited by Walter confetti

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1 hour ago, Roebloz said:

I'm interested in making one of the secret level. Theme: Team Fortress 2.

2fort?

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The first version of my map

"Bottle or Guitar"

Slot map15 (you run map01 however)

Music: Rise Against - Give it All

Deathmatch not supported

Coop - maybe but imho the players would gonna kill each other to get some food health and ammo

Thing placement is the same on all difficulties

I added two shells and a rocket and some medkits not to make player starving too much

https://www.dropbox.com/s/2q5tw0ipa3kyq3k/Bottle or Guitar.wad?dl=1

 

If it doesn't fit overall wad, let me know (however it's going to be the first posted map here)

The progression is the most broken thing here

Spoiler

To pass blue bars you can: find one of two different blue keys to do that, or not to find any keys at all and get around it lol

To exit the level secretly, find the yellow card

 

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2 hours ago, SilverMiner said:
Spoiler

The first version of my map

"Bottle or Guitar"

Slot map15 (you run map01 however)

Music: Rise Against - Give it All

Deathmatch not supported

Coop - maybe but imho the players would gonna kill each other to get some food health and ammo

Thing placement is the same on all difficulties

I added two shells and a rocket and some medkits not to make player starving too much

https://www.dropbox.com/s/2q5tw0ipa3kyq3k/Bottle or Guitar.wad?dl=1

 

If it doesn't fit overall wad, let me know (however it's going to be the first posted map here)

The progression is the most broken thing here


 

 

I played through your map on UV and completely missed the big fight for the blue skull key! Exited the level with the blue and yellow keycards and was a bit nonplussed that that was the secret exit. Right now I think the other way around might be sorta better: have it so that you need the blue and yellow keycards, and also the blue skull key (change to red perhaps?) in order to exit to the secret level? Otherwise you can skip more than half of the enemies and still go towards the secret level.

 

And on that note: if you know about the teleporter you can still basically skip the entire level. To me that seems like a bit of a shame of such a pretty level. This is what I get if I skip all the fighting and just go for the exit: 

Spoiler

Screenshot_Doom_20210116_223645.png.ad4b4145c0ce25b40d5847c514e21ec6.png

 

I really liked the archviles with the chaingunners, something I had never seen before! It took me a death or two to realize that killing the chaingunners won't help me in that situation:P. Pretty arena around it as well, and I got shot in the back by arachnos whilst staring entranced at the prettiness of the secret exit! So: I love it. I just think that one or two things about the sequence of events could use some tinkering...

 

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5 hours ago, Roebloz said:

I'm interested in making one of the secret level. Theme: Team Fortress 2.

 

What slot do you have in mind? MAP31 or MAP32?

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9 hours ago, Peccatum Mihzamiz said:

 

I played through your map on UV and completely missed the big fight for the blue skull key! Exited the level with the blue and yellow keycards and was a bit nonplussed that that was the secret exit. Right now I think the other way around might be sorta better: have it so that you need the blue and yellow keycards, and also the blue skull key (change to red perhaps?) in order to exit to the secret level? Otherwise you can skip more than half of the enemies and still go towards the secret level.

 

And on that note: if you know about the teleporter you can still basically skip the entire level. To me that seems like a bit of a shame of such a pretty level. This is what I get if I skip all the fighting and just go for the exit: 

  Reveal hidden contents

Screenshot_Doom_20210116_223645.png.ad4b4145c0ce25b40d5847c514e21ec6.png

 

I really liked the archviles with the chaingunners, something I had never seen before! It took me a death or two to realize that killing the chaingunners won't help me in that situation:P. Pretty arena around it as well, and I got shot in the back by arachnos whilst staring entranced at the prettiness of the secret exit! So: I love it. I just think that one or two things about the sequence of events could use some tinkering...

 

Thank you for the review, I think I'll make the secret exit require all 3 keys and do something with the teleporter

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Oh, there's different styles? Guess I did an starvation map with mostly nature textures which I suppose is plutonia... could mask it with some metal textures i guess.

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16 hours ago, Walter confetti said:

 

What slot do you have in mind? MAP31 or MAP32?

Probably MAP32.

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5 hours ago, DukeOfDoom said:

So, if I am going for the first theme, can I remaster a certain level from a megawad and name it after that level's name?

 

No, it must be a original work, only the level title is taken from a already existing source.

 

2 hours ago, NeedHealth said:

Oh, there's different styles? Guess I did an starvation map with mostly nature textures which I suppose is plutonia... could mask it with some metal textures i guess.

 

No worries, you can make using the style you want!

 

@DukeOfDoom is a zdoom (?) exclusive LUMP put by SilverMiner called TEXTURE that modifies a little some textures by changing color, about the SW*FSK* textures I'm not sure what happens here...

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