sargebaldy Posted September 12, 2003 engineer said:Mr. Chris: Looks like you're re-making Map31. ouch =P 0 Share this post Link to post
Doom_Dude Posted September 13, 2003 The whiteness hurts my eyes X_X :/ 0 Share this post Link to post
Doom_Dude Posted October 15, 2003 Looks interesting Spork but I think the lights might look better if they were a biy higher. 0 Share this post Link to post
Captain Red Posted October 15, 2003 hmmm... I just may use this editor for Spear of Destiny :SE TC... depending on how well it works for Zdoom that is. 0 Share this post Link to post
toxicfluff Posted October 15, 2003 I've moved over to DB for Rust, because of the easier texturing and quicker edit method than WA. Also, editing level scripts is easier in DB because you don't have to bother with add_fs.exe. 0 Share this post Link to post
ellmo Posted October 15, 2003 Tormentor667 said:Consequence: Back to the roots (ZETH) Uh, yeah... son, ZETH is the tool, all my maps are done in ZETH (or DETH for vanilla play... like the map I gave for Doom Enigma) 0 Share this post Link to post
Hirogen2 Posted October 15, 2003 DoomBuilder beats DeepSeas fake software untextured 3D, but it has an editing style and feeling à la Deepsea (draw-lines or whatever you call it). I like the ZETH method (put vertices, mark them, press Insert) more, so I only use DB for aligning textures along Y. 0 Share this post Link to post
Doom_Dude Posted October 15, 2003 ToXiCFLUFF said:I've moved over to DB for Rust, because of the easier texturing and quicker edit method than WA. Also, editing level scripts is easier in DB because you don't have to bother with add_fs.exe. I can't wait for Rust to get done. How far along are you with that by the way? Haven't seen you around in awhile..... DB is a god-send and I'm flying around Vile changing stuff as we speak. ;) Gotta love Doom Builder's 3d mode extravaganza. 0 Share this post Link to post
toxicfluff Posted October 16, 2003 Doom Dude said:I can't wait for Rust to get done. How far along are you with that by the way? Haven't seen you around in awhile..... DB is a god-send and I'm flying around Vile changing stuff as we speak. ;) Gotta love Doom Builder's 3d mode extravaganza. Agreed on DB. Well, I've been moving house, and couldn't get the net back for a few months (which was a beneficial thing as far as progress on Rust is concerned - we've talked before on how the net is like a cancer for editing disipline) but Rust is going well. I'm getting closer to releasing the first map now - there's quite a lot to do in it, but it's basically a teaser. 0 Share this post Link to post
Melfice Posted October 17, 2003 Shit. I was supposed to be in hiatus from Doom mapping. Now Dani's screenshot has made me want to get out my Doom stuff again >:E 0 Share this post Link to post
sargebaldy Posted October 18, 2003 hmmm.. well here's a shot of a skulltag ctf map i started on last night with db and nami joined in to help on today. btw it's team fortress style :D 0 Share this post Link to post
nobbjob Posted October 19, 2003 yeah ap_10.wad will be completed with Doom Builder. that makes it 1/2 WA and 1/2 DB. its big map and if you use Doom Builder sensibly and dont try to do anything too outrageous, then its quite reliable and user friendly 0 Share this post Link to post
Fletcher` Posted October 19, 2003 I do belive the question is now a bit redundant, as DB is beginning to become a norm for lots of mappers now. Especially me. Gherking has a bunch of converts now. :P 0 Share this post Link to post
Melfice Posted October 19, 2003 Finally and editor that DooMers can agree on! (oh that was so cleche) Rather than the arguments about the old and outdated and crappy WadAuthor versus the overprice, overcluttered mess that is DeePsea, we can agree that Doom Builder is teh best! 0 Share this post Link to post
Zell Posted October 19, 2003 becuase of doom builder, i have been able to add details to my maps I thought i would haver be able to do! I always made things in WA...which can be to say slow. Now, with DB and its build style, I can get maps done 3x faster :D 0 Share this post Link to post
nobbjob Posted October 20, 2003 speed? I cant say that it is any faster than WA, and I would still say that WA is at this point more user friendly. but for basic-midrange geometry and reliability in such, DB is great. I find texturing in DB at this stage far slower than in WA especially. 0 Share this post Link to post