MacGuffin Posted June 28, 2022 (edited) 512 Linedefs of /vr/ DOWNLOAD HERE (Idgames) /vr/ held another mapping project, this time restricting mappers to using no more than 512 linedefs in each map, utilizing UAC Ultra Textures to bring the set to life. The end result is a full 32 map megawad chock-full of bizarre, experimental maps. Feedback is much appreciated. Info Format: Boom (Complevel 9) IWAD: DOOM2 Status: Idgames Recommended Sourceport: DSDA-Doom, Woof!, GZDoom, From Doom With Love May Not Run With: ZDoom, PrBoom+, any non-UMAPINFO compatible port MAP07 has a separate UDMF version for ZDoom-based ports in the WAD to retain Boom functions that did not translate to ZDoom properly Screenshots Spoiler Map List Spoiler MAP01: Underblown Budget by @Redead-ITA MAP02: Deck 512 by @EnragedEggplant MAP03: BFG Multiplication by GuyWithTeaCup MAP04: iron512 by Anonymous MAP05: Mission Vambee by Anonymous MAP06: 511 lines of Horror by Murm MAP07: Slivovitz Liver Massacre by ASO3000 MAP08: Tomes & Triggers by @desert yeti MAP09: Hit Play Half Cocked by @Revae MAP10: Hospice Relief by Anonymous MAP11: Screen Dream by Zipon MAP12: Electrical System by Anonymous MAP13: You're Not The Kind That Needs To Tell Me About The Birds And The Bees by @Rancid Sam MAP14: Public Castration Is A Good Idea by washingmachinewashingmachine (Not to be confused with Washing Machine Enthusiasts) MAP15: Shirikodama Salad by @MacGuffin MAP16: Helter Smelter by @ViolentBeetle MAP17: Cordova Town by Anonymous MAP18: Assyrian Drive by GuyWithTeaCup MAP19: Maybe you dance by Hege Cactus MAP20: Touchplate Trouble by donk_konk MAP21: I Actually Like Nirvana by @lunchlunch MAP22: Shadow Puppets by @Wingless Wolpertinger / Wolpertinger MAP23: Egg Shell Sandwich by Hand-peeled MAP24: Last night I bonded with your sister by @bartekmil MAP25: Cubic Conundrum by ASO3000 MAP26: 512 Nights in Arabia by @Brxyz MAP27: Flynn Taggart Dies In Magma! by @LunaticRedEyes1 / NepNep MAP28: Romero's Secret Pizza Party by Jarmo MAP29: Forkheads.tk by Rancid Sam MAP30: In The Linedef Of Fire by GuyWithTeaCup MAP31: Jackie Chan Doesn't Want Any Trouble by Anonymous MAP32: this is nice map by Yuji Sakai Edited July 12, 2022 by MacGuffin : Idgames 27 Share this post Link to post
Redead-ITA Posted June 28, 2022 Finally it's out, i admit, this entry might have been my most underwhelming. 4 Share this post Link to post
EpicTyphlosion Posted June 28, 2022 Based and revenantpilled. Love the look of the maps, will definitely give it a try ASAP! 4 Share this post Link to post
Keyboard_Doomer Posted June 29, 2022 Nice short-ish maps with just the right difficulty to allow for a fast-paced gameplay while keeping you on your toes a little bit Quick bug report after playing around 1/3 of the maps: MAP14: - three player 2 starts and no player 3 and 4 starts MAP26: - two player 2 starts and no player 3 starts MAP29: - seems like one of the secrets (sector 54) is meant to be marked by the voodoo doll but that in fact won't work so the secret is inaccessible MAP30: - I assume the 13 stacked masterminds are there to avoid the Romero's head dying too quickly but it still takes damage if you shoot the masterminds with rocket launcher so it doesn't prolong the fight by much. Also, if you are actually meant to kill 13 masterminds to UV max the map, that seems pretty excessive and tedious. In case you care about maps (and the whole wad) being playable in coop in demo-compatible ports these maps have missing coop starts: 03-07, 11, 15-19, 24, 25, 30, 31 3 Share this post Link to post
ViolentBeetle Posted June 29, 2022 I didn't even realize there were supposed to be multiplayer starts. Unless my map needs updating, I think it's easier for project lead to add them. 2 Share this post Link to post
MacGuffin Posted July 2, 2022 On 6/29/2022 at 12:19 PM, ViolentBeetle said: I didn't even realize there were supposed to be multiplayer starts. Unless my map needs updating, I think it's easier for project lead to add them. Consider it done. Updated to RC4. 2 Share this post Link to post
eharper256 Posted July 2, 2022 Checked this out in Walpurgis, covering maps 1-6: Ended up being longer than many of my usual preview videos since they're just my sauce. Short punchy levels are always my favourite, and these deliver that in spades. Good job to all involved. Didn't spot any significant issues. 1 Share this post Link to post
MacGuffin Posted July 5, 2022 We're on Idgames again. Now you don't have to deal with my choice in hosting sites. 6 Share this post Link to post
Keyboard_Doomer Posted July 6, 2022 Hello again, we're going to play the wad for this week's Thursday Night Survival. Just like before, we're going to use a small patch wad to address the lack of UMAPINFO support in ZDaemon. The session starts at 19:00 BST/14:00 EDT and you can expect it to be fairly active for 4+ hours. 1 Share this post Link to post
Rancid Sam Posted July 7, 2022 (edited) On 7/6/2022 at 7:38 PM, Keyboard_Doomer said: we're going to play the wad for this week's Thursday Night Survival. Just like before, we're going to use a small patch wad to address the lack of UMAPINFO support in ZDaemon. The session starts at 19:00 BST/14:00 EDT and you can expect it to be fairly active for 4+ hours. Just a head's up, MAP13 has a major bug in the /idgames release. I'd recommend waiting for the inevitable fix to that version before playing. (You could also just skip that map slot of course. There's 31 other fine maps to enjoy!) This has since been fixed, and the idgames version has been updated. Edited July 28, 2022 by Rancid Sam 0 Share this post Link to post
Consummation Posted July 19, 2022 Will this work on PrBoom+UMAPINFO port? 0 Share this post Link to post
MacGuffin Posted July 20, 2022 On 7/19/2022 at 5:57 AM, Consummation said: Will this work on PrBoom+UMAPINFO port? I gave it a quick test and the answer seems to be yes. All of the music and special actions work as intended. There might be subtle differences from the tested ports, but the WAD should be beatable from start to finish. 0 Share this post Link to post
Rancid Sam Posted July 28, 2022 There was an update a while back to the idgames release to address that bug in MAP13. I edited my original post about it, but I'll take the excuse to make a new post and bump the thread as well. (Anon asked about this on /vr/.) 2 Share this post Link to post
Bryan T Posted October 7, 2022 (edited) map07b "Slivovitz Liver Massacre - Zandy version" When I step on the water beyond the blue door my controls become inverted. Walk backwards moves me forwards and so on. Is this normal? I tried gzdoom 4.3.3 and 4.8.1. 0 Share this post Link to post
MacGuffin Posted October 7, 2022 11 hours ago, Bryan T said: map07b "Slivovitz Liver Massacre - Zandy version" When I step on the water beyond the blue door my controls become inverted. Walk backwards moves me forwards and so on. Is this normal? I tried gzdoom 4.3.3 and 4.8.1. Yes, this is intentional. 1 Share this post Link to post