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⇛Marnetmar⇛

Obviously very true Doom facts thread

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There is a mod so controversial yet so popular that it paved the way for future mods to come.

It's called Brutal Honesty.

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The doom guy was originally set to appear in the hit game animal crossing new horizons. But unfortunately Nintendo backed out of this deal before code was even implemented because John Romero looked at them funny

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John carmak found that making doom was harder then it seemed so he created a time machine to travel to 1998, when the doom source code was already released to the public.

 

After finding out that John Romero was using it to win bets on horse races, carmak destroyed the time machine as to not anger the space police.

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According to data sourced by the Harvard Science Group in Nashville, Florida, over 79% of my rage-quits are due to archviles and revenants.

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Doom was the very first game which is why things like 'Hide and Seek' are often refered to as Doom clones.
it was only possible due to John Cenas invention of the Cryengine which earned him the title of 'inventor of fun'.

the monster sprites are scans of clay models, the one for the mancubus tho is a scan of one of the developers balls that they then added legs to, the individuum behind it stays anonymous to this day tho.

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Many people criticize Petersen's city maps in Doom 2 for being abstract or nonsensical, but very few know that those maps were actually based

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Posted (edited)

A shadow has crossed across the world of Doomworld. For evil is upon us.

For ages untold the serpent riders was a stuff of legends, dark stories, used for quite, unruly forum members. Who has suspected that in this stories lays a dark and sinister truth. Years ago, in the world the name is now forgotten, the serpent rider named D'Sparil descented upon the land. The legends tell that single UV Max veteran, that guarded a powerful arsenal has assaulted a very strong stronghold of D'Sparil. This forgotten hero destroyed the serpent and purefy his poisoned influence of the realm.

Corax, the second serpent rider, sent upon the world of Kronos with trickery and guile, preverting the leaders of the world to do his bidding. Fortenually three brave souls fight they way thrue the dark, twisted and desemated lands in cooperative mode, ultimately destroyed Korax.

But now the darkness has come to Doomworld itself. @Endless, the last and most powerful of the serpent riders, is raveging ours once peaceful world. In the evening before his arrival a rain of fire fells from the havens. Fearful, demorolized and unable to regroup to ever play on HMP, the populus of Doomworld fell quicly before the threated march of the Endless mile gouns, imaginations created for only one purpose - destruction.

Now Doomworld huntles in fear. Endless sits clotting and untouched in his dark tower in Discord. With Doomworld in a greap of a dark generals, mentioned in the Wadazine(s). They all must be played and defeated. Who will step forward and bring the lain of Endless to an end? Only time will tell.

 

 

Edited by UnknDoomer

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"Doom scrolling" originally meant to be not an endless Instagram viewing, rather it was an attempt to find an answer to urgent question in topics, that been last posted on doomworld more then 20 years ago.

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The 3DO version of DOOM was actually mostly complete at one point, complete with roughly 100 new levels on top of the 68 from both DOOM 1 and 2, as well as roughly 70 unique weapons, but they all had to be removed to free up extra space for Fortress of Mystery.

 

In early builds of DOOM 2, there was only one Mancubus, who was initially intended to seduce the player's character into a romantic relationship and betray them just before fighting the Icon of Sin. He's still in the game and still has full functionality even if the rest of the story has been cut, but doesn't appear as his sprite is obscured by the Spider Mastermind in The Crusher.

 

TNT: Evilution is actually the final game in the DOOM timeline, should be played after Plutonia and canonically ends with the player being killed beyond a "good ending" seen in a handful of edge cases, intended more as a easter egg ending. Somehow, everybody who has ever beaten the game following release has triggered one of these edge cases, though none of the devs or playtesters have been able to yet and were unable to despite including them from well before the levels became licensed by ID.

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Doom was originally a spinoff of Keen Dreams, in which Mortimer McMire captures Billy and forces him to fight monsters in an endlessly recurring Nightmare(!).

 

Exiting Map32 in Doom 2 is the canonical way to escape the dream, otherwise it simply loops back to the beginning...


The original title was supposed to be "Memento Morti".

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